preserve original disp if client is v1 or v2

This commit is contained in:
Martin Michelsen
2023-11-26 22:37:26 -08:00
parent ea83935dc4
commit 9b6a023d38
4 changed files with 17 additions and 4 deletions
+3
View File
@@ -39,6 +39,9 @@ public:
std::array<uint32_t, 30> blocked_senders;
// This is only used if the client is v1 or v2
std::unique_ptr<PlayerDispDataDCPCV3> last_reported_disp_v1_v2;
// Null unless the client is within the trade sequence (D0-D4 or EE commands)
std::unique_ptr<PendingItemTrade> pending_item_trade;
std::unique_ptr<PendingCardTrade> pending_card_trade;