reorganize BB file loading abstractions

This commit is contained in:
Martin Michelsen
2022-09-03 01:13:11 -07:00
parent 89285fef98
commit 9a35f5ca63
41 changed files with 870 additions and 607 deletions
+67
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@@ -0,0 +1,67 @@
#include "GSLArchive.hh"
#include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh>
#include <stdexcept>
#include "Text.hh"
using namespace std;
// TODO: Support big-endian GSLs also (e.g. from PSO GC)
struct GSLHeaderEntry {
ptext<char, 0x20> filename;
le_uint32_t offset; // In pages, so actual offset is this * 0x800
le_uint32_t size;
uint64_t unused;
};
GSLArchive::GSLArchive(shared_ptr<const string> data) : data(data) {
StringReader r(*this->data);
uint64_t min_data_offset = 0xFFFFFFFFFFFFFFFF;
while (r.where() < min_data_offset) {
const auto& entry = r.get<GSLHeaderEntry>();
if (entry.filename.len() == 0) {
break;
}
uint64_t offset = static_cast<uint64_t>(entry.offset) * 0x800;
if (offset + entry.size > this->data->size()) {
throw runtime_error("GSL entry extends beyond end of data");
}
this->entries.emplace(entry.filename, Entry{offset, entry.size});
}
}
const unordered_map<string, GSLArchive::Entry> GSLArchive::all_entries() const {
return this->entries;
}
pair<const void*, size_t> GSLArchive::get(const std::string& name) const {
try {
const auto& entry = this->entries.at(name);
return make_pair(this->data->data() + entry.offset, entry.size);
} catch (const out_of_range&) {
throw out_of_range("GSL does not contain file: " + name);
}
}
string GSLArchive::get_copy(const string& name) const {
try {
const auto& entry = this->entries.at(name);
return this->data->substr(entry.offset, entry.size);
} catch (const out_of_range&) {
throw out_of_range("GSL does not contain file: " + name);
}
}
StringReader GSLArchive::get_reader(const string& name) const {
try {
const auto& entry = this->entries.at(name);
return StringReader(this->data->data() + entry.offset, entry.size);
} catch (const out_of_range&) {
throw out_of_range("GSL does not contain file: " + name);
}
}
+31
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@@ -0,0 +1,31 @@
#pragma once
#include <stdint.h>
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include <string>
#include <unordered_map>
class GSLArchive {
public:
GSLArchive(std::shared_ptr<const std::string> data);
~GSLArchive() = default;
struct Entry {
uint64_t offset;
uint32_t size;
};
const std::unordered_map<std::string, Entry> all_entries() const;
std::pair<const void*, size_t> get(const std::string& name) const;
std::string get_copy(const std::string& name) const;
StringReader get_reader(const std::string& name) const;
private:
std::shared_ptr<const std::string> data;
std::unordered_map<std::string, Entry> entries;
};
+8 -8
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@@ -10,24 +10,24 @@ using namespace std;
LevelTable::LevelTable(const string& filename, bool compressed) {
string data = load_file(filename);
LevelTable::LevelTable(shared_ptr<const string> data, bool compressed) {
if (compressed) {
data = prs_decompress(data);
this->data.reset(new string(prs_decompress(*data)));
} else {
this->data = data;
}
if (data.size() < sizeof(*this)) {
if (this->data->size() < sizeof(Table)) {
throw invalid_argument("level table size is incorrect");
}
memcpy(this, data.data(), sizeof(*this));
this->table = reinterpret_cast<const Table*>(this->data->data());
}
const PlayerStats& LevelTable::base_stats_for_class(uint8_t char_class) const {
if (char_class >= 12) {
throw out_of_range("invalid character class");
}
return this->base_stats[char_class];
return this->table->base_stats[char_class];
}
const LevelTable::LevelStats& LevelTable::stats_for_level(uint8_t char_class,
@@ -38,7 +38,7 @@ const LevelTable::LevelStats& LevelTable::stats_for_level(uint8_t char_class,
if (level >= 200) {
throw invalid_argument("invalid character level");
}
return this->levels[char_class][level];
return this->table->levels[char_class][level];
}
void LevelTable::LevelStats::apply(PlayerStats& ps) const {
+13 -6
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@@ -19,7 +19,8 @@ struct PlayerStats {
PlayerStats() noexcept;
} __attribute__((packed));
struct LevelTable { // from PlyLevelTbl.prs
class LevelTable { // from PlyLevelTbl.prs
public:
struct LevelStats {
uint8_t atp;
uint8_t mst;
@@ -34,12 +35,18 @@ struct LevelTable { // from PlyLevelTbl.prs
void apply(PlayerStats& ps) const;
} __attribute__((packed));
PlayerStats base_stats[12];
le_uint32_t unknown[12];
LevelStats levels[12][200];
struct Table {
PlayerStats base_stats[12];
le_uint32_t unknown[12];
LevelStats levels[12][200];
} __attribute__((packed));
LevelTable(const std::string& filename, bool compressed);
LevelTable(std::shared_ptr<const std::string> data, bool compressed);
const PlayerStats& base_stats_for_class(uint8_t char_class) const;
const LevelStats& stats_for_level(uint8_t char_class, uint8_t level) const;
} __attribute__((packed));
private:
std::shared_ptr<const std::string> data;
const Table* table;
};
-1
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@@ -54,7 +54,6 @@ struct Lobby {
uint8_t area;
};
std::vector<PSOEnemy> enemies;
std::shared_ptr<const RareItemSet> rare_item_set;
std::array<uint32_t, 12> next_item_id;
uint32_t next_game_item_id;
PlayerInventoryItem next_drop_item;
+52 -15
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@@ -252,6 +252,9 @@ Specifically:\n\
session. This is used for regression testing, to make sure client\n\
sessions are repeatable and code changes don\'t affect existing (working)\n\
functionality.\n\
--extract-gsl=FILENAME\n\
This option makes newserv extract all files from a GSL archive and place\n\
them in the current directory.\n\
\n\
A few options apply to multiple modes described above:\n\
--parse-data\n\
@@ -268,6 +271,7 @@ enum class Behavior {
ENCRYPT_DATA,
DECODE_QUEST_FILE,
DECODE_SJIS,
EXTRACT_GSL,
REPLAY_LOG,
CAT_CLIENT,
};
@@ -289,6 +293,7 @@ int main(int argc, char** argv) {
bool parse_data = false;
bool byteswap_data = false;
const char* replay_log_filename = nullptr;
const char* extract_gsl_filename = nullptr;
const char* replay_required_access_key = "";
const char* replay_required_password = "";
struct sockaddr_storage cat_client_remote;
@@ -340,6 +345,9 @@ int main(int argc, char** argv) {
} else if (!strncmp(argv[x], "--replay-log=", 13)) {
behavior = Behavior::REPLAY_LOG;
replay_log_filename = &argv[x][13];
} else if (!strncmp(argv[x], "--extract-gsl=", 14)) {
behavior = Behavior::EXTRACT_GSL;
extract_gsl_filename = &argv[x][14];
} else if (!strncmp(argv[x], "--require-password=", 19)) {
replay_required_password = &argv[x][19];
} else if (!strncmp(argv[x], "--require-access-key=", 21)) {
@@ -438,6 +446,17 @@ int main(int argc, char** argv) {
break;
}
case Behavior::EXTRACT_GSL: {
shared_ptr<string> data(new string(load_file(extract_gsl_filename)));
GSLArchive gsl(data);
for (const auto& entry_it : gsl.all_entries()) {
auto e = gsl.get(entry_it.first);
save_file(entry_it.first, e.first, e.second);
fprintf(stderr, "... %s\n", entry_it.first.c_str());
}
break;
}
case Behavior::CAT_CLIENT: {
shared_ptr<PSOBBEncryption::KeyFile> key;
if (cli_version == GameVersion::BB) {
@@ -483,11 +502,42 @@ int main(int argc, char** argv) {
state->license_manager.reset(new LicenseManager());
}
if (isdir("system/patch-pc")) {
config_log.info("Indexing PSO PC patch files");
state->pc_patch_file_index.reset(new PatchFileIndex("system/patch-pc"));
} else {
config_log.info("PSO PC patch files not present");
}
if (isdir("system/patch-bb")) {
config_log.info("Indexing PSO BB patch files");
state->bb_patch_file_index.reset(new PatchFileIndex("system/patch-bb"));
try {
auto gsl_file = state->bb_patch_file_index->get("./data/data.gsl");
state->bb_data_gsl.reset(new GSLArchive(gsl_file->data));
config_log.info("data.gsl found in BB patch files");
} catch (const out_of_range&) {
config_log.info("data.gsl is not present in BB patch files");
}
} else {
config_log.info("PSO BB patch files not present");
}
config_log.info("Loading battle parameters");
state->battle_params.reset(new BattleParamsIndex("system/blueburst/BattleParamEntry"));
state->battle_params.reset(new BattleParamsIndex(
state->load_bb_file("BattleParamEntry_on.dat"),
state->load_bb_file("BattleParamEntry_lab_on.dat"),
state->load_bb_file("BattleParamEntry_ep4_on.dat"),
state->load_bb_file("BattleParamEntry.dat"),
state->load_bb_file("BattleParamEntry_lab.dat"),
state->load_bb_file("BattleParamEntry_ep4.dat")));
config_log.info("Loading level table");
state->level_table.reset(new LevelTable("system/blueburst/PlyLevelTbl.prs", true));
state->level_table.reset(new LevelTable(
