reorganize BB file loading abstractions
This commit is contained in:
@@ -0,0 +1,67 @@
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#include "GSLArchive.hh"
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#include <phosg/Encoding.hh>
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#include <phosg/Filesystem.hh>
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#include <stdexcept>
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#include "Text.hh"
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using namespace std;
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// TODO: Support big-endian GSLs also (e.g. from PSO GC)
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struct GSLHeaderEntry {
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ptext<char, 0x20> filename;
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le_uint32_t offset; // In pages, so actual offset is this * 0x800
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le_uint32_t size;
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uint64_t unused;
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};
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GSLArchive::GSLArchive(shared_ptr<const string> data) : data(data) {
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StringReader r(*this->data);
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uint64_t min_data_offset = 0xFFFFFFFFFFFFFFFF;
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while (r.where() < min_data_offset) {
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const auto& entry = r.get<GSLHeaderEntry>();
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if (entry.filename.len() == 0) {
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break;
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}
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uint64_t offset = static_cast<uint64_t>(entry.offset) * 0x800;
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if (offset + entry.size > this->data->size()) {
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throw runtime_error("GSL entry extends beyond end of data");
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}
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this->entries.emplace(entry.filename, Entry{offset, entry.size});
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}
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}
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const unordered_map<string, GSLArchive::Entry> GSLArchive::all_entries() const {
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return this->entries;
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}
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pair<const void*, size_t> GSLArchive::get(const std::string& name) const {
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try {
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const auto& entry = this->entries.at(name);
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return make_pair(this->data->data() + entry.offset, entry.size);
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} catch (const out_of_range&) {
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throw out_of_range("GSL does not contain file: " + name);
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}
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}
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string GSLArchive::get_copy(const string& name) const {
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try {
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const auto& entry = this->entries.at(name);
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return this->data->substr(entry.offset, entry.size);
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} catch (const out_of_range&) {
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throw out_of_range("GSL does not contain file: " + name);
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}
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}
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StringReader GSLArchive::get_reader(const string& name) const {
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try {
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const auto& entry = this->entries.at(name);
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return StringReader(this->data->data() + entry.offset, entry.size);
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} catch (const out_of_range&) {
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throw out_of_range("GSL does not contain file: " + name);
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}
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}
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@@ -0,0 +1,31 @@
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#pragma once
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#include <stdint.h>
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#include <phosg/Filesystem.hh>
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#include <phosg/Strings.hh>
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#include <string>
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#include <unordered_map>
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class GSLArchive {
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public:
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GSLArchive(std::shared_ptr<const std::string> data);
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~GSLArchive() = default;
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struct Entry {
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uint64_t offset;
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uint32_t size;
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};
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const std::unordered_map<std::string, Entry> all_entries() const;
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std::pair<const void*, size_t> get(const std::string& name) const;
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std::string get_copy(const std::string& name) const;
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StringReader get_reader(const std::string& name) const;
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private:
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std::shared_ptr<const std::string> data;
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std::unordered_map<std::string, Entry> entries;
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};
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+8
-8
@@ -10,24 +10,24 @@ using namespace std;
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LevelTable::LevelTable(const string& filename, bool compressed) {
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string data = load_file(filename);
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LevelTable::LevelTable(shared_ptr<const string> data, bool compressed) {
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if (compressed) {
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data = prs_decompress(data);
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this->data.reset(new string(prs_decompress(*data)));
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} else {
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this->data = data;
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}
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if (data.size() < sizeof(*this)) {
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if (this->data->size() < sizeof(Table)) {
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throw invalid_argument("level table size is incorrect");
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}
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memcpy(this, data.data(), sizeof(*this));
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this->table = reinterpret_cast<const Table*>(this->data->data());
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}
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const PlayerStats& LevelTable::base_stats_for_class(uint8_t char_class) const {
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if (char_class >= 12) {
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throw out_of_range("invalid character class");
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}
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return this->base_stats[char_class];
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return this->table->base_stats[char_class];
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}
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const LevelTable::LevelStats& LevelTable::stats_for_level(uint8_t char_class,
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@@ -38,7 +38,7 @@ const LevelTable::LevelStats& LevelTable::stats_for_level(uint8_t char_class,
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if (level >= 200) {
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throw invalid_argument("invalid character level");
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}
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return this->levels[char_class][level];
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return this->table->levels[char_class][level];
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}
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void LevelTable::LevelStats::apply(PlayerStats& ps) const {
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+13
-6
@@ -19,7 +19,8 @@ struct PlayerStats {
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PlayerStats() noexcept;
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} __attribute__((packed));
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struct LevelTable { // from PlyLevelTbl.prs
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class LevelTable { // from PlyLevelTbl.prs
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public:
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struct LevelStats {
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uint8_t atp;
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uint8_t mst;
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@@ -34,12 +35,18 @@ struct LevelTable { // from PlyLevelTbl.prs
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void apply(PlayerStats& ps) const;
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} __attribute__((packed));
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PlayerStats base_stats[12];
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le_uint32_t unknown[12];
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LevelStats levels[12][200];
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struct Table {
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PlayerStats base_stats[12];
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le_uint32_t unknown[12];
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LevelStats levels[12][200];
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} __attribute__((packed));
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LevelTable(const std::string& filename, bool compressed);
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LevelTable(std::shared_ptr<const std::string> data, bool compressed);
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const PlayerStats& base_stats_for_class(uint8_t char_class) const;
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const LevelStats& stats_for_level(uint8_t char_class, uint8_t level) const;
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} __attribute__((packed));
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private:
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std::shared_ptr<const std::string> data;
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const Table* table;
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};
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@@ -54,7 +54,6 @@ struct Lobby {
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uint8_t area;
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};
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std::vector<PSOEnemy> enemies;
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std::shared_ptr<const RareItemSet> rare_item_set;
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std::array<uint32_t, 12> next_item_id;
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uint32_t next_game_item_id;
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PlayerInventoryItem next_drop_item;
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+52
-15
@@ -252,6 +252,9 @@ Specifically:\n\
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session. This is used for regression testing, to make sure client\n\
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sessions are repeatable and code changes don\'t affect existing (working)\n\
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functionality.\n\
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--extract-gsl=FILENAME\n\
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This option makes newserv extract all files from a GSL archive and place\n\
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them in the current directory.\n\
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\n\
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A few options apply to multiple modes described above:\n\
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--parse-data\n\
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@@ -268,6 +271,7 @@ enum class Behavior {
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ENCRYPT_DATA,
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DECODE_QUEST_FILE,
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DECODE_SJIS,
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EXTRACT_GSL,
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REPLAY_LOG,
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CAT_CLIENT,
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};
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@@ -289,6 +293,7 @@ int main(int argc, char** argv) {
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bool parse_data = false;
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bool byteswap_data = false;
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const char* replay_log_filename = nullptr;
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const char* extract_gsl_filename = nullptr;
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const char* replay_required_access_key = "";
