load quest enemies when starting BB quest
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@@ -45,6 +45,13 @@ struct QuestCategoryIndex {
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class Quest {
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public:
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struct DATSectionHeader {
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le_uint32_t type; // 1 = objects, 2 = enemies. There are other types too
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le_uint32_t section_size; // Includes this header
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le_uint32_t area;
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le_uint32_t data_size;
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} __attribute__((packed));
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enum class FileFormat {
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BIN_DAT = 0,
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BIN_DAT_UNCOMPRESSED,
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