state->load_bb_file("PlyLevelTbl.prs"), true));
config_log.info("Loading rare table");
state->rare_item_set.reset(new RareItemSet(
state->load_bb_file("ItemRT.rel")));
config_log.info("Collecting Episode 3 data");
state->ep3_data_index.reset(new Ep3DataIndex("system/ep3"));
@@ -505,19 +555,6 @@ int main(int argc, char** argv) {
state->dol_file_index.reset(new DOLFileIndex());
}
if (isdir("system/patch-pc")) {
config_log.info("Indexing PSO PC patch files");
state->pc_patch_file_index.reset(new PatchFileIndex("system/patch-pc"));
} else {
config_log.info("PSO PC patch files not present");
}
if (isdir("system/patch-bb")) {
config_log.info("Indexing PSO BB patch files");
state->bb_patch_file_index.reset(new PatchFileIndex("system/patch-bb"));
} else {
config_log.info("PSO BB patch files not present");
}
config_log.info("Creating menus");
state->create_menus(config_json);
+370 -114
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@@ -10,36 +10,35 @@ using namespace std;
BattleParamsIndex::BattleParamsIndex(const char* prefix) {
BattleParamsIndex::BattleParamsIndex(
shared_ptr<const string> data_on_ep1,
shared_ptr<const string> data_on_ep2,
shared_ptr<const string> data_on_ep4,
shared_ptr<const string> data_off_ep1,
shared_ptr<const string> data_off_ep2,
shared_ptr<const string> data_off_ep4) {
this->files[0][0].data = data_on_ep1;
this->files[0][1].data = data_on_ep2;
this->files[0][2].data = data_on_ep4;
this->files[1][0].data = data_off_ep1;
this->files[1][1].data = data_off_ep2;
this->files[1][2].data = data_off_ep4;
for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
for (uint8_t episode = 0; episode < 3; episode++) {
string filename = prefix;
if (episode == 1) {
filename += "_lab";
} else if (episode == 2) {
filename += "_ep4";
auto& file = this->files[is_solo][episode];
if (file.data->size() < sizeof(Table)) {
throw runtime_error(string_printf(
"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
sizeof(Table), file.data->size(), is_solo, episode));
}
if (!is_solo) {
filename += "_on";
}
filename += ".dat";
this->entries[is_solo][episode][0].reset(new TableT());
this->entries[is_solo][episode][1].reset(new TableT());
this->entries[is_solo][episode][2].reset(new TableT());
this->entries[is_solo][episode][3].reset(new TableT());
scoped_fd fd(filename, O_RDONLY);
readx(fd, this->entries[is_solo][episode][0].get(), sizeof(TableT));
readx(fd, this->entries[is_solo][episode][1].get(), sizeof(TableT));
readx(fd, this->entries[is_solo][episode][2].get(), sizeof(TableT));
readx(fd, this->entries[is_solo][episode][3].get(), sizeof(TableT));
file.table = reinterpret_cast<const Table*>(file.data->data());
}
}
}
const BattleParams& BattleParamsIndex::get(bool solo, uint8_t episode,
uint8_t difficulty, uint8_t monster_type) const {
const BattleParamsIndex::Entry& BattleParamsIndex::get(
bool solo, uint8_t episode, uint8_t difficulty, uint8_t monster_type) const {
if (episode > 3) {
throw invalid_argument("incorrect episode");
}
@@ -49,19 +48,7 @@ const BattleParams& BattleParamsIndex::get(bool solo, uint8_t episode,
if (monster_type > 0x60) {
throw invalid_argument("incorrect monster type");
}
return (*this->entries[!!solo][episode][difficulty])[monster_type];
}
shared_ptr<const BattleParamsIndex::TableT>
BattleParamsIndex::get_subtable(
bool solo, uint8_t episode, uint8_t difficulty) const {
if (episode > 3) {
throw invalid_argument("incorrect episode");
}
if (difficulty > 4) {
throw invalid_argument("incorrect difficulty");
}
return this->entries[!!solo][episode][difficulty];
return this->files[!!solo][episode].table->difficulty[difficulty][monster_type];
}
@@ -102,16 +89,16 @@ struct EnemyEntry {
static uint64_t next_enemy_id = 1;
vector<PSOEnemy> parse_map(
shared_ptr<const BattleParamsIndex> battle_params,
bool is_solo,
uint8_t episode,
uint8_t difficulty,
shared_ptr<const BattleParamsIndex::TableT> battle_params_table,
const void* data,
size_t size,
shared_ptr<const string> data,
bool alt_enemies) {
const auto* map = reinterpret_cast<const EnemyEntry*>(data);
size_t entry_count = size / sizeof(EnemyEntry);
if (size != entry_count * sizeof(EnemyEntry)) {
const auto* map = reinterpret_cast<const EnemyEntry*>(data->data());
size_t entry_count = data->size() / sizeof(EnemyEntry);
if (data->size() != entry_count * sizeof(EnemyEntry)) {
throw runtime_error("data size is not a multiple of entry size");
}
@@ -122,7 +109,10 @@ vector<PSOEnemy> parse_map(
}
};
const auto& battle_params = *battle_params_table;
auto get_battle_params = [&](uint8_t type) -> const BattleParamsIndex::Entry& {
return battle_params->get(is_solo, episode, difficulty, type);
};
for (size_t y = 0; y < entry_count; y++) {
const auto& e = map[y];
size_t num_clones = e.num_clones;
@@ -130,101 +120,101 @@ vector<PSOEnemy> parse_map(
switch (e.base) {
case 0x40: // Hildebear and Hildetorr
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x49 + (e.skin & 0x01)].experience,
get_battle_params(0x49 + (e.skin & 0x01)).experience,
0x01 + (e.skin & 0x01));
break;
case 0x41: // Rappies
if (episode == 3) { // Del Rappy and Sand Rappy
if (alt_enemies) {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x17 + (e.skin & 0x01)].experience,
get_battle_params(0x17 + (e.skin & 0x01)).experience,
17 + (e.skin & 0x01));
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x05 + (e.skin & 0x01)].experience,
get_battle_params(0x05 + (e.skin & 0x01)).experience,
17 + (e.skin & 0x01));
}
} else { // Rag Rappy and Al Rappy (Love for Episode II)
if (e.skin & 0x01) {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x18 + (e.skin & 0x01)].experience,
get_battle_params(0x18 + (e.skin & 0x01)).experience,
0xFF); // Don't know (yet) which rare Rappy it is
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x18 + (e.skin & 0x01)].experience,
get_battle_params(0x18 + (e.skin & 0x01)).experience,
5);
}
}
break;
case 0x42: // Monest + 30 Mothmants
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x01].experience, 4);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x01).experience, 4);
for (size_t x = 0; x < 30; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x00].experience, 3);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x00).experience, 3);
}
break;
case 0x43: // Savage Wolf and Barbarous Wolf
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0)].experience,
get_battle_params(0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0)).experience,
7 + ((e.reserved[10] & 0x800000) ? 1 : 0));
break;
case 0x44: // Booma family
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x4B + (e.skin % 3)].experience,
get_battle_params(0x4B + (e.skin % 3)).experience,
9 + (e.skin % 3));
break;
case 0x60: // Grass Assassin
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x4E].experience, 12);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x4E).experience, 12);
break;
case 0x61: // Del Lily, Poison Lily, Nar Lily
if ((episode == 2) && (alt_enemies)) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x25].experience, 83);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x25).experience, 83);
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0)].experience,
get_battle_params(0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0)).experience,
13 + ((e.reserved[10] & 0x800000) ? 1 : 0));
}
break;
case 0x62: // Nano Dragon
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1A].experience, 15);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1A).experience, 15);
break;
case 0x63: // Shark family
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x4F + (e.skin % 3)].experience,
get_battle_params(0x4F + (e.skin % 3)).experience,
16 + (e.skin % 3));
break;
case 0x64: // Slime + 4 clones
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1)].experience,
get_battle_params(0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1)).experience,
19 + ((e.reserved[10] & 0x800000) ? 1 : 0));
for (size_t x = 0; x < 4; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x30].experience, 19);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x30).experience, 19);
}
break;
case 0x65: // Pan Arms, Migium, Hidoom
for (size_t x = 0; x < 3; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x31 + x].experience, 21 + x);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x31 + x).experience, 21 + x);
}
break;
case 0x80: // Dubchic and Gillchic
if (e.skin & 0x01) {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x1B + (e.skin & 0x01)].experience, 50);
get_battle_params(0x1B + (e.skin & 0x01)).experience, 50);
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x1B + (e.skin & 0x01)].experience, 24);
get_battle_params(0x1B + (e.skin & 0x01)).experience, 24);
}
break;
case 0x81: // Garanz