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const char* replay_required_password = "";
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struct sockaddr_storage cat_client_remote;
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@@ -340,6 +345,9 @@ int main(int argc, char** argv) {
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} else if (!strncmp(argv[x], "--replay-log=", 13)) {
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behavior = Behavior::REPLAY_LOG;
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replay_log_filename = &argv[x][13];
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} else if (!strncmp(argv[x], "--extract-gsl=", 14)) {
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behavior = Behavior::EXTRACT_GSL;
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extract_gsl_filename = &argv[x][14];
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} else if (!strncmp(argv[x], "--require-password=", 19)) {
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replay_required_password = &argv[x][19];
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} else if (!strncmp(argv[x], "--require-access-key=", 21)) {
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@@ -438,6 +446,17 @@ int main(int argc, char** argv) {
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break;
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}
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case Behavior::EXTRACT_GSL: {
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shared_ptr<string> data(new string(load_file(extract_gsl_filename)));
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GSLArchive gsl(data);
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for (const auto& entry_it : gsl.all_entries()) {
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auto e = gsl.get(entry_it.first);
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save_file(entry_it.first, e.first, e.second);
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fprintf(stderr, "... %s\n", entry_it.first.c_str());
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}
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break;
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}
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case Behavior::CAT_CLIENT: {
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shared_ptr<PSOBBEncryption::KeyFile> key;
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if (cli_version == GameVersion::BB) {
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@@ -483,11 +502,42 @@ int main(int argc, char** argv) {
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state->license_manager.reset(new LicenseManager());
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}
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if (isdir("system/patch-pc")) {
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config_log.info("Indexing PSO PC patch files");
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state->pc_patch_file_index.reset(new PatchFileIndex("system/patch-pc"));
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} else {
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config_log.info("PSO PC patch files not present");
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}
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if (isdir("system/patch-bb")) {
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config_log.info("Indexing PSO BB patch files");
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state->bb_patch_file_index.reset(new PatchFileIndex("system/patch-bb"));
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try {
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auto gsl_file = state->bb_patch_file_index->get("./data/data.gsl");
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state->bb_data_gsl.reset(new GSLArchive(gsl_file->data));
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config_log.info("data.gsl found in BB patch files");
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} catch (const out_of_range&) {
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config_log.info("data.gsl is not present in BB patch files");
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}
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} else {
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config_log.info("PSO BB patch files not present");
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}
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config_log.info("Loading battle parameters");
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state->battle_params.reset(new BattleParamsIndex("system/blueburst/BattleParamEntry"));
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state->battle_params.reset(new BattleParamsIndex(
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state->load_bb_file("BattleParamEntry_on.dat"),
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state->load_bb_file("BattleParamEntry_lab_on.dat"),
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state->load_bb_file("BattleParamEntry_ep4_on.dat"),
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state->load_bb_file("BattleParamEntry.dat"),
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state->load_bb_file("BattleParamEntry_lab.dat"),
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state->load_bb_file("BattleParamEntry_ep4.dat")));
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config_log.info("Loading level table");
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state->level_table.reset(new LevelTable("system/blueburst/PlyLevelTbl.prs", true));
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state->level_table.reset(new LevelTable(
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state->load_bb_file("PlyLevelTbl.prs"), true));
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config_log.info("Loading rare table");
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state->rare_item_set.reset(new RareItemSet(
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state->load_bb_file("ItemRT.rel")));
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config_log.info("Collecting Episode 3 data");
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state->ep3_data_index.reset(new Ep3DataIndex("system/ep3"));
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@@ -505,19 +555,6 @@ int main(int argc, char** argv) {
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state->dol_file_index.reset(new DOLFileIndex());
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}
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if (isdir("system/patch-pc")) {
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config_log.info("Indexing PSO PC patch files");
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state->pc_patch_file_index.reset(new PatchFileIndex("system/patch-pc"));
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} else {
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config_log.info("PSO PC patch files not present");
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}
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if (isdir("system/patch-bb")) {
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config_log.info("Indexing PSO BB patch files");
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state->bb_patch_file_index.reset(new PatchFileIndex("system/patch-bb"));
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} else {
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config_log.info("PSO BB patch files not present");
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}
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config_log.info("Creating menus");
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state->create_menus(config_json);
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+370
-114
@@ -10,36 +10,35 @@ using namespace std;
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BattleParamsIndex::BattleParamsIndex(const char* prefix) {
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BattleParamsIndex::BattleParamsIndex(
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shared_ptr<const string> data_on_ep1,
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shared_ptr<const string> data_on_ep2,
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shared_ptr<const string> data_on_ep4,
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shared_ptr<const string> data_off_ep1,
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shared_ptr<const string> data_off_ep2,
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shared_ptr<const string> data_off_ep4) {
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this->files[0][0].data = data_on_ep1;
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this->files[0][1].data = data_on_ep2;
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this->files[0][2].data = data_on_ep4;
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this->files[1][0].data = data_off_ep1;
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this->files[1][1].data = data_off_ep2;
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this->files[1][2].data = data_off_ep4;
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for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
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for (uint8_t episode = 0; episode < 3; episode++) {
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string filename = prefix;
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if (episode == 1) {
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filename += "_lab";
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} else if (episode == 2) {
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filename += "_ep4";
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auto& file = this->files[is_solo][episode];
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if (file.data->size() < sizeof(Table)) {
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throw runtime_error(string_printf(
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"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
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sizeof(Table), file.data->size(), is_solo, episode));
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}
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if (!is_solo) {
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filename += "_on";
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}
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filename += ".dat";
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this->entries[is_solo][episode][0].reset(new TableT());
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this->entries[is_solo][episode][1].reset(new TableT());
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this->entries[is_solo][episode][2].reset(new TableT());
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this->entries[is_solo][episode][3].reset(new TableT());
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scoped_fd fd(filename, O_RDONLY);
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readx(fd, this->entries[is_solo][episode][0].get(), sizeof(TableT));
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readx(fd, this->entries[is_solo][episode][1].get(), sizeof(TableT));
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readx(fd, this->entries[is_solo][episode][2].get(), sizeof(TableT));
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readx(fd, this->entries[is_solo][episode][3].get(), sizeof(TableT));
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file.table = reinterpret_cast<const Table*>(file.data->data());
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}
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}
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}
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const BattleParams& BattleParamsIndex::get(bool solo, uint8_t episode,
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uint8_t difficulty, uint8_t monster_type) const {
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const BattleParamsIndex::Entry& BattleParamsIndex::get(
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bool solo, uint8_t episode, uint8_t difficulty, uint8_t monster_type) const {
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if (episode > 3) {
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throw invalid_argument("incorrect episode");
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}
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@@ -49,19 +48,7 @@ const BattleParams& BattleParamsIndex::get(bool solo, uint8_t episode,
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if (monster_type > 0x60) {
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throw invalid_argument("incorrect monster type");
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}
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return (*this->entries[!!solo][episode][difficulty])[monster_type];
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}
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shared_ptr<const BattleParamsIndex::TableT>
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BattleParamsIndex::get_subtable(
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bool solo, uint8_t episode, uint8_t difficulty) const {
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if (episode > 3) {
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throw invalid_argument("incorrect episode");
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}
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if (difficulty > 4) {
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throw invalid_argument("incorrect difficulty");
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}
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return this->entries[!!solo][episode][difficulty];
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return this->files[!!solo][episode].table->difficulty[difficulty][monster_type];
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}
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@@ -102,16 +89,16 @@ struct EnemyEntry {
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static uint64_t next_enemy_id = 1;
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vector<PSOEnemy> parse_map(
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shared_ptr<const BattleParamsIndex> battle_params,
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bool is_solo,
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uint8_t episode,
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uint8_t difficulty,
