preserve original disp if client is v1 or v2
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@@ -39,6 +39,9 @@ public:
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std::array<uint32_t, 30> blocked_senders;
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// This is only used if the client is v1 or v2
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std::unique_ptr<PlayerDispDataDCPCV3> last_reported_disp_v1_v2;
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// Null unless the client is within the trade sequence (D0-D4 or EE commands)
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std::unique_ptr<PendingItemTrade> pending_item_trade;
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std::unique_ptr<PendingCardTrade> pending_card_trade;
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