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1D].experience, 25);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1D).experience, 25);
break;
case 0x82: // Sinow Beat and Gold
if (e.reserved[10] & 0x800000) {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x13].experience,
get_battle_params(0x13).experience,
26 + ((e.reserved[10] & 0x800000) ? 1 : 0));
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x06].experience,
get_battle_params(0x06).experience,
26 + ((e.reserved[10] & 0x800000) ? 1 : 0));
}
if (e.num_clones == 0) {
@@ -232,193 +222,193 @@ vector<PSOEnemy> parse_map(
}
break;
case 0x83: // Canadine
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x07].experience, 28);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x07).experience, 28);
break;
case 0x84: // Canadine Group
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x09].experience, 29);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x09).experience, 29);
for (size_t x = 0; x < 8; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x08].experience, 28);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x08).experience, 28);
}
break;
case 0x85: // Dubwitch
break;
case 0xA0: // Delsaber
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x52].experience, 30);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x52).experience, 30);
break;
case 0xA1: // Chaos Sorcerer + 2 Bits
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0A].experience, 31);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0A).experience, 31);
create_clones(2);
break;
case 0xA2: // Dark Gunner
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1E].experience, 34);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1E).experience, 34);
break;
case 0xA4: // Chaos Bringer
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0D].experience, 36);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0D).experience, 36);
break;
case 0xA5: // Dark Belra
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0E].experience, 37);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0E).experience, 37);
break;
case 0xA6: // Dimenian family
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x53 + (e.skin % 3)].experience, 41 + (e.skin % 3));
get_battle_params(0x53 + (e.skin % 3)).experience, 41 + (e.skin % 3));
break;
case 0xA7: // Bulclaw + 4 claws
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1F].experience, 40);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1F).experience, 40);
for (size_t x = 0; x < 4; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x20].experience, 38);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x20).experience, 38);
}
break;
case 0xA8: // Claw
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x20].experience, 38);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x20).experience, 38);
break;
case 0xC0: // Dragon or Gal Gryphon
if (episode == 1) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x12].experience, 44);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x12).experience, 44);
} else if (episode == 2) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1E].experience, 77);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1E).experience, 77);
}
break;
case 0xC1: // De Rol Le
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0F].experience, 45);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0F).experience, 45);
break;
case 0xC2: // Vol Opt form 1
break;
case 0xC5: // Vol Opt form 2
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x25].experience, 46);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x25).experience, 46);
break;
case 0xC8: // Dark Falz + 510 Helpers
if (difficulty) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x38].experience, 47); // Final form
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x38).experience, 47); // Final form
} else {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x37].experience, 47); // Second form
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x37).experience, 47); // Second form
}
for (size_t x = 0; x < 510; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x35].experience, 0);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x35).experience, 0);
}
break;
case 0xCA: // Olga Flow
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x2C].experience, 78);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x2C).experience, 78);
create_clones(0x200);
break;
case 0xCB: // Barba Ray
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0F].experience, 73);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0F).experience, 73);
create_clones(0x2F);
break;
case 0xCC: // Gol Dragon
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x12].experience, 76);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x12).experience, 76);
create_clones(5);
break;
case 0xD4: // Sinows Berill & Spigell
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[(e.reserved[10] & 0x800000) ? 0x13 : 0x06].experience,
get_battle_params((e.reserved[10] & 0x800000) ? 0x13 : 0x06).experience,
62 + ((e.reserved[10] & 0x800000) ? 1 : 0));
create_clones(4);
break;
case 0xD5: // Merillia & Meriltas
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x4B + (e.skin & 0x01)].experience,
get_battle_params(0x4B + (e.skin & 0x01)).experience,
52 + (e.skin & 0x01));
break;
case 0xD6: // Mericus, Merikle, & Mericarol
if (e.skin) {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x44 + (e.skin % 3)].experience, 56 + (e.skin % 3));
get_battle_params(0x44 + (e.skin % 3)).experience, 56 + (e.skin % 3));
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x3A].experience, 56 + (e.skin % 3));
get_battle_params(0x3A).experience, 56 + (e.skin % 3));
}
break;
case 0xD7: // Ul Gibbon and Zol Gibbon
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x3B + (e.skin & 0x01)].experience,
get_battle_params(0x3B + (e.skin & 0x01)).experience,
59 + (e.skin & 0x01));
break;
case 0xD8: // Gibbles
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x3D].experience, 61);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x3D).experience, 61);
break;
case 0xD9: // Gee
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x07].experience, 54);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x07).experience, 54);
break;
case 0xDA: // Gi Gue
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1A].experience, 55);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1A).experience, 55);
break;
case 0xDB: // Deldepth
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x30].experience, 71);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x30).experience, 71);
break;
case 0xDC: // Delbiter
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0D].experience, 72);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0D).experience, 72);
break;
case 0xDD: // Dolmolm and Dolmdarl
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x4F + (e.skin & 0x01)].experience,
get_battle_params(0x4F + (e.skin & 0x01)).experience,
64 + (e.skin & 0x01));
break;
case 0xDE: // Morfos
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x40].experience, 66);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x40).experience, 66);
break;
case 0xDF: // Recobox & Recons
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x41].experience, 67);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x41).experience, 67);
for (size_t x = 0; x < e.num_clones; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x42].experience, 68);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x42).experience, 68);
}
break;
case 0xE0: // Epsilon, Sinow Zoa and Zele
if ((episode == 2) && (alt_enemies)) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x23].experience, 84);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x23).experience, 84);
create_clones(4);
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x43 + (e.skin & 0x01)].experience,
get_battle_params(0x43 + (e.skin & 0x01)).experience,
69 + (e.skin & 0x01));
}
break;
case 0xE1: // Ill Gill
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x26].experience, 82);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x26).experience, 82);
break;
case 0x0110: // Astark
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x09].experience, 1);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x09).experience, 1);
break;
case 0x0111: // Satellite Lizard and Yowie
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0)].experience,
get_battle_params(0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0)).experience,
2 + ((e.reserved[10] & 0x800000) ? 0 : 1));
break;
case 0x0112: // Merissa A/AA
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x19 + (e.skin & 0x01)].experience,