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shared_ptr<const BattleParamsIndex::TableT> battle_params_table,
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const void* data,
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size_t size,
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shared_ptr<const string> data,
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bool alt_enemies) {
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const auto* map = reinterpret_cast<const EnemyEntry*>(data);
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size_t entry_count = size / sizeof(EnemyEntry);
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if (size != entry_count * sizeof(EnemyEntry)) {
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const auto* map = reinterpret_cast<const EnemyEntry*>(data->data());
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size_t entry_count = data->size() / sizeof(EnemyEntry);
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if (data->size() != entry_count * sizeof(EnemyEntry)) {
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throw runtime_error("data size is not a multiple of entry size");
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}
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@@ -122,7 +109,10 @@ vector<PSOEnemy> parse_map(
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}
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};
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const auto& battle_params = *battle_params_table;
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auto get_battle_params = [&](uint8_t type) -> const BattleParamsIndex::Entry& {
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return battle_params->get(is_solo, episode, difficulty, type);
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};
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for (size_t y = 0; y < entry_count; y++) {
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const auto& e = map[y];
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size_t num_clones = e.num_clones;
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@@ -130,101 +120,101 @@ vector<PSOEnemy> parse_map(
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switch (e.base) {
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case 0x40: // Hildebear and Hildetorr
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x49 + (e.skin & 0x01)].experience,
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get_battle_params(0x49 + (e.skin & 0x01)).experience,
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0x01 + (e.skin & 0x01));
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break;
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case 0x41: // Rappies
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if (episode == 3) { // Del Rappy and Sand Rappy
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if (alt_enemies) {
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x17 + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x17 + (e.skin & 0x01)).experience,
|
||||
17 + (e.skin & 0x01));
|
||||
} else {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x05 + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x05 + (e.skin & 0x01)).experience,
|
||||
17 + (e.skin & 0x01));
|
||||
}
|
||||
} else { // Rag Rappy and Al Rappy (Love for Episode II)
|
||||
if (e.skin & 0x01) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x18 + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x18 + (e.skin & 0x01)).experience,
|
||||
0xFF); // Don't know (yet) which rare Rappy it is
|
||||
} else {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x18 + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x18 + (e.skin & 0x01)).experience,
|
||||
5);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 0x42: // Monest + 30 Mothmants
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x01].experience, 4);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x01).experience, 4);
|
||||
for (size_t x = 0; x < 30; x++) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x00].experience, 3);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x00).experience, 3);
|
||||
}
|
||||
break;
|
||||
case 0x43: // Savage Wolf and Barbarous Wolf
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0)].experience,
|
||||
get_battle_params(0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0)).experience,
|
||||
7 + ((e.reserved[10] & 0x800000) ? 1 : 0));
|
||||
break;
|
||||
case 0x44: // Booma family
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x4B + (e.skin % 3)].experience,
|
||||
get_battle_params(0x4B + (e.skin % 3)).experience,
|
||||
9 + (e.skin % 3));
|
||||
break;
|
||||
case 0x60: // Grass Assassin
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x4E].experience, 12);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x4E).experience, 12);
|
||||
break;
|
||||
case 0x61: // Del Lily, Poison Lily, Nar Lily
|
||||
if ((episode == 2) && (alt_enemies)) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x25].experience, 83);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x25).experience, 83);
|
||||
} else {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0)].experience,
|
||||
get_battle_params(0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0)).experience,
|
||||
13 + ((e.reserved[10] & 0x800000) ? 1 : 0));
|
||||
}
|
||||
break;
|
||||
case 0x62: // Nano Dragon
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1A].experience, 15);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1A).experience, 15);
|
||||
break;
|
||||
case 0x63: // Shark family
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x4F + (e.skin % 3)].experience,
|
||||
get_battle_params(0x4F + (e.skin % 3)).experience,
|
||||
16 + (e.skin % 3));
|
||||
break;
|
||||
case 0x64: // Slime + 4 clones
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1)].experience,
|
||||
get_battle_params(0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1)).experience,
|
||||
19 + ((e.reserved[10] & 0x800000) ? 1 : 0));
|
||||
for (size_t x = 0; x < 4; x++) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x30].experience, 19);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x30).experience, 19);
|
||||
}
|
||||
break;
|
||||
case 0x65: // Pan Arms, Migium, Hidoom
|
||||
for (size_t x = 0; x < 3; x++) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x31 + x].experience, 21 + x);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x31 + x).experience, 21 + x);
|
||||
}
|
||||
break;
|
||||
case 0x80: // Dubchic and Gillchic
|
||||
if (e.skin & 0x01) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x1B + (e.skin & 0x01)].experience, 50);
|
||||
get_battle_params(0x1B + (e.skin & 0x01)).experience, 50);
|
||||
} else {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x1B + (e.skin & 0x01)].experience, 24);
|
||||
get_battle_params(0x1B + (e.skin & 0x01)).experience, 24);
|
||||
}
|
||||
break;
|
||||
case 0x81: // Garanz
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1D].experience, 25);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1D).experience, 25);
|
||||
break;
|
||||
case 0x82: // Sinow Beat and Gold
|
||||
if (e.reserved[10] & 0x800000) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x13].experience,
|
||||
get_battle_params(0x13).experience,
|
||||
26 + ((e.reserved[10] & 0x800000) ? 1 : 0));
|
||||
} else {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x06].experience,
|
||||
get_battle_params(0x06).experience,
|
||||
26 + ((e.reserved[10] & 0x800000) ? 1 : 0));
|
||||
}
|
||||
if (e.num_clones == 0) {
|
||||
@@ -232,193 +222,193 @@ vector<PSOEnemy> parse_map(
|
||||
}
|
||||
break;
|
||||
case 0x83: // Canadine
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x07].experience, 28);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x07).experience, 28);
|
||||
break;
|
||||
case 0x84: // Canadine Group
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x09].experience, 29);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x09).experience, 29);
|
||||
for (size_t x = 0; x < 8; x++) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x08].experience, 28);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x08).experience, 28);
|
||||
}
|
||||
break;
|
||||
case 0x85: // Dubwitch
|
||||
break;
|
||||
case 0xA0: // Delsaber
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x52].experience, 30);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x52).experience, 30);
|
||||
break;
|
||||
case 0xA1: // Chaos Sorcerer + 2 Bits
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0A].experience, 31);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0A).experience, 31);
|
||||
create_clones(2);
|
||||
break;
|
||||
case 0xA2: // Dark Gunner
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1E].experience, 34);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1E).experience, 34);
|
||||
break;
|
||||
case 0xA4: // Chaos Bringer
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0D].experience, 36);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0D).experience, 36);
|
||||
break;
|
||||
case 0xA5: // Dark Belra
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0E].experience, 37);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0E).experience, 37);
|
||||
break;
|
||||
case 0xA6: // Dimenian family
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x53 + (e.skin % 3)].experience, 41 + (e.skin % 3));
|
||||
get_battle_params(0x53 + (e.skin % 3)).experience, 41 + (e.skin % 3));
|
||||
break;
|
||||
case 0xA7: // Bulclaw + 4 claws
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1F].experience, 40);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1F).experience, 40);
|
||||
for (size_t x = 0; x < 4; x++) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x20].experience, 38);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x20).experience, 38);
|
||||
}
|
||||
break;
|
||||
case 0xA8: // Claw
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x20].experience, 38);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x20).experience, 38);
|
||||
break;
|
||||
case 0xC0: // Dragon or Gal Gryphon
|
||||
if (episode == 1) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x12].experience, 44);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x12).experience, 44);
|
||||
} else if (episode == 2) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1E].experience, 77);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1E).experience, 77);
|
||||
}
|
||||
break;
|
||||
case 0xC1: // De Rol Le
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0F].experience, 45);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0F).experience, 45);
|
||||
break;
|
||||
case 0xC2: // Vol Opt form 1
|
||||
break;
|
||||
case 0xC5: // Vol Opt form 2
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x25].experience, 46);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x25).experience, 46);
|
||||
break;
|
||||
case 0xC8: // Dark Falz + 510 Helpers
|
||||
if (difficulty) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x38].experience, 47); // Final form
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x38).experience, 47); // Final form
|
||||
} else {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x37].experience, 47); // Second form
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x37).experience, 47); // Second form
|
||||
}
|
||||
for (size_t x = 0; x < 510; x++) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x35].experience, 0);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x35).experience, 0);
|
||||
}
|
||||
break;
|
||||
case 0xCA: // Olga Flow
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x2C].experience, 78);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x2C).experience, 78);
|
||||
create_clones(0x200);
|
||||
break;
|
||||
case 0xCB: // Barba Ray
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0F].experience, 73);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0F).experience, 73);
|
||||
create_clones(0x2F);
|
||||
break;
|
||||
case 0xCC: // Gol Dragon
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x12].experience, 76);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x12).experience, 76);
|
||||
create_clones(5);
|
||||
break;
|
||||
case 0xD4: // Sinows Berill & Spigell
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[(e.reserved[10] & 0x800000) ? 0x13 : 0x06].experience,
|
||||
get_battle_params((e.reserved[10] & 0x800000) ? 0x13 : 0x06).experience,
|
||||
62 + ((e.reserved[10] & 0x800000) ? 1 : 0));
|
||||
create_clones(4);
|
||||
break;
|
||||
case 0xD5: // Merillia & Meriltas
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x4B + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x4B + (e.skin & 0x01)).experience,
|
||||
52 + (e.skin & 0x01));
|
||||
break;
|
||||
case 0xD6: // Mericus, Merikle, & Mericarol
|
||||
if (e.skin) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x44 + (e.skin % 3)].experience, 56 + (e.skin % 3));
|
||||
get_battle_params(0x44 + (e.skin % 3)).experience, 56 + (e.skin % 3));
|
||||
} else {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x3A].experience, 56 + (e.skin % 3));
|
||||
get_battle_params(0x3A).experience, 56 + (e.skin % 3));
|
||||
}
|
||||
break;
|
||||
case 0xD7: // Ul Gibbon and Zol Gibbon
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x3B + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x3B + (e.skin & 0x01)).experience,
|
||||
59 + (e.skin & 0x01));
|
||||
break;
|
||||
case 0xD8: // Gibbles
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x3D].experience, 61);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x3D).experience, 61);
|
||||
break;
|
||||
case 0xD9: // Gee
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x07].experience, 54);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x07).experience, 54);
|
||||
break;
|
||||
case 0xDA: // Gi Gue
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1A].experience, 55);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1A).experience, 55);
|
||||
break;
|
||||
case 0xDB: // Deldepth
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x30].experience, 71);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x30).experience, 71);
|
||||
break;
|
||||
case 0xDC: // Delbiter
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0D].experience, 72);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0D).experience, 72);
|
||||
break;
|
||||
case 0xDD: // Dolmolm and Dolmdarl
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x4F + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x4F + (e.skin & 0x01)).experience,
|
||||
64 + (e.skin & 0x01));
|
||||
break;
|
||||
case 0xDE: // Morfos
