implement episode 3 tournaments
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@@ -15,6 +15,7 @@
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#include "PSOProtocol.hh"
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#include "Text.hh"
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#include "Episode3/BattleRecord.hh"
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#include "Episode3/Tournament.hh"
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@@ -96,6 +97,7 @@ struct Client {
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bool should_send_to_proxy_server;
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uint32_t proxy_destination_address;
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uint16_t proxy_destination_port;
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std::unordered_map<std::string, std::function<void()>> disconnect_hooks;
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// Patch server
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std::vector<PatchFileChecksumRequest> patch_file_checksum_requests;
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@@ -113,6 +115,7 @@ struct Client {
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std::unique_ptr<struct event, void(*)(struct event*)> save_game_data_event;
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int16_t card_battle_table_number;
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uint8_t card_battle_table_seat_number;
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std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
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// Miscellaneous (used by chat commands)
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uint32_t next_exp_value; // next EXP value to give
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@@ -137,6 +140,7 @@ struct Client {
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std::shared_ptr<DOLFileIndex::DOLFile> loading_dol_file;
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Client(struct bufferevent* bev, GameVersion version, ServerBehavior server_behavior);
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~Client();
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inline GameVersion version() const {
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return this->channel.version;
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