get_battle_params(0x19 + (e.skin & 0x01)).experience,
4 + (e.skin & 0x01));
break;
case 0x0113: // Girtablulu
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1F].experience, 6);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1F).experience, 6);
break;
case 0x0114: // Zu and Pazuzu
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14: 0x00)].experience,
get_battle_params(0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14: 0x00)).experience,
7 + (e.skin & 0x01));
break;
case 0x0115: // Boota family
if (e.skin & 2) {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x03].experience, 9 + (e.skin % 3));
get_battle_params(0x03).experience, 9 + (e.skin % 3));
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x00 + (e.skin % 3)].experience,
get_battle_params(0x00 + (e.skin % 3)).experience,
9 + (e.skin % 3));
}
break;
case 0x0116: // Dorphon and Eclair
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x0F + (e.skin & 0x01)].experience,
get_battle_params(0x0F + (e.skin & 0x01)).experience,
12 + (e.skin & 0x01));
break;
case 0x0117: // Goran family
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x11 + (e.skin % 3)].experience,
get_battle_params(0x11 + (e.skin % 3)).experience,
(e.skin & 2) ? 15 : ((e.skin & 1) ? 16 : 14));
break;
case 0x0119: // Saint Million, Shambertin, Kondrieu
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x22].experience,
get_battle_params(0x22).experience,
(e.reserved[10] & 0x800000) ? 21 : (19 + (e.skin & 0x01)));
break;
default:
@@ -433,3 +423,269 @@ vector<PSOEnemy> parse_map(
return enemies;
}
SetDataTable::SetDataTable(shared_ptr<const string> data, bool big_endian) {
if (big_endian) {
this->load_table_t<be_uint32_t>(data);
} else {
this->load_table_t<le_uint32_t>(data);
}
}
template <typename U32T>
void SetDataTable::load_table_t(shared_ptr<const string> data) {
StringReader r(*data);
struct Footer {
U32T table3_offset;
U32T table3_count; // In le_uint16_ts (so *2 for size in bytes)
U32T unknown_a3; // == 1
U32T unknown_a4; // == 0
U32T root_table_offset_offset;
U32T unknown_a6; // == 0
U32T unknown_a7; // == 0
U32T unknown_a8; // == 0
} __attribute__((packed));
if (r.size() < sizeof(Footer)) {
throw runtime_error("set data table is too small");
}
auto& footer = r.pget<Footer>(r.size() - sizeof(Footer));
uint32_t root_table_offset = r.pget<U32T>(footer.root_table_offset_offset);
auto root_r = r.sub(root_table_offset, footer.root_table_offset_offset - root_table_offset);
while (!root_r.eof()) {
auto& var1_v = this->entries.emplace_back();
uint32_t var1_table_offset = root_r.template get<U32T>();
uint32_t var1_table_count = root_r.template get<U32T>();
auto var1_r = r.sub(var1_table_offset, var1_table_count * 0x08);
while (!var1_r.eof()) {
auto& var2_v = var1_v.emplace_back();
uint32_t var2_table_offset = var1_r.get<U32T>();
uint32_t var2_table_count = var1_r.get<U32T>();
auto var2_r = r.sub(var2_table_offset, var2_table_count * 0x0C);
while (!var2_r.eof()) {
auto& entry = var2_v.emplace_back();
entry.name1 = r.pget_cstr(var2_r.get<U32T>());
entry.enemy_list_basename = r.pget_cstr(var2_r.get<U32T>());
entry.name3 = r.pget_cstr(var2_r.get<U32T>());
}
}
}
}
void SetDataTable::print(FILE* stream) const {
for (size_t a = 0; a < this->entries.size(); a++) {
const auto& v1_v = this->entries[a];
for (size_t v1 = 0; v1 < v1_v.size(); v1++) {
const auto& v2_v = v1_v[v1];
for (size_t v2 = 0; v2 < v2_v.size(); v2++) {
const auto& e = v2_v[v2];
fprintf(stream, "[%02zX/%02zX/%02zX] %s %s %s\n", a, v1, v2, e.name1.c_str(), e.enemy_list_basename.c_str(), e.name3.c_str());
}
}
}
}
struct AreaMapFileIndex {
const char* name_token;
vector<uint32_t> variation1_values;
vector<uint32_t> variation2_values;
AreaMapFileIndex(
const char* name_token,
vector<uint32_t> variation1_values,
vector<uint32_t> variation2_values)
: name_token(name_token),
variation1_values(variation1_values),
variation2_values(variation2_values) { }
};
// These are indexed as [episode][is_solo][area]
// (Note that Lobby::episode is 1-3, so we actually use episode - 1)
static const vector<vector<vector<AreaMapFileIndex>>> map_file_info = {
{ // Episode 1
{ // Non-solo
{"city00", {}, {0}},
{"forest01", {}, {0, 1, 2, 3, 4}},
{"forest02", {}, {0, 1, 2, 3, 4}},
{"cave01", {0, 1, 2}, {0, 1}},
{"cave02", {0, 1, 2}, {0, 1}},
{"cave03", {0, 1, 2}, {0, 1}},
{"machine01", {0, 1, 2}, {0, 1}},
{"machine02", {0, 1, 2}, {0, 1}},
{"ancient01", {0, 1, 2}, {0, 1}},
{"ancient02", {0, 1, 2}, {0, 1}},
{"ancient03", {0, 1, 2}, {0, 1}},
{"boss01", {}, {}},
{"boss02", {}, {}},
{"boss03", {}, {}},
{"boss04", {}, {}},
{nullptr, {}, {}},
},
{ // Solo
{"city00", {}, {0}},
{"forest01", {}, {0, 2, 4}},
{"forest02", {}, {0, 3, 4}},
{"cave01", {0, 1, 2}, {0}},
{"cave02", {0, 1, 2}, {0}},
{"cave03", {0, 1, 2}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
},
{ // Episode 2
{ // Non-solo
{"labo00", {}, {0}},
{"ruins01", {0, 1}, {0}},
{"ruins02", {0, 1}, {0}},
{"space01", {0, 1}, {0}},
{"space02", {0, 1}, {0}},
{"jungle01", {}, {0, 1, 2}},
{"jungle02", {}, {0, 1, 2}},
{"jungle03", {}, {0, 1, 2}},
{"jungle04", {0, 1}, {0, 1}},
{"jungle05", {}, {0, 1, 2}},
{"seabed01", {0, 1}, {0, 1}},
{"seabed02", {0, 1}, {0, 1}},
{"boss05", {}, {}},
{"boss06", {}, {}},
{"boss07", {}, {}},
{"boss08", {}, {}},
},
{ // Solo
{"labo00", {}, {0}},
{"ruins01", {0, 1}, {0}},
{"ruins02", {0, 1}, {0}},
{"space01", {0, 1}, {0}},
{"space02", {0, 1}, {0}},
{"jungle01", {}, {0, 1, 2}},
{"jungle02", {}, {0, 1, 2}},
{"jungle03", {}, {0, 1, 2}},
{"jungle04", {0, 1}, {0, 1}},
{"jungle05", {}, {0, 1, 2}},
{"seabed01", {0, 1}, {0}},
{"seabed02", {0, 1}, {0}},
{"boss05", {}, {}},
{"boss06", {}, {}},
{"boss07", {}, {}},
{"boss08", {}, {}},
},
},
{ // Episode 4
{ // Non-solo
{"city02", {0}, {0}},
{"wilds01", {0}, {0, 1, 2}},
{"wilds01", {1}, {0, 1, 2}},
{"wilds01", {2}, {0, 1, 2}},
{"wilds01", {3}, {0, 1, 2}},
{"crater01", {0}, {0, 1, 2}},
{"desert01", {0, 1, 2}, {0}},
{"desert02", {0}, {0, 1, 2}},
{"desert03", {0, 1, 2}, {0}},
{"boss09", {0}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
{ // Solo
{"city02", {0}, {0}},
{"wilds01", {0}, {0, 1, 2}},
{"wilds01", {1}, {0, 1, 2}},
{"wilds01", {2}, {0, 1, 2}},
{"wilds01", {3}, {0, 1, 2}},
{"crater01", {0}, {0, 1, 2}},
{"desert01", {0, 1, 2}, {0}},
{"desert02", {0}, {0, 1, 2}},
{"desert03", {0, 1, 2}, {0}},
{"boss09", {0}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
},
};
void generate_variations(
parray<le_uint32_t, 0x20>& variations,
shared_ptr<mt19937> random,
uint8_t episode,
bool is_solo) {
const auto& ep_index = map_file_info.at(episode - 1);
for (size_t z = 0; z < 0x10; z++) {
const AreaMapFileIndex* a = nullptr;
if (is_solo) {
a = &ep_index.at(true).at(z);
}
if (!a || !a->name_token) {
a = &ep_index.at(false).at(z);
}
if (!a->name_token) {
variations[z * 2 + 0] = 0;
variations[z * 2 + 1] = 0;
} else {
variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 :
((*random)() % a->variation1_values.size());
variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 :
((*random)() % a->variation2_values.size());
}
}
}
vector<string> map_filenames_for_variation(
uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2) {
// Map filenames are like map_<name_token>[_VV][_VV][_off]<e|o>[_s].dat
// name_token comes from AreaMapFileIndex
// _VV are the values from the variation<1|2>_values vector (in contrast to
// the values sent in the 64 command, which are INDEXES INTO THAT VECTOR)
// _off or _s are used for solo mode (try both - city uses _s whereas levels
// use _off apparently)
// e|o specifies what kind of data: e = enemies, o = objects
const auto& ep_index = map_file_info.at(episode - 1);
const AreaMapFileIndex* a = nullptr;
if (is_solo) {
a = &ep_index.at(true).at(area);
}
if (!a || !a->name_token) {
a = &ep_index.at(false).at(area);
}
if (!a->name_token) {
return vector<string>();
}
string filename = "map_";
filename += a->name_token;
if (!a->variation1_values.empty()) {
filename += string_printf("_%02" PRIX32, a->variation1_values.at(var1));
}
if (!a->variation2_values.empty()) {
filename += string_printf("_%02" PRIX32, a->variation2_values.at(var2));
}
vector<string> ret;
if (is_solo) {
// Try both _offe.dat and e_s.dat suffixes
ret.emplace_back(filename + "_offe.dat");
ret.emplace_back(filename + "e_s.dat");
} else {
ret.emplace_back(filename + "e.dat");
}
return ret;
}
+69 -15
View File
@@ -3,14 +3,17 @@
#include <inttypes.h>
#include <phosg/Encoding.hh>
#include <vector>
#include <random>
#include <string>
#include <vector>
#include "Text.hh"
struct BattleParams {
class BattleParamsIndex {
public:
struct Entry {
le_uint16_t atp; // attack power
le_uint16_t psv; // perseverance (intelligence?)