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x40].experience, 66);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x40).experience, 66);
|
||||
break;
|
||||
case 0xDF: // Recobox & Recons
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x41].experience, 67);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x41).experience, 67);
|
||||
for (size_t x = 0; x < e.num_clones; x++) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x42].experience, 68);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x42).experience, 68);
|
||||
}
|
||||
break;
|
||||
case 0xE0: // Epsilon, Sinow Zoa and Zele
|
||||
if ((episode == 2) && (alt_enemies)) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x23].experience, 84);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x23).experience, 84);
|
||||
create_clones(4);
|
||||
} else {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x43 + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x43 + (e.skin & 0x01)).experience,
|
||||
69 + (e.skin & 0x01));
|
||||
}
|
||||
break;
|
||||
case 0xE1: // Ill Gill
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x26].experience, 82);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x26).experience, 82);
|
||||
break;
|
||||
case 0x0110: // Astark
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x09].experience, 1);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x09).experience, 1);
|
||||
break;
|
||||
case 0x0111: // Satellite Lizard and Yowie
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0)].experience,
|
||||
get_battle_params(0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0)).experience,
|
||||
2 + ((e.reserved[10] & 0x800000) ? 0 : 1));
|
||||
break;
|
||||
case 0x0112: // Merissa A/AA
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x19 + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x19 + (e.skin & 0x01)).experience,
|
||||
4 + (e.skin & 0x01));
|
||||
break;
|
||||
case 0x0113: // Girtablulu
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1F].experience, 6);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1F).experience, 6);
|
||||
break;
|
||||
case 0x0114: // Zu and Pazuzu
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14: 0x00)].experience,
|
||||
get_battle_params(0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14: 0x00)).experience,
|
||||
7 + (e.skin & 0x01));
|
||||
break;
|
||||
case 0x0115: // Boota family
|
||||
if (e.skin & 2) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x03].experience, 9 + (e.skin % 3));
|
||||
get_battle_params(0x03).experience, 9 + (e.skin % 3));
|
||||
} else {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x00 + (e.skin % 3)].experience,
|
||||
get_battle_params(0x00 + (e.skin % 3)).experience,
|
||||
9 + (e.skin % 3));
|
||||
}
|
||||
break;
|
||||
case 0x0116: // Dorphon and Eclair
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x0F + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x0F + (e.skin & 0x01)).experience,
|
||||
12 + (e.skin & 0x01));
|
||||
break;
|
||||
case 0x0117: // Goran family
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x11 + (e.skin % 3)].experience,
|
||||
get_battle_params(0x11 + (e.skin % 3)).experience,
|
||||
(e.skin & 2) ? 15 : ((e.skin & 1) ? 16 : 14));
|
||||
break;
|
||||
case 0x0119: // Saint Million, Shambertin, Kondrieu
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x22].experience,
|
||||
get_battle_params(0x22).experience,
|
||||
(e.reserved[10] & 0x800000) ? 21 : (19 + (e.skin & 0x01)));
|
||||
break;
|
||||
default:
|
||||
@@ -433,3 +423,269 @@ vector<PSOEnemy> parse_map(
|
||||
|
||||
return enemies;
|
||||
}
|
||||
|
||||
|
||||
|
||||
SetDataTable::SetDataTable(shared_ptr<const string> data, bool big_endian) {
|
||||
if (big_endian) {
|
||||
this->load_table_t<be_uint32_t>(data);
|
||||
} else {
|
||||
this->load_table_t<le_uint32_t>(data);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename U32T>
|
||||
void SetDataTable::load_table_t(shared_ptr<const string> data) {
|
||||
StringReader r(*data);
|
||||
|
||||
struct Footer {
|
||||
U32T table3_offset;
|
||||
U32T table3_count; // In le_uint16_ts (so *2 for size in bytes)
|
||||
U32T unknown_a3; // == 1
|
||||
U32T unknown_a4; // == 0
|
||||
U32T root_table_offset_offset;
|
||||
U32T unknown_a6; // == 0
|
||||
U32T unknown_a7; // == 0
|
||||
U32T unknown_a8; // == 0
|
||||
} __attribute__((packed));
|
||||
if (r.size() < sizeof(Footer)) {
|
||||
throw runtime_error("set data table is too small");
|
||||
}
|
||||
auto& footer = r.pget<Footer>(r.size() - sizeof(Footer));
|
||||
|
||||
uint32_t root_table_offset = r.pget<U32T>(footer.root_table_offset_offset);
|
||||
auto root_r = r.sub(root_table_offset, footer.root_table_offset_offset - root_table_offset);
|
||||
while (!root_r.eof()) {
|
||||
auto& var1_v = this->entries.emplace_back();
|
||||
uint32_t var1_table_offset = root_r.template get<U32T>();
|
||||
uint32_t var1_table_count = root_r.template get<U32T>();
|
||||
auto var1_r = r.sub(var1_table_offset, var1_table_count * 0x08);
|
||||
while (!var1_r.eof()) {
|
||||
auto& var2_v = var1_v.emplace_back();
|
||||
uint32_t var2_table_offset = var1_r.get<U32T>();
|
||||
uint32_t var2_table_count = var1_r.get<U32T>();
|
||||
auto var2_r = r.sub(var2_table_offset, var2_table_count * 0x0C);
|
||||
while (!var2_r.eof()) {
|
||||
auto& entry = var2_v.emplace_back();
|
||||
entry.name1 = r.pget_cstr(var2_r.get<U32T>());
|
||||
entry.enemy_list_basename = r.pget_cstr(var2_r.get<U32T>());
|
||||
entry.name3 = r.pget_cstr(var2_r.get<U32T>());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetDataTable::print(FILE* stream) const {
|
||||
for (size_t a = 0; a < this->entries.size(); a++) {
|
||||
const auto& v1_v = this->entries[a];
|
||||
for (size_t v1 = 0; v1 < v1_v.size(); v1++) {
|
||||
const auto& v2_v = v1_v[v1];
|
||||
for (size_t v2 = 0; v2 < v2_v.size(); v2++) {
|
||||
const auto& e = v2_v[v2];
|
||||
fprintf(stream, "[%02zX/%02zX/%02zX] %s %s %s\n", a, v1, v2, e.name1.c_str(), e.enemy_list_basename.c_str(), e.name3.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
struct AreaMapFileIndex {
|
||||
const char* name_token;
|
||||
vector<uint32_t> variation1_values;
|
||||
vector<uint32_t> variation2_values;
|
||||
|
||||
AreaMapFileIndex(
|
||||
const char* name_token,
|
||||
vector<uint32_t> variation1_values,
|
||||
vector<uint32_t> variation2_values)
|
||||
: name_token(name_token),
|
||||
variation1_values(variation1_values),
|
||||
variation2_values(variation2_values) { }
|
||||
};
|
||||
|
||||
// These are indexed as [episode][is_solo][area]
|
||||
// (Note that Lobby::episode is 1-3, so we actually use episode - 1)
|
||||
static const vector<vector<vector<AreaMapFileIndex>>> map_file_info = {
|
||||
{ // Episode 1
|
||||
{ // Non-solo
|
||||
{"city00", {}, {0}},
|
||||
{"forest01", {}, {0, 1, 2, 3, 4}},
|
||||
{"forest02", {}, {0, 1, 2, 3, 4}},
|
||||
{"cave01", {0, 1, 2}, {0, 1}},
|
||||
{"cave02", {0, 1, 2}, {0, 1}},
|
||||
{"cave03", {0, 1, 2}, {0, 1}},
|
||||
{"machine01", {0, 1, 2}, {0, 1}},
|
||||
{"machine02", {0, 1, 2}, {0, 1}},
|
||||
{"ancient01", {0, 1, 2}, {0, 1}},
|
||||
{"ancient02", {0, 1, 2}, {0, 1}},
|
||||
{"ancient03", {0, 1, 2}, {0, 1}},
|
||||
{"boss01", {}, {}},
|
||||
{"boss02", {}, {}},
|
||||
{"boss03", {}, {}},
|
||||
{"boss04", {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
},
|
||||
{ // Solo
|
||||
{"city00", {}, {0}},
|
||||
{"forest01", {}, {0, 2, 4}},
|
||||
{"forest02", {}, {0, 3, 4}},
|
||||
{"cave01", {0, 1, 2}, {0}},
|
||||
{"cave02", {0, 1, 2}, {0}},
|
||||
{"cave03", {0, 1, 2}, {0}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
},
|
||||
},
|
||||
{ // Episode 2
|
||||
{ // Non-solo
|
||||
{"labo00", {}, {0}},
|
||||
{"ruins01", {0, 1}, {0}},
|
||||
{"ruins02", {0, 1}, {0}},
|
||||
{"space01", {0, 1}, {0}},
|
||||
{"space02", {0, 1}, {0}},
|
||||
{"jungle01", {}, {0, 1, 2}},
|
||||
{"jungle02", {}, {0, 1, 2}},
|
||||
{"jungle03", {}, {0, 1, 2}},
|
||||
{"jungle04", {0, 1}, {0, 1}},
|
||||
{"jungle05", {}, {0, 1, 2}},
|
||||
{"seabed01", {0, 1}, {0, 1}},
|
||||
{"seabed02", {0, 1}, {0, 1}},
|
||||
{"boss05", {}, {}},
|
||||
{"boss06", {}, {}},
|
||||
{"boss07", {}, {}},
|
||||
{"boss08", {}, {}},
|
||||
},
|
||||
{ // Solo
|
||||
{"labo00", {}, {0}},
|
||||
{"ruins01", {0, 1}, {0}},
|
||||
{"ruins02", {0, 1}, {0}},
|
||||
{"space01", {0, 1}, {0}},
|
||||
{"space02", {0, 1}, {0}},
|
||||
{"jungle01", {}, {0, 1, 2}},
|
||||
{"jungle02", {}, {0, 1, 2}},
|
||||
{"jungle03", {}, {0, 1, 2}},
|
||||
{"jungle04", {0, 1}, {0, 1}},
|
||||
{"jungle05", {}, {0, 1, 2}},
|
||||
{"seabed01", {0, 1}, {0}},
|
||||
{"seabed02", {0, 1}, {0}},
|
||||
{"boss05", {}, {}},
|
||||
{"boss06", {}, {}},
|
||||
{"boss07", {}, {}},
|
||||
{"boss08", {}, {}},
|
||||
},
|
||||
},
|
||||
{ // Episode 4
|
||||
{ // Non-solo
|
||||
{"city02", {0}, {0}},
|
||||
{"wilds01", {0}, {0, 1, 2}},
|
||||
{"wilds01", {1}, {0, 1, 2}},
|
||||
{"wilds01", {2}, {0, 1, 2}},
|
||||
{"wilds01", {3}, {0, 1, 2}},
|
||||
{"crater01", {0}, {0, 1, 2}},
|
||||
{"desert01", {0, 1, 2}, {0}},
|
||||
{"desert02", {0}, {0, 1, 2}},
|
||||
{"desert03", {0, 1, 2}, {0}},
|
||||
{"boss09", {0}, {0}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
},
|
||||
{ // Solo
|
||||
{"city02", {0}, {0}},
|
||||
{"wilds01", {0}, {0, 1, 2}},
|
||||
{"wilds01", {1}, {0, 1, 2}},
|
||||
{"wilds01", {2}, {0, 1, 2}},
|
||||
{"wilds01", {3}, {0, 1, 2}},
|
||||
{"crater01", {0}, {0, 1, 2}},
|
||||
{"desert01", {0, 1, 2}, {0}},
|
||||
{"desert02", {0}, {0, 1, 2}},
|
||||
{"desert03", {0, 1, 2}, {0}},
|
||||
{"boss09", {0}, {0}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
void generate_variations(
|
||||
parray<le_uint32_t, 0x20>& variations,
|
||||
shared_ptr<mt19937> random,
|
||||
uint8_t episode,
|
||||
bool is_solo) {
|
||||
const auto& ep_index = map_file_info.at(episode - 1);
|
||||
for (size_t z = 0; z < 0x10; z++) {
|
||||
const AreaMapFileIndex* a = nullptr;
|
||||
if (is_solo) {
|
||||
a = &ep_index.at(true).at(z);
|
||||
}
|
||||
if (!a || !a->name_token) {
|
||||
a = &ep_index.at(false).at(z);
|
||||
}
|
||||
if (!a->name_token) {
|
||||
variations[z * 2 + 0] = 0;
|
||||
variations[z * 2 + 1] = 0;
|
||||
} else {
|
||||
variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 :
|
||||
((*random)() % a->variation1_values.size());
|
||||
variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 :
|
||||
((*random)() % a->variation2_values.size());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vector<string> map_filenames_for_variation(
|
||||
uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2) {
|
||||
// Map filenames are like map_<name_token>[_VV][_VV][_off]<e|o>[_s].dat
|
||||
// name_token comes from AreaMapFileIndex
|
||||
// _VV are the values from the variation<1|2>_values vector (in contrast to
|
||||
// the values sent in the 64 command, which are INDEXES INTO THAT VECTOR)
|
||||
// _off or _s are used for solo mode (try both - city uses _s whereas levels
|
||||
// use _off apparently)
|
||||
// e|o specifies what kind of data: e = enemies, o = objects
|
||||
const auto& ep_index = map_file_info.at(episode - 1);
|
||||
const AreaMapFileIndex* a = nullptr;
|
||||
if (is_solo) {
|
||||
a = &ep_index.at(true).at(area);
|
||||
}
|
||||
if (!a || !a->name_token) {
|
||||
a = &ep_index.at(false).at(area);
|
||||
}
|
||||
if (!a->name_token) {
|
||||
return vector<string>();
|
||||
}
|
||||
|
||||
string filename = "map_";
|
||||
filename += a->name_token;
|
||||
if (!a->variation1_values.empty()) {
|
||||
filename += string_printf("_%02" PRIX32, a->variation1_values.at(var1));
|
||||
}
|
||||
if (!a->variation2_values.empty()) {
|
||||
filename += string_printf("_%02" PRIX32, a->variation2_values.at(var2));
|
||||
}
|
||||
|
||||
vector<string> ret;
|
||||
if (is_solo) {
|
||||
// Try both _offe.dat and e_s.dat suffixes
|
||||
ret.emplace_back(filename + "_offe.dat");
|
||||
ret.emplace_back(filename + "e_s.dat");
|
||||
} else {
|
||||
ret.emplace_back(filename + "e.dat");
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
+69
-15
@@ -3,14 +3,17 @@
|
||||
#include <inttypes.h>
|
||||
|
||||
#include <phosg/Encoding.hh>
|
||||
#include <vector>
|
||||
#include <random>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Text.hh"
|
||||
|
||||
|
||||
|
||||
struct BattleParams {
|
||||
class BattleParamsIndex {
|
||||
public:
|
||||
struct Entry {
|
||||
le_uint16_t atp; // attack power
|
||||
le_uint16_t psv; // perseverance (intelligence?)
|
||||
le_uint16_t evp; // evasion
|
||||
@@ -22,22 +25,31 @@ struct BattleParams {
|
||||
uint8_t unknown_a1[0x0C];
|
||||
le_uint32_t experience;
|
||||
le_uint32_t difficulty;
|
||||
} __attribute__((packed));
|
||||
} __attribute__((packed));
|
||||
|
||||
class BattleParamsIndex {
|
||||
public:
|
||||
using TableT = parray<BattleParams, 0x60>;
|
||||
struct Table {
|
||||
parray<parray<Entry, 0x60>, 4> difficulty;
|
||||
} __attribute__((packed));
|
||||
|
||||
BattleParamsIndex(const char* filename_prefix);
|
||||
BattleParamsIndex(
|
||||
std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
|
||||
std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat
|
||||
std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
|
||||
std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
|
||||
std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
|
||||
std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
|
||||
|
||||
const BattleParams& get(bool solo, uint8_t episode, uint8_t difficulty,
|
||||
const Entry& get(bool solo, uint8_t episode, uint8_t difficulty,
|
||||
uint8_t monster_type) const;
|
||||
std::shared_ptr<const TableT> get_subtable(
|
||||
bool solo, uint8_t episode, uint8_t difficulty) const;
|
||||
|
||||
private:
|
||||
// online/offline, episode, difficulty
|
||||
std::shared_ptr<TableT> entries[2][3][4];
|
||||
struct LoadedFile {
|
||||
std::shared_ptr<const std::string> data;
|
||||
const Table* table;
|
||||
};
|
||||
|
||||
// online/offline, episode
|
||||
LoadedFile files[2][3];
|
||||
};
|
||||
|
||||
|
||||
@@ -57,9 +69,51 @@ struct PSOEnemy {
|
||||
} __attribute__((packed));
|
||||
|
||||
std::vector<PSOEnemy> parse_map(
|
||||
std::shared_ptr<const BattleParamsIndex> battle_params,
|
||||
bool is_solo,
|
||||
uint8_t episode,
|
||||
uint8_t difficulty,
|
||||
std::shared_ptr<const BattleParamsIndex::TableT> battle_params,
|
||||
const void* data,
|
||||
size_t size,
|
||||
std::shared_ptr<const std::string> data,
|
||||
bool alt_enemies);
|
||||
|
||||
|
||||
|
||||
// TODO: This class is currently unused. It would be nice if we could use this
|
||||
// to generate variations and link to the corresponding map filenames, but it
|
||||
// seems that SetDataTable.rel files link to map filenames that don't actually
|
||||
// exist in some cases, so we can't just directly use this data structure.
