implement episode 3 tournaments
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@@ -95,6 +95,7 @@ struct Lobby {
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std::shared_ptr<Episode3::BattleRecord> battle_record; // Not used in watcher games
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std::shared_ptr<Episode3::BattleRecord> prev_battle_record; // Only used in primary games
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std::shared_ptr<Episode3::BattleRecordPlayer> battle_player; // Only used in replay games
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std::shared_ptr<Episode3::Tournament::Match> tournament_match;
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// Lobby stuff
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uint8_t event;
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