le_uint16_t evp; // evasion
@@ -22,22 +25,31 @@ struct BattleParams {
uint8_t unknown_a1[0x0C];
le_uint32_t experience;
le_uint32_t difficulty;
} __attribute__((packed));
} __attribute__((packed));
class BattleParamsIndex {
public:
using TableT = parray<BattleParams, 0x60>;
struct Table {
parray<parray<Entry, 0x60>, 4> difficulty;
} __attribute__((packed));
BattleParamsIndex(const char* filename_prefix);
BattleParamsIndex(
std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat
std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
const BattleParams& get(bool solo, uint8_t episode, uint8_t difficulty,
const Entry& get(bool solo, uint8_t episode, uint8_t difficulty,
uint8_t monster_type) const;
std::shared_ptr<const TableT> get_subtable(
bool solo, uint8_t episode, uint8_t difficulty) const;
private:
// online/offline, episode, difficulty
std::shared_ptr<TableT> entries[2][3][4];
struct LoadedFile {
std::shared_ptr<const std::string> data;
const Table* table;
};
// online/offline, episode
LoadedFile files[2][3];
};
@@ -57,9 +69,51 @@ struct PSOEnemy {
} __attribute__((packed));
std::vector<PSOEnemy> parse_map(
std::shared_ptr<const BattleParamsIndex> battle_params,
bool is_solo,
uint8_t episode,
uint8_t difficulty,
std::shared_ptr<const BattleParamsIndex::TableT> battle_params,
const void* data,
size_t size,
std::shared_ptr<const std::string> data,
bool alt_enemies);
// TODO: This class is currently unused. It would be nice if we could use this
// to generate variations and link to the corresponding map filenames, but it
// seems that SetDataTable.rel files link to map filenames that don't actually
// exist in some cases, so we can't just directly use this data structure.
class SetDataTable {
public:
struct SetEntry {
std::string name1;
std::string enemy_list_basename;
std::string name3;
};
SetDataTable(std::shared_ptr<const std::string> data, bool big_endian);
inline const std::vector<std::vector<std::vector<SetEntry>>> get() const {
return this->entries;
}
void print(FILE* stream) const;
private:
template <typename U32T>
void load_table_t(std::shared_ptr<const std::string> data);
// Indexes are [area_id][variation1][variation2]
// area_id is cumulative per episode, so Ep2 starts at area_id=18.
std::vector<std::vector<std::vector<SetEntry>>> entries;
};
void generate_variations(
parray<le_uint32_t, 0x20>& variations,
std::shared_ptr<std::mt19937> random,
uint8_t episode,
bool is_solo);
std::vector<std::string> map_filenames_for_variation(
uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2);
void load_map_files();
View File
+5
View File
@@ -0,0 +1,5 @@
psobb file lookups
1. look in system/patch-bb/data/<filename>
2. look in system/patch-bb/data/data.gsl :: <filename>
3. look in system/blueburst/<filename>
+25 -11
View File
@@ -15,17 +15,18 @@ using namespace std;
PatchFileIndex::File::File() : crc32(0) { }
void PatchFileIndex::File::load_data(const string& root_dir) {
string full_path = root_dir + '/' + join(this->path_directories, "/") + '/' + this->name;
auto f = fopen_unique(full_path, "rb");
this->size = 0;
this->crc32 = 0;
while (!feof(f.get())) {
auto& chunk = this->chunks.emplace_back();
chunk.data = fread(f.get(), 0x4000);
this->size += chunk.data.size();
this->crc32 = ::crc32(chunk.data.data(), chunk.data.size(), this->crc32);
string file_data = load_file(full_path);
this->data.reset(new string(move(file_data)));
this->crc32 = ::crc32(this->data->data(), this->data->size());
for (size_t x = 0; x < this->data->size(); x += 0x4000) {
size_t chunk_bytes = min<size_t>(this->data->size() - x, 0x4000);
this->chunk_crcs.emplace_back(::crc32(this->data->data() + x, chunk_bytes));
}
}
@@ -36,7 +37,8 @@ PatchFileIndex::PatchFileIndex(const string& root_dir)
function<void(const string&)> collect_dir = [&](const string& dir) -> void {
path_directories.emplace_back(dir);
string full_dir_path = root_dir + '/' + join(path_directories, "/");
string relative_dirs = join(path_directories, "/");
string full_dir_path = root_dir + '/' + relative_dirs;
patch_index_log.info("Listing directory %s", full_dir_path.c_str());
for (const auto& item : list_directory(full_dir_path)) {
@@ -45,7 +47,8 @@ PatchFileIndex::PatchFileIndex(const string& root_dir)
continue;
}
string full_item_path = full_dir_path + '/' + item;
string relative_item_path = relative_dirs + '/' + item;
string full_item_path = root_dir + '/' + relative_item_path;
if (isdir(full_item_path)) {
collect_dir(item);
} else if (isfile(full_item_path)) {
@@ -53,9 +56,10 @@ PatchFileIndex::PatchFileIndex(const string& root_dir)
f->path_directories = path_directories;
f->name = item;
f->load_data(root_dir);
this->files.emplace_back(f);
this->files_by_patch_order.emplace_back(f);
this->files_by_name.emplace(relative_item_path, f);
patch_index_log.info("Added file %s (%zu bytes; %zu chunks; %08" PRIX32 ")",
full_item_path.c_str(), f->size, f->chunks.size(), f->crc32);
full_item_path.c_str(), f->data->size(), f->chunk_crcs.size(), f->crc32);
}
}
@@ -64,3 +68,13 @@ PatchFileIndex::PatchFileIndex(const string& root_dir)
collect_dir(".");
}
const vector<shared_ptr<const PatchFileIndex::File>>&
PatchFileIndex::all_files() const {
return this->files_by_patch_order;
}
shared_ptr<const PatchFileIndex::File> PatchFileIndex::get(
const string& filename) const {
return this->files_by_name.at(filename);
}
+10 -9
View File
@@ -14,21 +14,22 @@ struct PatchFileIndex {
explicit PatchFileIndex(const std::string& root_dir);
struct File {
struct Chunk {
std::string data;
uint32_t crc32;
};
std::vector<std::string> path_directories;
std::string name;
std::vector<Chunk> chunks;
size_t size;
std::shared_ptr<const std::string> data;
std::vector<uint32_t> chunk_crcs;
uint32_t crc32;
File() : size(0), crc32(0) { }
File();
void load_data(const std::string& root_dir);
};
std::vector<std::shared_ptr<File>> files;
const std::vector<std::shared_ptr<const File>>& all_files() const;
std::shared_ptr<const File> get(const std::string& filename) const;
private:
std::vector<std::shared_ptr<const File>> files_by_patch_order;
std::unordered_map<std::string, std::shared_ptr<const File>> files_by_name;
std::string root_dir;
};
@@ -43,6 +44,6 @@ struct PatchFileChecksumRequest {
inline bool needs_update() const {
return !this->response_received ||
(this->crc32 != this->file->crc32) ||
(this->size != this->file->size);
(this->size != this->file->data->size());
}
};
+20 -6
View File
@@ -7,14 +7,28 @@ using namespace std;
RareItemSet::RareItemSet(const char* filename, uint8_t episode,
uint8_t difficulty, uint8_t secid) {
scoped_fd fd(filename, O_RDONLY);
size_t offset = (episode * 0x6400) + (difficulty * 0x1900) + (secid * 0x0280);
preadx(fd, this, sizeof(*this), offset);
RareItemSet::RareItemSet(shared_ptr<const string> data) : data(data) {
if (this->data->size() != sizeof(Table) * 10 * 4 * 3) {
throw runtime_error("data file size is incorrect");
}
this->tables = reinterpret_cast<const Table*>(this->data->data());
}
bool sample_rare_item(mt19937& random, uint8_t pc) {
const RareItemSet::Table& RareItemSet::get_table(
uint8_t episode, uint8_t difficulty, uint8_t secid) const {
if (episode > 2) {
throw logic_error("incorrect episode number");
}
if (difficulty > 3) {
throw logic_error("incorrect difficulty");
}
if (secid > 10) {
throw logic_error("incorrect section id");
}
return this->tables[(episode * 10 * 4) + (difficulty * 10) + secid];
}
bool RareItemSet::sample(mt19937& random, uint8_t pc) {
int8_t shift = ((pc >> 3) & 0x1F) - 4;
if (shift < 0) {
shift = 0;
+25 -18
View File
@@ -6,24 +6,31 @@
struct RareItemDrop {
uint8_t probability;
uint8_t item_code[3];
} __attribute__((packed));
class RareItemSet {
public:
struct Table {
// TODO: It looks like this structure can actually vary. We see the offsets
// 0194 and 01B2 in the unused section, along with the value 1E (number of
// box rares). In PSOGC, these all appear to be the same size/format, but
// that's probably not strictly required to be the case.