|
||||
class SetDataTable {
|
||||
public:
|
||||
struct SetEntry {
|
||||
std::string name1;
|
||||
std::string enemy_list_basename;
|
||||
std::string name3;
|
||||
};
|
||||
|
||||
SetDataTable(std::shared_ptr<const std::string> data, bool big_endian);
|
||||
|
||||
inline const std::vector<std::vector<std::vector<SetEntry>>> get() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
void print(FILE* stream) const;
|
||||
|
||||
private:
|
||||
template <typename U32T>
|
||||
void load_table_t(std::shared_ptr<const std::string> data);
|
||||
|
||||
// Indexes are [area_id][variation1][variation2]
|
||||
// area_id is cumulative per episode, so Ep2 starts at area_id=18.
|
||||
std::vector<std::vector<std::vector<SetEntry>>> entries;
|
||||
};
|
||||
|
||||
|
||||
|
||||
void generate_variations(
|
||||
parray<le_uint32_t, 0x20>& variations,
|
||||
std::shared_ptr<std::mt19937> random,
|
||||
uint8_t episode,
|
||||
bool is_solo);
|
||||
std::vector<std::string> map_filenames_for_variation(
|
||||
uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2);
|
||||
void load_map_files();
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
psobb file lookups
|
||||
|
||||
1. look in system/patch-bb/data/<filename>
|
||||
2. look in system/patch-bb/data/data.gsl :: <filename>
|
||||
3. look in system/blueburst/<filename>
|
||||
+25
-11
@@ -15,17 +15,18 @@ using namespace std;
|
||||
|
||||
|
||||
|
||||
PatchFileIndex::File::File() : crc32(0) { }
|
||||
|
||||
void PatchFileIndex::File::load_data(const string& root_dir) {
|
||||
string full_path = root_dir + '/' + join(this->path_directories, "/") + '/' + this->name;
|
||||
auto f = fopen_unique(full_path, "rb");
|
||||
|
||||
this->size = 0;
|
||||
this->crc32 = 0;
|
||||
while (!feof(f.get())) {
|
||||
auto& chunk = this->chunks.emplace_back();
|
||||
chunk.data = fread(f.get(), 0x4000);
|
||||
this->size += chunk.data.size();
|
||||
this->crc32 = ::crc32(chunk.data.data(), chunk.data.size(), this->crc32);
|
||||
string file_data = load_file(full_path);
|
||||
this->data.reset(new string(move(file_data)));
|
||||
this->crc32 = ::crc32(this->data->data(), this->data->size());
|
||||
for (size_t x = 0; x < this->data->size(); x += 0x4000) {
|
||||
size_t chunk_bytes = min<size_t>(this->data->size() - x, 0x4000);
|
||||
this->chunk_crcs.emplace_back(::crc32(this->data->data() + x, chunk_bytes));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,7 +37,8 @@ PatchFileIndex::PatchFileIndex(const string& root_dir)
|
||||
function<void(const string&)> collect_dir = [&](const string& dir) -> void {
|
||||
path_directories.emplace_back(dir);
|
||||
|
||||
string full_dir_path = root_dir + '/' + join(path_directories, "/");
|
||||
string relative_dirs = join(path_directories, "/");
|
||||
string full_dir_path = root_dir + '/' + relative_dirs;
|
||||
patch_index_log.info("Listing directory %s", full_dir_path.c_str());
|
||||
|
||||
for (const auto& item : list_directory(full_dir_path)) {
|
||||
@@ -45,7 +47,8 @@ PatchFileIndex::PatchFileIndex(const string& root_dir)
|
||||
continue;
|
||||
}
|
||||
|
||||
string full_item_path = full_dir_path + '/' + item;
|
||||
string relative_item_path = relative_dirs + '/' + item;
|
||||
string full_item_path = root_dir + '/' + relative_item_path;
|
||||
if (isdir(full_item_path)) {
|
||||
collect_dir(item);
|
||||
} else if (isfile(full_item_path)) {
|
||||
@@ -53,9 +56,10 @@ PatchFileIndex::PatchFileIndex(const string& root_dir)
|
||||
f->path_directories = path_directories;
|
||||
f->name = item;
|
||||
f->load_data(root_dir);
|
||||
this->files.emplace_back(f);
|
||||
this->files_by_patch_order.emplace_back(f);
|
||||
this->files_by_name.emplace(relative_item_path, f);
|
||||
patch_index_log.info("Added file %s (%zu bytes; %zu chunks; %08" PRIX32 ")",
|
||||
full_item_path.c_str(), f->size, f->chunks.size(), f->crc32);
|
||||
full_item_path.c_str(), f->data->size(), f->chunk_crcs.size(), f->crc32);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,3 +68,13 @@ PatchFileIndex::PatchFileIndex(const string& root_dir)
|
||||
|
||||
collect_dir(".");
|
||||
}
|
||||
|
||||
const vector<shared_ptr<const PatchFileIndex::File>>&
|
||||
PatchFileIndex::all_files() const {
|
||||
return this->files_by_patch_order;
|
||||
}
|
||||
|
||||
shared_ptr<const PatchFileIndex::File> PatchFileIndex::get(
|
||||
const string& filename) const {
|
||||
return this->files_by_name.at(filename);
|
||||
}
|
||||
|
||||
+10
-9
@@ -14,21 +14,22 @@ struct PatchFileIndex {
|
||||
explicit PatchFileIndex(const std::string& root_dir);
|
||||
|
||||
struct File {
|
||||
struct Chunk {
|
||||
std::string data;
|
||||
uint32_t crc32;
|
||||
};
|
||||
std::vector<std::string> path_directories;
|
||||
std::string name;
|
||||
std::vector<Chunk> chunks;
|
||||
size_t size;
|
||||
std::shared_ptr<const std::string> data;
|
||||
std::vector<uint32_t> chunk_crcs;
|
||||
uint32_t crc32;
|
||||
|
||||
File() : size(0), crc32(0) { }
|
||||
File();
|
||||
void load_data(const std::string& root_dir);
|
||||
};
|
||||
|
||||
std::vector<std::shared_ptr<File>> files;
|
||||
const std::vector<std::shared_ptr<const File>>& all_files() const;
|
||||
std::shared_ptr<const File> get(const std::string& filename) const;
|
||||
|
||||
private:
|
||||
std::vector<std::shared_ptr<const File>> files_by_patch_order;
|
||||
std::unordered_map<std::string, std::shared_ptr<const File>> files_by_name;
|
||||
std::string root_dir;
|
||||
};
|
||||
|
||||
@@ -43,6 +44,6 @@ struct PatchFileChecksumRequest {
|
||||
inline bool needs_update() const {
|
||||
return !this->response_received ||
|
||||
(this->crc32 != this->file->crc32) ||
|
||||
(this->size != this->file->size);
|
||||
(this->size != this->file->data->size());
|
||||
}
|
||||
};
|
||||
|
||||
+20
-6
@@ -7,14 +7,28 @@ using namespace std;
|
||||
|
||||
|
||||
|
||||
RareItemSet::RareItemSet(const char* filename, uint8_t episode,
|
||||
uint8_t difficulty, uint8_t secid) {
|
||||
scoped_fd fd(filename, O_RDONLY);
|
||||
size_t offset = (episode * 0x6400) + (difficulty * 0x1900) + (secid * 0x0280);
|
||||
preadx(fd, this, sizeof(*this), offset);
|
||||
RareItemSet::RareItemSet(shared_ptr<const string> data) : data(data) {
|
||||
if (this->data->size() != sizeof(Table) * 10 * 4 * 3) {
|
||||
throw runtime_error("data file size is incorrect");
|
||||
}
|
||||
this->tables = reinterpret_cast<const Table*>(this->data->data());
|
||||
}
|
||||
|
||||
bool sample_rare_item(mt19937& random, uint8_t pc) {
|
||||
const RareItemSet::Table& RareItemSet::get_table(
|
||||
uint8_t episode, uint8_t difficulty, uint8_t secid) const {
|
||||
if (episode > 2) {
|
||||
throw logic_error("incorrect episode number");
|
||||
}
|
||||
if (difficulty > 3) {
|
||||
throw logic_error("incorrect difficulty");
|
||||
}
|
||||
if (secid > 10) {
|
||||
throw logic_error("incorrect section id");
|
||||
}
|
||||
return this->tables[(episode * 10 * 4) + (difficulty * 10) + secid];
|
||||
}
|
||||
|
||||
bool RareItemSet::sample(mt19937& random, uint8_t pc) {
|
||||
int8_t shift = ((pc >> 3) & 0x1F) - 4;
|
||||
if (shift < 0) {
|
||||
shift = 0;
|
||||
|
||||
+25
-18
@@ -6,24 +6,31 @@
|
||||
|
||||
|
||||
|
||||
struct RareItemDrop {
|
||||
uint8_t probability;
|
||||
uint8_t item_code[3];
|
||||
} __attribute__((packed));
|
||||
class RareItemSet {
|
||||
public:
|
||||
struct Table {
|
||||
// TODO: It looks like this structure can actually vary. We see the offsets
|
||||
// 0194 and 01B2 in the unused section, along with the value 1E (number of
|
||||
// box rares). In PSOGC, these all appear to be the same size/format, but
|
||||
// that's probably not strictly required to be the case.