// 0x280 in size; describes one difficulty, section ID, and episode
struct Drop {
uint8_t probability;
uint8_t item_code[3];
} __attribute__((packed));
Drop monster_rares[0x65]; // 0000 - 0194 in file
uint8_t box_areas[0x1E]; // 0194 - 01B2 in file
Drop box_rares[0x1E]; // 01B2 - 022A in file
uint8_t unused[0x56];
} __attribute__((packed));
struct RareItemSet {
// TODO: It looks like this structure can actually vary. We see the offsets
// 0194 and 01B2 in the unused section, along with the value 1E (number of box
// rares). In PSOGC, these all appear to be the same size/format, but that's
// probably not strictly required to be the case.
// 0x280 in size; describes one difficulty, section ID, and episode
RareItemDrop rares[0x65]; // 0000 - 0194 in file
uint8_t box_areas[0x1E]; // 0194 - 01B2 in file
RareItemDrop box_rares[0x1E]; // 01B2 - 022A in file
uint8_t unused[0x56];
RareItemSet(std::shared_ptr<const std::string> data);
RareItemSet(const char* filename, uint8_t episode, uint8_t difficulty,
uint8_t secid);
} __attribute__((packed));
const Table& get_table(uint8_t episode, uint8_t difficulty, uint8_t secid) const;
bool sample_rare_item(std::mt19937& rand, uint8_t pc);
static bool sample(std::mt19937& rand, uint8_t probability);
private:
std::shared_ptr<const std::string> data;
const Table* tables;
};
+54 -46
View File
@@ -2185,62 +2185,66 @@ static shared_ptr<Lobby> create_game_generic(shared_ptr<ServerState> s,
game->min_level = min_level;
game->max_level = 0xFFFFFFFF;
if (game->version == GameVersion::BB) {
// TODO: Cache these somewhere so we don't read the file every time
game->rare_item_set.reset(new RareItemSet("system/blueburst/ItemRT.rel",
game->episode - 1, game->difficulty, game->section_id));
bool is_solo = (game->flags & Lobby::Flag::SOLO_MODE);
// Generate the map variations
if (is_ep3) {
game->variations.clear(0);
} else {
generate_variations(game->variations, game->random, game->episode, is_solo);
}
if (game->version == GameVersion::BB) {
for (size_t x = 0; x < 4; x++) {
game->next_item_id[x] = (0x00200000 * x) + 0x00010000;
}
game->next_game_item_id = 0x00810000;
bool is_solo = (game->flags & Lobby::Flag::SOLO_MODE);
auto bp_subtable = s->battle_params->get_subtable(
is_solo, game->episode - 1, game->difficulty);
for (size_t area = 0; area < 0x10; area++) {
auto filenames = map_filenames_for_variation(
game->episode,
is_solo,
area,
game->variations[area * 2],
game->variations[area * 2 + 1]);
generate_variations(game->variations, game->random, game->episode, is_solo);
for (size_t x = 0; x < 0x10; x++) {
try {
auto file = map_data_for_variation(
game->episode,
is_solo,
x,
game->variations[x * 2 + 0],
game->variations[x * 2 + 1]);
auto area_enemies = parse_map(
game->episode,
game->difficulty,
bp_subtable,
file->data.data(),
file->data.size(),
false);
game->enemies.insert(
game->enemies.end(),
area_enemies.begin(),
area_enemies.end());
c->log.info("Loaded map for area %zu (%zu entries)", x, area_enemies.size());
for (size_t z = 0; z < area_enemies.size(); z++) {
string e_str = area_enemies[z].str();
static_game_data_log.info("(Entry %zu) %s", z, e_str.c_str());
if (filenames.empty()) {
c->log.info("[Map/%zu] No file to load", area);
continue;
}
bool any_map_loaded = false;
for (const string& filename : filenames) {
try {
auto map_data = s->load_bb_file(filename, "", "map/" + filename);
std::vector<PSOEnemy> area_enemies = parse_map(
s->battle_params,
is_solo,
game->episode,
game->difficulty,
map_data,
false);
game->enemies.insert(
game->enemies.end(),
area_enemies.begin(),
area_enemies.end());
c->log.info("[Map/%zu] Loaded %s (%zu entries)",
area, filename.c_str(), area_enemies.size());
for (size_t z = 0; z < area_enemies.size(); z++) {
string e_str = area_enemies[z].str();
static_game_data_log.info("(Entry %zX) %s", z, e_str.c_str());
}
any_map_loaded = true;
break;
} catch (const exception& e) {
c->log.info("[Map/%zu] Failed to load %s: %s", area, filename.c_str(), e.what());
}
} catch (const exception& e) {
c->log.warning("Failed to load map for area %zu: %s", x, e.what());
}
if (!any_map_loaded) {
throw runtime_error(string_printf("no maps loaded for area %zu", area));
}
}
if (game->enemies.empty()) {
throw runtime_error("failed to load any map data");
}
c->log.info("Loaded maps contain %zu entries overall", game->enemies.size());
} else if (is_ep3) {
game->variations.clear(0);
} else {
// In non-BB non-Ep3 games, just set the variations (we don't track enemies)
generate_variations(game->variations, game->random, game->episode, false);
}
s->change_client_lobby(c, game);
@@ -2547,7 +2551,7 @@ static void on_login_patch(shared_ptr<ServerState> s, shared_ptr<Client> c,
send_command(c, 0x0B, 0x00); // Start patch session; go to root directory
vector<string> path_directories;
for (const auto& file : index->files) {
for (const auto& file : index->all_files()) {
change_to_directory_patch(c, path_directories, file->path_directories);
S_FileChecksumRequest_Patch_0C req = {
@@ -2590,8 +2594,12 @@ static void on_checksums_done_patch(shared_ptr<ServerState>,
throw runtime_error("client did not respond to checksum request");
}
if (req.needs_update()) {
start_cmd.total_bytes += req.file->size;
c->log.info("File %s needs update (CRC: %08" PRIX32 "/%08" PRIX32 ", size: %zu/%" PRIu32 ")",
req.file->name.c_str(), req.file->crc32, req.crc32, req.file->data->size(), req.size);
start_cmd.total_bytes += req.file->data->size();
start_cmd.num_files++;
} else {
c->log.info("File %s is up to date", req.file->name.c_str());
}
}
+20 -19
View File
@@ -684,6 +684,7 @@ static void on_subcommand_sort_inventory_bb(shared_ptr<ServerState>,
// EXP/Drop Item commands
static bool drop_item(
std::shared_ptr<ServerState> s,
std::shared_ptr<Lobby> l,
int64_t enemy_id,
uint8_t area,
@@ -704,35 +705,35 @@ static bool drop_item(
throw runtime_error("received box drop subcommand without item creator present");
}
const RareItemDrop* rare_drop = nullptr;
if (l->rare_item_set) {
const RareItemSet::Table::Drop* drop = nullptr;
if (s->rare_item_set) {
const auto& table = s->rare_item_set->get_table(
l->episode - 1, l->difficulty, l->section_id);
if (enemy_id < 0) {
for (size_t z = 0; z < 30; z++) {
if (l->rare_item_set->box_areas[z] != area) {
if (table.box_areas[z] != area) {
continue;
}
if (sample_rare_item(
*l->random, l->rare_item_set->box_rares[z].probability)) {
rare_drop = &l->rare_item_set->box_rares[z];
if (RareItemSet::sample(*l->random, table.box_rares[z].probability)) {
drop = &table.box_rares[z];
break;
}
}
} else {
if ((enemy_id <= 0x65) &&
sample_rare_item(
*l->random, l->rare_item_set->rares[enemy_id].probability)) {
rare_drop = &l->rare_item_set->rares[enemy_id];
RareItemSet::sample(*l->random, table.monster_rares[enemy_id].probability)) {
drop = &table.monster_rares[enemy_id];
}
}
}
if (rare_drop) {
item.data.data1[0] = rare_drop->item_code[0];
item.data.data1[1] = rare_drop->item_code[1];
item.data.data1[2] = rare_drop->item_code[2];
// TODO: Add random percentages
if (drop) {
item.data.data1[0] = drop->item_code[0];
item.data.data1[1] = drop->item_code[1];
item.data.data1[2] = drop->item_code[2];
// TODO: Add random percentages / modifiers
if (item.data.data1d[0] == 0) {
item.data.data1[4] |= 0x80; // make it unidentified if it's a weapon
item.data.data1[4] |= 0x80; // Make it unidentified if it's a weapon
}
} else {
try {
@@ -759,7 +760,7 @@ static bool drop_item(
return true;
}
static void on_subcommand_enemy_drop_item_request(shared_ptr<ServerState>,
static void on_subcommand_enemy_drop_item_request(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (!l->is_game()) {
@@ -769,12 +770,12 @@ static void on_subcommand_enemy_drop_item_request(shared_ptr<ServerState>,
const auto* cmd = check_size_sc<G_EnemyDropItemRequest_DC_6x60>(data,
sizeof(G_EnemyDropItemRequest_DC_6x60),
sizeof(G_EnemyDropItemRequest_PC_V3_BB_6x60));
if (!drop_item(l, cmd->enemy_id, cmd->area, cmd->x, cmd->z, cmd->request_id)) {
if (!drop_item(s, l, cmd->enemy_id, cmd->area, cmd->x, cmd->z, cmd->request_id)) {
forward_subcommand(l, c, command, flag, data);
}
}
static void on_subcommand_box_drop_item_request(shared_ptr<ServerState>,
static void on_subcommand_box_drop_item_request(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (!l->is_game()) {
@@ -782,7 +783,7 @@ static void on_subcommand_box_drop_item_request(shared_ptr<ServerState>,
}
const auto* cmd = check_size_sc<G_BoxItemDropRequest_6xA2>(data);
if (!drop_item(l, -1, cmd->area, cmd->x, cmd->z, cmd->request_id)) {
if (!drop_item(s, l, -1, cmd->area, cmd->x, cmd->z, cmd->request_id)) {
forward_subcommand(l, c, command, flag, data);
}
}
+8 -6
View File
@@ -466,20 +466,22 @@ void send_enter_directory_patch(shared_ptr<Client> c, const string& dir) {
}
void send_patch_file(shared_ptr<Client> c, shared_ptr<const PatchFileIndex::File> f) {
S_OpenFile_Patch_06 open_cmd = {0, f->size, f->name};
S_OpenFile_Patch_06 open_cmd = {0, f->data->size(), f->name};
send_command_t(c, 0x06, 0x00, open_cmd);
for (size_t x = 0; x < f->chunks.size(); x++) {
const auto& chunk = f->chunks[x];
for (size_t x = 0; x < f->chunk_crcs.size(); x++) {
// TODO: The use of StringWriter here is... unfortunate. Write a version of
// Channel::send that takes iovecs or something to avoid these dumb massive
// string copies.
StringWriter w;
size_t chunk_size = min<uint32_t>(f->data->size() - x * 0x4000, 0x4000);
S_WriteFileHeader_Patch_07 write_cmd_header = {
x, chunk.crc32, chunk.data.size()};
x, f->chunk_crcs[x], chunk_size};
w.put(write_cmd_header);
w.write(chunk.data);
w.write(f->data->data() + x * 0x4000, chunk_size);
while (w.size() & 7) {
w.put_u8(0);
}
send_command(c, 0x07, 0x00, w.str());
}
+1 -7
View File
@@ -61,7 +61,7 @@ Server commands:\n\
exit (or ctrl+d)\n\
Shut down the server.\n\
reload <item> ...\n\
Reload data. <item> can be licenses, battle-params, level-table, or quests.\n\
Reload data. <item> can be licenses or quests.\n\
Reloading will not affect items that are in use; for example, if a client\'s\n\
license is deleted by reloading, they will not be disconnected immediately.\n\
add-license <parameters>\n\
@@ -162,12 +162,6 @@ Proxy commands (these will only work when exactly one client is connected):\n\
if (type == "licenses") {
shared_ptr<LicenseManager> lm(new LicenseManager("system/licenses.nsi"));
this->state->license_manager = lm;
} else if (type == "battle-params") {
shared_ptr<BattleParamsIndex> bpt(new BattleParamsIndex("system/blueburst/BattleParamEntry"));
this->state->battle_params = bpt;
} else if (type == "level-table") {
shared_ptr<LevelTable> lt(new LevelTable("system/blueburst/PlyLevelTbl.prs", true));
this->state->level_table = lt;
} else if (type == "quests") {
shared_ptr<QuestIndex> qi(new QuestIndex("system/quests"));
this->state->quest_index = qi;
+63 -1
View File
@@ -5,8 +5,9 @@
#include <memory>
#include <phosg/Network.hh>
#include "Loggers.hh"
#include "FileContentsCache.hh"
#include "IPStackSimulator.hh"
#include "Loggers.hh"
#include "NetworkAddresses.hh"
#include "SendCommands.hh"
#include "Text.hh"
@@ -423,3 +424,64 @@ void ServerState::create_menus(shared_ptr<const JSONObject> config_json) {
this->bb_patch_server_message = decode_sjis(d.at("BBPatchServerMessage")->as_string());
} catch (const out_of_range&) { }
}
shared_ptr<const string> ServerState::load_bb_file(
const std::string& patch_index_filename,
const std::string& gsl_filename,
const std::string& bb_directory_filename) const {
if (this->bb_patch_file_index) {
// First, look in the patch tree's data directory
string patch_index_path = "./data/" + patch_index_filename;
try {
auto ret = this->bb_patch_file_index->get(patch_index_path)->data;
static_game_data_log.info("Loaded %s from file in BB patch tree", patch_index_path.c_str());
return ret;
} catch (const out_of_range&) {
static_game_data_log.info("%s missing from BB patch tree", patch_index_path.c_str());
}
}
if (this->bb_data_gsl) {
// Second, look in the patch tree's data.gsl file
const string& effective_gsl_filename = gsl_filename.empty() ? patch_index_filename : gsl_filename;
try {
// TODO: It's kinda not great that we copy the data here; find a way to
// avoid doing this (also in the below case)
shared_ptr<string> ret(new string(this->bb_data_gsl->get_copy(effective_gsl_filename)));
static_game_data_log.info("Loaded %s from data.gsl in BB patch tree", effective_gsl_filename.c_str());
return ret;
} catch (const out_of_range&) {
static_game_data_log.info("%s missing from data.gsl in BB patch tree", effective_gsl_filename.c_str());
}
// Third, look in data.gsl without the filename extension
size_t dot_offset = effective_gsl_filename.rfind('.');
if (dot_offset != string::npos) {
string no_ext_gsl_filename = effective_gsl_filename.substr(0, dot_offset);
try {
shared_ptr<string> ret(new string(this->bb_data_gsl->get_copy(no_ext_gsl_filename)));
static_game_data_log.info("Loaded %s from data.gsl in BB patch tree", no_ext_gsl_filename.c_str());
return ret;
} catch (const out_of_range&) {
static_game_data_log.info("%s missing from data.gsl in BB patch tree", no_ext_gsl_filename.c_str());
}
}
}
// Finally, look in system/blueburst
const string& effective_bb_directory_filename = bb_directory_filename.empty() ? patch_index_filename : bb_directory_filename;
static FileContentsCache cache(60 * 60 * 1000 * 1000); // 1 hour
try {
auto ret = cache.get_or_load("system/blueburst/" + effective_bb_directory_filename);
static_game_data_log.info("Loaded %s", effective_bb_directory_filename.c_str());
// TODO: It's also not great that we copy the data here... sigh
return shared_ptr<string>(new string(ret.file->data));
} catch (const exception& e) {