|
||||
// 0x280 in size; describes one difficulty, section ID, and episode
|
||||
struct Drop {
|
||||
uint8_t probability;
|
||||
uint8_t item_code[3];
|
||||
} __attribute__((packed));
|
||||
Drop monster_rares[0x65]; // 0000 - 0194 in file
|
||||
uint8_t box_areas[0x1E]; // 0194 - 01B2 in file
|
||||
Drop box_rares[0x1E]; // 01B2 - 022A in file
|
||||
uint8_t unused[0x56];
|
||||
} __attribute__((packed));
|
||||
|
||||
struct RareItemSet {
|
||||
// TODO: It looks like this structure can actually vary. We see the offsets
|
||||
// 0194 and 01B2 in the unused section, along with the value 1E (number of box
|
||||
// rares). In PSOGC, these all appear to be the same size/format, but that's
|
||||
// probably not strictly required to be the case.
|
||||
// 0x280 in size; describes one difficulty, section ID, and episode
|
||||
RareItemDrop rares[0x65]; // 0000 - 0194 in file
|
||||
uint8_t box_areas[0x1E]; // 0194 - 01B2 in file
|
||||
RareItemDrop box_rares[0x1E]; // 01B2 - 022A in file
|
||||
uint8_t unused[0x56];
|
||||
RareItemSet(std::shared_ptr<const std::string> data);
|
||||
|
||||
RareItemSet(const char* filename, uint8_t episode, uint8_t difficulty,
|
||||
uint8_t secid);
|
||||
} __attribute__((packed));
|
||||
const Table& get_table(uint8_t episode, uint8_t difficulty, uint8_t secid) const;
|
||||
|
||||
bool sample_rare_item(std::mt19937& rand, uint8_t pc);
|
||||
static bool sample(std::mt19937& rand, uint8_t probability);
|
||||
|
||||
private:
|
||||
std::shared_ptr<const std::string> data;
|
||||
const Table* tables;
|
||||
};
|
||||
|
||||
+54
-46
@@ -2185,62 +2185,66 @@ static shared_ptr<Lobby> create_game_generic(shared_ptr<ServerState> s,
|
||||
game->min_level = min_level;
|
||||
game->max_level = 0xFFFFFFFF;
|
||||
|
||||
if (game->version == GameVersion::BB) {
|
||||
// TODO: Cache these somewhere so we don't read the file every time
|
||||
game->rare_item_set.reset(new RareItemSet("system/blueburst/ItemRT.rel",
|
||||
game->episode - 1, game->difficulty, game->section_id));
|
||||
bool is_solo = (game->flags & Lobby::Flag::SOLO_MODE);
|
||||
|
||||
// Generate the map variations
|
||||
if (is_ep3) {
|
||||
game->variations.clear(0);
|
||||
} else {
|
||||
generate_variations(game->variations, game->random, game->episode, is_solo);
|
||||
}
|
||||
|
||||
if (game->version == GameVersion::BB) {
|
||||
for (size_t x = 0; x < 4; x++) {
|
||||
game->next_item_id[x] = (0x00200000 * x) + 0x00010000;
|
||||
}
|
||||
game->next_game_item_id = 0x00810000;
|
||||
|
||||
bool is_solo = (game->flags & Lobby::Flag::SOLO_MODE);
|
||||
auto bp_subtable = s->battle_params->get_subtable(
|
||||
is_solo, game->episode - 1, game->difficulty);
|
||||
for (size_t area = 0; area < 0x10; area++) {
|
||||
auto filenames = map_filenames_for_variation(
|
||||
game->episode,
|
||||
is_solo,
|
||||
area,
|
||||
game->variations[area * 2],
|
||||
game->variations[area * 2 + 1]);
|
||||
|
||||
generate_variations(game->variations, game->random, game->episode, is_solo);
|
||||
|
||||
for (size_t x = 0; x < 0x10; x++) {
|
||||
try {
|
||||
auto file = map_data_for_variation(
|
||||
game->episode,
|
||||
is_solo,
|
||||
x,
|
||||
game->variations[x * 2 + 0],
|
||||
game->variations[x * 2 + 1]);
|
||||
auto area_enemies = parse_map(
|
||||
game->episode,
|
||||
game->difficulty,
|
||||
bp_subtable,
|
||||
file->data.data(),
|
||||
file->data.size(),
|
||||
false);
|
||||
game->enemies.insert(
|
||||
game->enemies.end(),
|
||||
area_enemies.begin(),
|
||||
area_enemies.end());
|
||||
c->log.info("Loaded map for area %zu (%zu entries)", x, area_enemies.size());
|
||||
for (size_t z = 0; z < area_enemies.size(); z++) {
|
||||
string e_str = area_enemies[z].str();
|
||||
static_game_data_log.info("(Entry %zu) %s", z, e_str.c_str());
|
||||
if (filenames.empty()) {
|
||||
c->log.info("[Map/%zu] No file to load", area);
|
||||
continue;
|
||||
}
|
||||
bool any_map_loaded = false;
|
||||
for (const string& filename : filenames) {
|
||||
try {
|
||||
auto map_data = s->load_bb_file(filename, "", "map/" + filename);
|
||||
std::vector<PSOEnemy> area_enemies = parse_map(
|
||||
s->battle_params,
|
||||
is_solo,
|
||||
game->episode,
|
||||
game->difficulty,
|
||||
map_data,
|
||||
false);
|
||||
game->enemies.insert(
|
||||
game->enemies.end(),
|
||||
area_enemies.begin(),
|
||||
area_enemies.end());
|
||||
c->log.info("[Map/%zu] Loaded %s (%zu entries)",
|
||||
area, filename.c_str(), area_enemies.size());
|
||||
for (size_t z = 0; z < area_enemies.size(); z++) {
|
||||
string e_str = area_enemies[z].str();
|
||||
static_game_data_log.info("(Entry %zX) %s", z, e_str.c_str());
|
||||
}
|
||||
any_map_loaded = true;
|
||||
break;
|
||||
} catch (const exception& e) {
|
||||
c->log.info("[Map/%zu] Failed to load %s: %s", area, filename.c_str(), e.what());
|
||||
}
|
||||
} catch (const exception& e) {
|
||||
c->log.warning("Failed to load map for area %zu: %s", x, e.what());
|
||||
}
|
||||
if (!any_map_loaded) {
|
||||
throw runtime_error(string_printf("no maps loaded for area %zu", area));
|
||||
}
|
||||
}
|
||||
|
||||
if (game->enemies.empty()) {
|
||||
throw runtime_error("failed to load any map data");
|
||||
}
|
||||
c->log.info("Loaded maps contain %zu entries overall", game->enemies.size());
|
||||
|
||||
} else if (is_ep3) {
|
||||
game->variations.clear(0);
|
||||
|
||||
} else {
|
||||
// In non-BB non-Ep3 games, just set the variations (we don't track enemies)
|
||||
generate_variations(game->variations, game->random, game->episode, false);
|
||||
}
|
||||
|
||||
s->change_client_lobby(c, game);
|
||||
@@ -2547,7 +2551,7 @@ static void on_login_patch(shared_ptr<ServerState> s, shared_ptr<Client> c,
|
||||
send_command(c, 0x0B, 0x00); // Start patch session; go to root directory
|
||||
|
||||
vector<string> path_directories;
|
||||
for (const auto& file : index->files) {
|
||||
for (const auto& file : index->all_files()) {
|
||||
change_to_directory_patch(c, path_directories, file->path_directories);
|
||||
|
||||
S_FileChecksumRequest_Patch_0C req = {
|
||||
@@ -2590,8 +2594,12 @@ static void on_checksums_done_patch(shared_ptr<ServerState>,
|
||||
throw runtime_error("client did not respond to checksum request");
|
||||
}
|
||||
if (req.needs_update()) {
|
||||
start_cmd.total_bytes += req.file->size;
|
||||
c->log.info("File %s needs update (CRC: %08" PRIX32 "/%08" PRIX32 ", size: %zu/%" PRIu32 ")",
|
||||
req.file->name.c_str(), req.file->crc32, req.crc32, req.file->data->size(), req.size);
|
||||
start_cmd.total_bytes += req.file->data->size();
|
||||
start_cmd.num_files++;
|
||||
} else {
|
||||
c->log.info("File %s is up to date", req.file->name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+20
-19
@@ -684,6 +684,7 @@ static void on_subcommand_sort_inventory_bb(shared_ptr<ServerState>,
|
||||
// EXP/Drop Item commands
|
||||
|
||||
static bool drop_item(
|
||||
std::shared_ptr<ServerState> s,
|
||||
std::shared_ptr<Lobby> l,
|
||||
int64_t enemy_id,
|
||||
uint8_t area,
|
||||
@@ -704,35 +705,35 @@ static bool drop_item(
|
||||
throw runtime_error("received box drop subcommand without item creator present");
|
||||
}
|
||||
|
||||
const RareItemDrop* rare_drop = nullptr;
|
||||
if (l->rare_item_set) {
|
||||
const RareItemSet::Table::Drop* drop = nullptr;
|
||||
if (s->rare_item_set) {
|
||||
const auto& table = s->rare_item_set->get_table(
|
||||
l->episode - 1, l->difficulty, l->section_id);
|
||||
if (enemy_id < 0) {
|
||||
for (size_t z = 0; z < 30; z++) {
|
||||
if (l->rare_item_set->box_areas[z] != area) {
|
||||
if (table.box_areas[z] != area) {
|
||||
continue;
|
||||
}
|
||||
if (sample_rare_item(
|
||||
*l->random, l->rare_item_set->box_rares[z].probability)) {
|
||||
rare_drop = &l->rare_item_set->box_rares[z];
|
||||
if (RareItemSet::sample(*l->random, table.box_rares[z].probability)) {
|
||||
drop = &table.box_rares[z];
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if ((enemy_id <= 0x65) &&
|
||||
sample_rare_item(
|
||||
*l->random, l->rare_item_set->rares[enemy_id].probability)) {
|
||||
rare_drop = &l->rare_item_set->rares[enemy_id];
|
||||
RareItemSet::sample(*l->random, table.monster_rares[enemy_id].probability)) {
|
||||
drop = &table.monster_rares[enemy_id];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rare_drop) {
|
||||
item.data.data1[0] = rare_drop->item_code[0];
|
||||
item.data.data1[1] = rare_drop->item_code[1];
|
||||
item.data.data1[2] = rare_drop->item_code[2];
|
||||
// TODO: Add random percentages
|
||||
if (drop) {
|
||||
item.data.data1[0] = drop->item_code[0];
|
||||
item.data.data1[1] = drop->item_code[1];
|
||||
item.data.data1[2] = drop->item_code[2];
|
||||
// TODO: Add random percentages / modifiers
|
||||
if (item.data.data1d[0] == 0) {
|
||||
item.data.data1[4] |= 0x80; // make it unidentified if it's a weapon
|
||||
item.data.data1[4] |= 0x80; // Make it unidentified if it's a weapon
|
||||
}
|
||||
} else {
|
||||
try {
|
||||
@@ -759,7 +760,7 @@ static bool drop_item(
|
||||
return true;
|
||||
}
|
||||
|
||||
static void on_subcommand_enemy_drop_item_request(shared_ptr<ServerState>,
|
||||
static void on_subcommand_enemy_drop_item_request(shared_ptr<ServerState> s,
|
||||
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
||||
const string& data) {
|
||||
if (!l->is_game()) {
|
||||
@@ -769,12 +770,12 @@ static void on_subcommand_enemy_drop_item_request(shared_ptr<ServerState>,
|
||||
const auto* cmd = check_size_sc<G_EnemyDropItemRequest_DC_6x60>(data,
|
||||
sizeof(G_EnemyDropItemRequest_DC_6x60),
|
||||
sizeof(G_EnemyDropItemRequest_PC_V3_BB_6x60));
|
||||
if (!drop_item(l, cmd->enemy_id, cmd->area, cmd->x, cmd->z, cmd->request_id)) {
|
||||
if (!drop_item(s, l, cmd->enemy_id, cmd->area, cmd->x, cmd->z, cmd->request_id)) {
|
||||
forward_subcommand(l, c, command, flag, data);
|
||||
}
|
||||
}
|
||||
|
||||
static void on_subcommand_box_drop_item_request(shared_ptr<ServerState>,
|
||||
static void on_subcommand_box_drop_item_request(shared_ptr<ServerState> s,
|
||||
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
||||
const string& data) {
|
||||
if (!l->is_game()) {
|
||||
@@ -782,7 +783,7 @@ static void on_subcommand_box_drop_item_request(shared_ptr<ServerState>,
|
||||
}
|
||||
|
||||
const auto* cmd = check_size_sc<G_BoxItemDropRequest_6xA2>(data);
|
||||
if (!drop_item(l, -1, cmd->area, cmd->x, cmd->z, cmd->request_id)) {
|
||||
if (!drop_item(s, l, -1, cmd->area, cmd->x, cmd->z, cmd->request_id)) {
|
||||
forward_subcommand(l, c, command, flag, data);
|
||||
}
|
||||
}
|
||||
|
||||
+8
-6
@@ -466,20 +466,22 @@ void send_enter_directory_patch(shared_ptr<Client> c, const string& dir) {
|
||||
}
|
||||
|
||||
void send_patch_file(shared_ptr<Client> c, shared_ptr<const PatchFileIndex::File> f) {
|
||||
S_OpenFile_Patch_06 open_cmd = {0, f->size, f->name};
|
||||
S_OpenFile_Patch_06 open_cmd = {0, f->data->size(), f->name};
|
||||
send_command_t(c, 0x06, 0x00, open_cmd);
|
||||
|
||||
for (size_t x = 0; x < f->chunks.size(); x++) {
|
||||
const auto& chunk = f->chunks[x];
|
||||
|
||||
for (size_t x = 0; x < f->chunk_crcs.size(); x++) {
|
||||
// TODO: The use of StringWriter here is... unfortunate. Write a version of
|
||||
// Channel::send that takes iovecs or something to avoid these dumb massive
|
||||
// string copies.
|
||||
StringWriter w;
|
||||
size_t chunk_size = min<uint32_t>(f->data->size() - x * 0x4000, 0x4000);
|
||||
S_WriteFileHeader_Patch_07 write_cmd_header = {
|
||||
x, chunk.crc32, chunk.data.size()};
|
||||
x, f->chunk_crcs[x], chunk_size};
|
||||
w.put(write_cmd_header);
|
||||
w.write(chunk.data);
|
||||
w.write(f->data->data() + x * 0x4000, chunk_size);
|
||||
while (w.size() & 7) {
|
||||
w.put_u8(0);
|
||||
}
|
||||
send_command(c, 0x07, 0x00, w.str());
|
||||
}
|
||||
|
||||
|
||||
+1
-7
@@ -61,7 +61,7 @@ Server commands:\n\
|
||||
exit (or ctrl+d)\n\
|
||||
Shut down the server.\n\
|
||||
reload <item> ...\n\
|
||||
Reload data. <item> can be licenses, battle-params, level-table, or quests.\n\
|
||||
Reload data. <item> can be licenses or quests.\n\
|
||||
Reloading will not affect items that are in use; for example, if a client\'s\n\
|
||||
license is deleted by reloading, they will not be disconnected immediately.\n\
|
||||
add-license <parameters>\n\
|
||||
@@ -162,12 +162,6 @@ Proxy commands (these will only work when exactly one client is connected):\n\
|
||||
if (type == "licenses") {
|
||||
shared_ptr<LicenseManager> lm(new LicenseManager("system/licenses.nsi"));
|
||||
this->state->license_manager = lm;
|
||||
} else if (type == "battle-params") {
|
||||
shared_ptr<BattleParamsIndex> bpt(new BattleParamsIndex("system/blueburst/BattleParamEntry"));
|
||||
this->state->battle_params = bpt;
|
||||
} else if (type == "level-table") {
|
||||
shared_ptr<LevelTable> lt(new LevelTable("system/blueburst/PlyLevelTbl.prs", true));
|
||||
this->state->level_table = lt;
|
||||
} else if (type == "quests") {
|
||||
shared_ptr<QuestIndex> qi(new QuestIndex("system/quests"));
|
||||
this->state->quest_index = qi;
|
||||
|
||||
+63
-1
@@ -5,8 +5,9 @@
|
||||
#include <memory>
|
||||
#include <phosg/Network.hh>
|
||||
|
||||
#include "Loggers.hh"
|
||||
#include "FileContentsCache.hh"
|
||||
#include "IPStackSimulator.hh"
|
||||
#include "Loggers.hh"
|
||||
#include "NetworkAddresses.hh"
|
||||
#include "SendCommands.hh"
|
||||
#include "Text.hh"
|
||||
@@ -423,3 +424,64 @@ void ServerState::create_menus(shared_ptr<const JSONObject> config_json) {
|
||||
this->bb_patch_server_message = decode_sjis(d.at("BBPatchServerMessage")->as_string());
|
||||
} catch (const out_of_range&) { }
|
||||
}
|
||||
|
||||
|
||||
|
||||
shared_ptr<const string> ServerState::load_bb_file(
|
||||
const std::string& patch_index_filename,
|
||||
const std::string& gsl_filename,
|
||||
const std::string& bb_directory_filename) const {
|
||||
|
||||
if (this->bb_patch_file_index) {
|
||||
// First, look in the patch tree's data directory
|
||||
string patch_index_path = "./data/" + patch_index_filename;
|
||||
try {
|
||||
auto ret = this->bb_patch_file_index->get(patch_index_path)->data;
|
||||
static_game_data_log.info("Loaded %s from file in BB patch tree", patch_index_path.c_str());
|
||||
return ret;
|
||||
} catch (const out_of_range&) {
|
||||
static_game_data_log.info("%s missing from BB patch tree", patch_index_path.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
if (this->bb_data_gsl) {
|
||||
// Second, look in the patch tree's data.gsl file
|
||||
const string& effective_gsl_filename = gsl_filename.empty() ? patch_index_filename : gsl_filename;
|
||||
try {
|
||||
// TODO: It's kinda not great that we copy the data here; find a way to
|
||||
// avoid doing this (also in the below case)
|
||||
shared_ptr<string> ret(new string(this->bb_data_gsl->get_copy(effective_gsl_filename)));
|
||||
static_game_data_log.info("Loaded %s from data.gsl in BB patch tree", effective_gsl_filename.c_str());
|
||||
return ret;
|
||||
} catch (const out_of_range&) {
|
||||
static_game_data_log.info("%s missing from data.gsl in BB patch tree", effective_gsl_filename.c_str());
|
||||
}
|
||||
|
||||
// Third, look in data.gsl without the filename extension
|
||||
size_t dot_offset = effective_gsl_filename.rfind('.');
|
||||
if (dot_offset != string::npos) {
|
||||
string no_ext_gsl_filename = effective_gsl_filename.substr(0, dot_offset);
|
||||
try {
|
||||
shared_ptr<string> ret(new string(this->bb_data_gsl->get_copy(no_ext_gsl_filename)));
|
||||
static_game_data_log.info("Loaded %s from data.gsl in BB patch tree", no_ext_gsl_filename.c_str());
|
||||
return ret;
|
||||
} catch (const out_of_range&) {
|
||||
static_game_data_log.info("%s missing from data.gsl in BB patch tree", no_ext_gsl_filename.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Finally, look in system/blueburst
|
||||
const string& effective_bb_directory_filename = bb_directory_filename.empty() ? patch_index_filename : bb_directory_filename;
|
||||
static FileContentsCache cache(60 * 60 * 1000 * 1000); // 1 hour
|
||||
try {
|
||||
auto ret = cache.get_or_load("system/blueburst/" + effective_bb_directory_filename);
|
||||
static_game_data_log.info("Loaded %s", effective_bb_directory_filename.c_str());
|
||||
// TODO: It's also not great that we copy the data here... sigh
|
||||
return shared_ptr<string>(new string(ret.file->data));
|
||||
} catch (const exception& e) {
|
||||
static_game_data_log.info("%s missing from system/blueburst", effective_bb_directory_filename.c_str());
|
||||
static_game_data_log.error("%s not found in any source", patch_index_filename.c_str());
|
||||