static_game_data_log.info("%s missing from system/blueburst", effective_bb_directory_filename.c_str());
static_game_data_log.error("%s not found in any source", patch_index_filename.c_str());
throw cannot_open_file(patch_index_filename);
}
}
+8
View File
@@ -11,6 +11,7 @@
#include "Client.hh"
#include "FunctionCompiler.hh"
#include "GSLArchive.hh"
#include "Items.hh"
#include "LevelTable.hh"
#include "License.hh"
@@ -59,6 +60,8 @@ struct ServerState {
std::shared_ptr<const LevelTable> level_table;
std::shared_ptr<const BattleParamsIndex> battle_params;
std::shared_ptr<const CommonItemData> common_item_data;
std::shared_ptr<const GSLArchive> bb_data_gsl;
std::shared_ptr<const RareItemSet> rare_item_set;
std::shared_ptr<LicenseManager> license_manager;
@@ -128,4 +131,9 @@ struct ServerState {
const std::vector<PortConfiguration>& port_configs);
void create_menus(std::shared_ptr<const JSONObject> config_json);
std::shared_ptr<const std::string> load_bb_file(
const std::string& patch_index_filename,
const std::string& gsl_filename = "",
const std::string& bb_directory_filename = "") const;
};
-204
View File
@@ -8,210 +8,6 @@ using namespace std;
struct AreaMapFileIndex {
const char* name_token;
std::vector<uint32_t> variation1_values;
std::vector<uint32_t> variation2_values;
AreaMapFileIndex(
const char* name_token,
std::vector<uint32_t> variation1_values,
std::vector<uint32_t> variation2_values)
: name_token(name_token),
variation1_values(variation1_values),
variation2_values(variation2_values) { }
};
// These are indexed as [episode][is_solo][area]
// (Note that Lobby::episode is 1-3, so we actually use episode - 1)
static const std::vector<std::vector<std::vector<AreaMapFileIndex>>> map_file_info = {
{ // Episode 1
{ // Non-solo
{"city00", {}, {0}},
{"forest01", {}, {0, 1, 2, 3, 4}},
{"forest02", {}, {0, 1, 2, 3, 4}},
{"cave01", {0, 1, 2}, {0, 1}},
{"cave02", {0, 1, 2}, {0, 1}},
{"cave03", {0, 1, 2}, {0, 1}},
{"machine01", {0, 1, 2}, {0, 1}},
{"machine02", {0, 1, 2}, {0, 1}},
{"ancient01", {0, 1, 2}, {0, 1}},
{"ancient02", {0, 1, 2}, {0, 1}},
{"ancient03", {0, 1, 2}, {0, 1}},
{"boss01", {}, {}},
{"boss02", {}, {}},
{"boss03", {}, {}},
{"boss04", {}, {}},
{nullptr, {}, {}},
},
{ // Solo
{"city00", {}, {0}},
{"forest01", {}, {0, 2, 4}},
{"forest02", {}, {0, 3, 4}},
{"cave01", {0, 1, 2}, {0}},
{"cave02", {0, 1, 2}, {0}},
{"cave03", {0, 1, 2}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
},
{ // Episode 2
{ // Non-solo
{"labo00", {}, {0}},
{"ruins01", {0, 1}, {0}},
{"ruins02", {0, 1}, {0}},
{"space01", {0, 1}, {0}},
{"space02", {0, 1}, {0}},
{"jungle01", {}, {0, 1, 2}},
{"jungle02", {}, {0, 1, 2}},
{"jungle03", {}, {0, 1, 2}},
{"jungle04", {0, 1}, {0, 1}},
{"jungle05", {}, {0, 1, 2}},
{"seabed01", {0, 1}, {0, 1}},
{"seabed02", {0, 1}, {0, 1}},
{"boss05", {}, {}},
{"boss06", {}, {}},
{"boss07", {}, {}},
{"boss08", {}, {}},
},
{ // Solo
{"labo00", {}, {0}},
{"ruins01", {0, 1}, {0}},
{"ruins02", {0, 1}, {0}},
{"space01", {0, 1}, {0}},
{"space02", {0, 1}, {0}},
{"jungle01", {}, {0, 1, 2}},
{"jungle02", {}, {0, 1, 2}},
{"jungle03", {}, {0, 1, 2}},
{"jungle04", {0, 1}, {0, 1}},
{"jungle05", {}, {0, 1, 2}},
{"seabed01", {0, 1}, {0}},
{"seabed02", {0, 1}, {0}},
{"boss05", {}, {}},
{"boss06", {}, {}},
{"boss07", {}, {}},
{"boss08", {}, {}},
},
},
{ // Episode 4
{ // Non-solo
{"city02", {0}, {0}},
{"wilds01", {0}, {0, 1, 2}},
{"wilds01", {1}, {0, 1, 2}},
{"wilds01", {2}, {0, 1, 2}},
{"wilds01", {3}, {0, 1, 2}},
{"crater01", {0}, {0, 1, 2}},
{"desert01", {0, 1, 2}, {0}},
{"desert02", {0}, {0, 1, 2}},
{"desert03", {0, 1, 2}, {0}},
{"boss09", {0}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
{ // Solo
{"city02", {0}, {0}},
{"wilds01", {0}, {0, 1, 2}},
{"wilds01", {1}, {0, 1, 2}},
{"wilds01", {2}, {0, 1, 2}},
{"wilds01", {3}, {0, 1, 2}},
{"crater01", {0}, {0, 1, 2}},
{"desert01", {0, 1, 2}, {0}},
{"desert02", {0}, {0, 1, 2}},
{"desert03", {0, 1, 2}, {0}},
{"boss09", {0}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
},
};
void generate_variations(
parray<le_uint32_t, 0x20>& variations,
std::shared_ptr<std::mt19937> random,
uint8_t episode,
bool is_solo) {
const auto& ep_index = map_file_info.at(episode - 1);
for (size_t z = 0; z < 0x10; z++) {
const AreaMapFileIndex* a = nullptr;
if (is_solo) {
a = &ep_index.at(true).at(z);
}
if (!a || !a->name_token) {
a = &ep_index.at(false).at(z);
}
if (!a->name_token) {
variations[z * 2 + 0] = 0;
variations[z * 2 + 1] = 0;
} else {
variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 :
((*random)() % a->variation1_values.size());
variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 :
((*random)() % a->variation2_values.size());
}
}
}
std::shared_ptr<const FileContentsCache::File> map_data_for_variation(
uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2) {
static FileContentsCache cache(300 * 1000 * 1000);
// Map filenames are like map_<name_token>[_VV][_VV][_off]<e|o>[_s].dat
// name_token comes from AreaMapFileIndex
// _VV are the values from the variation<1|2>_values vector (in contrast to
// the values sent in the 64 command, which are INDEXES INTO THAT VECTOR)
// _off or _s are used for solo mode (try both - city uses _s whereas levels
// use _off apparently)
// e|o specifies what kind of data: e = enemies, o = objects
const auto& ep_index = map_file_info.at(episode - 1);
const AreaMapFileIndex* a = nullptr;
if (is_solo) {
a = &ep_index.at(true).at(area);
}
if (!a || !a->name_token) {
a = &ep_index.at(false).at(area);
}
if (!a->name_token) {
throw out_of_range("no map data for area");
}
string filename = "system/blueburst/map/map_";
filename += a->name_token;
if (!a->variation1_values.empty()) {
filename += string_printf("_%02" PRIX32, a->variation1_values.at(var1));
}
if (!a->variation2_values.empty()) {
filename += string_printf("_%02" PRIX32, a->variation2_values.at(var2));
}
if (is_solo) {
// Try both _offe.dat and e_s.dat suffixes
try {
return cache.get_or_load(filename + "_offe.dat").file;
} catch (const cannot_open_file&) {
return cache.get_or_load(filename + "e_s.dat").file;
}
} else {
return cache.get_or_load(filename + "e.dat").file;
}
}
const vector<string> section_id_to_name({
"Viridia", "Greennill", "Skyly", "Bluefull", "Purplenum", "Pinkal", "Redria",
"Oran", "Yellowboze", "Whitill"});
-10
View File
@@ -3,22 +3,12 @@
#include <stdint.h>
#include <unordered_map>
#include <random>
#include "FileContentsCache.hh"
#include "Player.hh"
void generate_variations(
parray<le_uint32_t, 0x20>& variations,
std::shared_ptr<std::mt19937> random,
uint8_t episode,
bool is_solo);
std::shared_ptr<const FileContentsCache::File> map_data_for_variation(
uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2);
void load_map_files();
size_t stack_size_for_item(uint8_t data0, uint8_t data1);
size_t stack_size_for_item(const ItemData& item);