throw cannot_open_file(patch_index_filename);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
|
||||
#include "Client.hh"
|
||||
#include "FunctionCompiler.hh"
|
||||
#include "GSLArchive.hh"
|
||||
#include "Items.hh"
|
||||
#include "LevelTable.hh"
|
||||
#include "License.hh"
|
||||
@@ -59,6 +60,8 @@ struct ServerState {
|
||||
std::shared_ptr<const LevelTable> level_table;
|
||||
std::shared_ptr<const BattleParamsIndex> battle_params;
|
||||
std::shared_ptr<const CommonItemData> common_item_data;
|
||||
std::shared_ptr<const GSLArchive> bb_data_gsl;
|
||||
std::shared_ptr<const RareItemSet> rare_item_set;
|
||||
|
||||
std::shared_ptr<LicenseManager> license_manager;
|
||||
|
||||
@@ -128,4 +131,9 @@ struct ServerState {
|
||||
const std::vector<PortConfiguration>& port_configs);
|
||||
|
||||
void create_menus(std::shared_ptr<const JSONObject> config_json);
|
||||
|
||||
std::shared_ptr<const std::string> load_bb_file(
|
||||
const std::string& patch_index_filename,
|
||||
const std::string& gsl_filename = "",
|
||||
const std::string& bb_directory_filename = "") const;
|
||||
};
|
||||
|
||||
@@ -8,210 +8,6 @@ using namespace std;
|
||||
|
||||
|
||||
|
||||
struct AreaMapFileIndex {
|
||||
const char* name_token;
|
||||
std::vector<uint32_t> variation1_values;
|
||||
std::vector<uint32_t> variation2_values;
|
||||
|
||||
AreaMapFileIndex(
|
||||
const char* name_token,
|
||||
std::vector<uint32_t> variation1_values,
|
||||
std::vector<uint32_t> variation2_values)
|
||||
: name_token(name_token),
|
||||
variation1_values(variation1_values),
|
||||
variation2_values(variation2_values) { }
|
||||
};
|
||||
|
||||
// These are indexed as [episode][is_solo][area]
|
||||
// (Note that Lobby::episode is 1-3, so we actually use episode - 1)
|
||||
static const std::vector<std::vector<std::vector<AreaMapFileIndex>>> map_file_info = {
|
||||
{ // Episode 1
|
||||
{ // Non-solo
|
||||
{"city00", {}, {0}},
|
||||
{"forest01", {}, {0, 1, 2, 3, 4}},
|
||||
{"forest02", {}, {0, 1, 2, 3, 4}},
|
||||
{"cave01", {0, 1, 2}, {0, 1}},
|
||||
{"cave02", {0, 1, 2}, {0, 1}},
|
||||
{"cave03", {0, 1, 2}, {0, 1}},
|
||||
{"machine01", {0, 1, 2}, {0, 1}},
|
||||
{"machine02", {0, 1, 2}, {0, 1}},
|
||||
{"ancient01", {0, 1, 2}, {0, 1}},
|
||||
{"ancient02", {0, 1, 2}, {0, 1}},
|
||||
{"ancient03", {0, 1, 2}, {0, 1}},
|
||||
{"boss01", {}, {}},
|
||||
{"boss02", {}, {}},
|
||||
{"boss03", {}, {}},
|
||||
{"boss04", {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
},
|
||||
{ // Solo
|
||||
{"city00", {}, {0}},
|
||||
{"forest01", {}, {0, 2, 4}},
|
||||
{"forest02", {}, {0, 3, 4}},
|
||||
{"cave01", {0, 1, 2}, {0}},
|
||||
{"cave02", {0, 1, 2}, {0}},
|
||||
{"cave03", {0, 1, 2}, {0}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
},
|
||||
},
|
||||
{ // Episode 2
|
||||
{ // Non-solo
|
||||
{"labo00", {}, {0}},
|
||||
{"ruins01", {0, 1}, {0}},
|
||||
{"ruins02", {0, 1}, {0}},
|
||||
{"space01", {0, 1}, {0}},
|
||||
{"space02", {0, 1}, {0}},
|
||||
{"jungle01", {}, {0, 1, 2}},
|
||||
{"jungle02", {}, {0, 1, 2}},
|
||||
{"jungle03", {}, {0, 1, 2}},
|
||||
{"jungle04", {0, 1}, {0, 1}},
|
||||
{"jungle05", {}, {0, 1, 2}},
|
||||
{"seabed01", {0, 1}, {0, 1}},
|
||||
{"seabed02", {0, 1}, {0, 1}},
|
||||
{"boss05", {}, {}},
|
||||
{"boss06", {}, {}},
|
||||
{"boss07", {}, {}},
|
||||
{"boss08", {}, {}},
|
||||
},
|
||||
{ // Solo
|
||||
{"labo00", {}, {0}},
|
||||
{"ruins01", {0, 1}, {0}},
|
||||
{"ruins02", {0, 1}, {0}},
|
||||
{"space01", {0, 1}, {0}},
|
||||
{"space02", {0, 1}, {0}},
|
||||
{"jungle01", {}, {0, 1, 2}},
|
||||
{"jungle02", {}, {0, 1, 2}},
|
||||
{"jungle03", {}, {0, 1, 2}},
|
||||
{"jungle04", {0, 1}, {0, 1}},
|
||||
{"jungle05", {}, {0, 1, 2}},
|
||||
{"seabed01", {0, 1}, {0}},
|
||||
{"seabed02", {0, 1}, {0}},
|
||||
{"boss05", {}, {}},
|
||||
{"boss06", {}, {}},
|
||||
{"boss07", {}, {}},
|
||||
{"boss08", {}, {}},
|
||||
},
|
||||
},
|
||||
{ // Episode 4
|
||||
{ // Non-solo
|
||||
{"city02", {0}, {0}},
|
||||
{"wilds01", {0}, {0, 1, 2}},
|
||||
{"wilds01", {1}, {0, 1, 2}},
|
||||
{"wilds01", {2}, {0, 1, 2}},
|
||||
{"wilds01", {3}, {0, 1, 2}},
|
||||
{"crater01", {0}, {0, 1, 2}},
|
||||
{"desert01", {0, 1, 2}, {0}},
|
||||
{"desert02", {0}, {0, 1, 2}},
|
||||
{"desert03", {0, 1, 2}, {0}},
|
||||
{"boss09", {0}, {0}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
},
|
||||
{ // Solo
|
||||
{"city02", {0}, {0}},
|
||||
{"wilds01", {0}, {0, 1, 2}},
|
||||
{"wilds01", {1}, {0, 1, 2}},
|
||||
{"wilds01", {2}, {0, 1, 2}},
|
||||
{"wilds01", {3}, {0, 1, 2}},
|
||||
{"crater01", {0}, {0, 1, 2}},
|
||||
{"desert01", {0, 1, 2}, {0}},
|
||||
{"desert02", {0}, {0, 1, 2}},
|
||||
{"desert03", {0, 1, 2}, {0}},
|
||||
{"boss09", {0}, {0}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
void generate_variations(
|
||||
parray<le_uint32_t, 0x20>& variations,
|
||||
std::shared_ptr<std::mt19937> random,
|
||||
uint8_t episode,
|
||||
bool is_solo) {
|
||||
const auto& ep_index = map_file_info.at(episode - 1);
|
||||
for (size_t z = 0; z < 0x10; z++) {
|
||||
const AreaMapFileIndex* a = nullptr;
|
||||
if (is_solo) {
|
||||
a = &ep_index.at(true).at(z);
|
||||
}
|
||||
if (!a || !a->name_token) {
|
||||
a = &ep_index.at(false).at(z);
|
||||
}
|
||||
if (!a->name_token) {
|
||||
variations[z * 2 + 0] = 0;
|
||||
variations[z * 2 + 1] = 0;
|
||||
} else {
|
||||
variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 :
|
||||
((*random)() % a->variation1_values.size());
|
||||
variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 :
|
||||
((*random)() % a->variation2_values.size());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<const FileContentsCache::File> map_data_for_variation(
|
||||
uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2) {
|
||||
static FileContentsCache cache(300 * 1000 * 1000);
|
||||
|
||||
// Map filenames are like map_<name_token>[_VV][_VV][_off]<e|o>[_s].dat
|
||||
// name_token comes from AreaMapFileIndex
|
||||
// _VV are the values from the variation<1|2>_values vector (in contrast to
|
||||
// the values sent in the 64 command, which are INDEXES INTO THAT VECTOR)
|
||||
// _off or _s are used for solo mode (try both - city uses _s whereas levels
|
||||
// use _off apparently)
|
||||
// e|o specifies what kind of data: e = enemies, o = objects
|
||||
const auto& ep_index = map_file_info.at(episode - 1);
|
||||
const AreaMapFileIndex* a = nullptr;
|
||||
if (is_solo) {
|
||||
a = &ep_index.at(true).at(area);
|
||||
}
|
||||
if (!a || !a->name_token) {
|
||||
a = &ep_index.at(false).at(area);
|
||||
}
|
||||
if (!a->name_token) {
|
||||
throw out_of_range("no map data for area");
|
||||
}
|
||||
|
||||
string filename = "system/blueburst/map/map_";
|
||||
filename += a->name_token;
|
||||
if (!a->variation1_values.empty()) {
|
||||
filename += string_printf("_%02" PRIX32, a->variation1_values.at(var1));
|
||||
}
|
||||
if (!a->variation2_values.empty()) {
|
||||
filename += string_printf("_%02" PRIX32, a->variation2_values.at(var2));
|
||||
}
|
||||
if (is_solo) {
|
||||
// Try both _offe.dat and e_s.dat suffixes
|
||||
try {
|
||||
return cache.get_or_load(filename + "_offe.dat").file;
|
||||
} catch (const cannot_open_file&) {
|
||||
return cache.get_or_load(filename + "e_s.dat").file;
|
||||
}
|
||||
} else {
|
||||
return cache.get_or_load(filename + "e.dat").file;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
const vector<string> section_id_to_name({
|
||||
"Viridia", "Greennill", "Skyly", "Bluefull", "Purplenum", "Pinkal", "Redria",
|
||||
"Oran", "Yellowboze", "Whitill"});
|
||||
|
||||
@@ -3,22 +3,12 @@
|
||||
#include <stdint.h>
|
||||
|
||||
#include <unordered_map>
|
||||
#include <random>
|
||||
|
||||
#include "FileContentsCache.hh"
|
||||
#include "Player.hh"
|
||||
|
||||
|
||||
|
||||
void generate_variations(
|
||||
parray<le_uint32_t, 0x20>& variations,
|
||||
std::shared_ptr<std::mt19937> random,
|
||||
uint8_t episode,
|
||||
bool is_solo);
|
||||
std::shared_ptr<const FileContentsCache::File> map_data_for_variation(
|
||||
uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2);
|
||||
void load_map_files();
|
||||
|
||||
size_t stack_size_for_item(uint8_t data0, uint8_t data1);
|
||||
size_t stack_size_for_item(const ItemData& item);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user