implement BB EXP requests properly
This commit is contained in:
@@ -4199,8 +4199,8 @@ struct G_AttackFinished_6x46 {
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le_uint16_t unknown_a1 = 0;
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le_uint16_t unknown_a2 = 0;
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} __packed__;
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// The client mauy send a shorter command if not all of these are used.
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parray<TargetEntry, 11> targets;
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// The client may send a shorter command if not all of these are used.
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parray<TargetEntry, 10> targets;
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} __packed__;
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// 6x47: Cast technique
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@@ -5574,13 +5574,13 @@ struct G_ChargeAttack_BB_6xC7 {
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le_uint32_t meseta_amount = 0;
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} __packed__;
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// 6xC8: Enemy killed (BB; handled by the server)
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// 6xC8: Enemy EXP request (BB; handled by the server)
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struct G_EnemyKilled_BB_6xC8 {
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struct G_EnemyEXPRequest_BB_6xC8 {
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G_EnemyIDHeader header;
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le_uint16_t enemy_index = 0;
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le_uint16_t killer_client_id = 0;
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uint8_t unknown_a1 = 0;
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le_uint16_t requesting_client_id = 0;
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uint8_t is_killer = 0;
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parray<uint8_t, 3> unused;
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} __packed__;
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+2
-2
@@ -71,13 +71,13 @@ Map::Enemy::Enemy(size_t source_index, uint8_t floor, EnemyType type)
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: source_index(source_index),
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type(type),
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floor(floor),
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flags(0),
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state_flags(0),
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last_hit_by_client_id(0) {
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}
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string Map::Enemy::str() const {
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return string_printf("[Map::Enemy source %zX %s flags=%02hhX last_hit_by_client_id=%hu]",
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this->source_index, name_for_enum(this->type), this->flags, this->last_hit_by_client_id);
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this->source_index, name_for_enum(this->type), this->state_flags, this->last_hit_by_client_id);
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}
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string Map::Object::str(shared_ptr<const ItemNameIndex> name_index) const {
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+6
-7
@@ -216,17 +216,16 @@ struct Map {
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struct Enemy {
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enum Flag {
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HIT_BY_PLAYER0 = 0x01,
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HIT_BY_PLAYER1 = 0x02,
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HIT_BY_PLAYER2 = 0x04,
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HIT_BY_PLAYER3 = 0x08,
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DEFEATED = 0x10,
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ITEM_DROPPED = 0x20,
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EXP_REQUESTED_BY_PLAYER0 = 0x01,
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EXP_REQUESTED_BY_PLAYER1 = 0x02,
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EXP_REQUESTED_BY_PLAYER2 = 0x04,
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EXP_REQUESTED_BY_PLAYER3 = 0x08,
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ITEM_DROPPED = 0x10,
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};
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size_t source_index;
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EnemyType type;
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uint8_t floor;
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uint8_t flags;
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uint8_t state_flags;
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uint8_t last_hit_by_client_id;
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Enemy(size_t source_index, uint8_t floor, EnemyType type);
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+27
-37
@@ -1815,10 +1815,6 @@ static void on_enemy_hit(shared_ptr<Client> c, uint8_t command, uint8_t, const v
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}
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auto& enemy = l->map->enemies[cmd.enemy_index];
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if (enemy.flags & Map::Enemy::Flag::DEFEATED) {
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return;
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}
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enemy.flags |= (Map::Enemy::Flag::HIT_BY_PLAYER0 << c->lobby_client_id);
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enemy.last_hit_by_client_id = c->lobby_client_id;
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}
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@@ -1945,7 +1941,7 @@ static void on_steal_exp_bb(shared_ptr<Client> c, uint8_t, uint8_t, const void*
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add_player_exp(c, stolen_exp);
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}
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static void on_enemy_killed_bb(shared_ptr<Client> c, uint8_t, uint8_t, const void* data, size_t size) {
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static void on_enemy_exp_request_bb(shared_ptr<Client> c, uint8_t, uint8_t, const void* data, size_t size) {
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auto s = c->require_server_state();
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auto l = c->require_lobby();
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@@ -1953,7 +1949,7 @@ static void on_enemy_killed_bb(shared_ptr<Client> c, uint8_t, uint8_t, const voi
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throw runtime_error("BB-only command sent in non-BB game");
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}
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const auto& cmd = check_size_t<G_EnemyKilled_BB_6xC8>(data, size);
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const auto& cmd = check_size_t<G_EnemyEXPRequest_BB_6xC8>(data, size);
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if (!l->is_game()) {
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throw runtime_error("client should not kill enemies outside of games");
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@@ -1965,16 +1961,19 @@ static void on_enemy_killed_bb(shared_ptr<Client> c, uint8_t, uint8_t, const voi
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send_text_message(c, "$C6Missing enemy killed");
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return;
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}
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if (c->lobby_client_id > 3) {
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throw runtime_error("client ID is too large");
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}
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auto& e = l->map->enemies[cmd.enemy_index];
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string e_str = e.str();
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c->log.info("Enemy killed: E-%hX => %s", cmd.enemy_index.load(), e_str.c_str());
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if (e.flags & Map::Enemy::Flag::DEFEATED) {
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if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
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send_text_message_printf(c, "$C5E-%hX __DEFEATED__", cmd.enemy_index.load());
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}
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return;
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c->log.info("EXP requested for E-%hX => %s", cmd.enemy_index.load(), e_str.c_str());
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uint8_t state_flag = Map::Enemy::Flag::EXP_REQUESTED_BY_PLAYER0 << c->lobby_client_id;
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if (e.state_flags & state_flag) {
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throw runtime_error("duplicate EXP request");
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}
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e.state_flags |= state_flag;
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double experience = 0.0;
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try {
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@@ -1989,44 +1988,35 @@ static void on_enemy_killed_bb(shared_ptr<Client> c, uint8_t, uint8_t, const voi
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}
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}
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e.flags |= Map::Enemy::Flag::DEFEATED;
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if (experience != 0.0) {
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for (size_t x = 0; x < l->max_clients; x++) {
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auto lc = l->clients[x];
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if (!lc) {
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continue;
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if (c->floor != e.floor) {
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if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
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send_text_message_printf(c, "$C5E-%hX %s\n$C4FLOOR Y:%02" PRIX32 " E:%02hhX",
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cmd.enemy_index.load(), name_for_enum(e.type), c->floor, e.floor);
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}
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if (!((e.flags >> x) & 1)) {
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if (lc->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
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send_text_message_printf(lc, "$C5E-%hX %s\n$C4NOHIT", cmd.enemy_index.load(), name_for_enum(e.type));
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}
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continue; // Player did not hit this enemy
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}
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if (lc->floor != e.floor) {
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if (lc->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
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send_text_message_printf(lc, "$C5E-%hX %s\n$C4FLOOR Y:%02" PRIX32 " E:%02hhX",
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cmd.enemy_index.load(), name_for_enum(e.type), lc->floor, e.floor);
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}
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continue;
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}
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} else {
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// In PSOBB, Sega decided to add a 30% EXP boost for Episode 2. They could
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// have done something reasonable, like edit the BattleParamEntry files so
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// the monsters would all give more EXP, but they did something far lazier
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// instead: they just stuck an if statement in the client's EXP request
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// function. We, unfortunately, have to do the same here.
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bool is_killer = (e.last_hit_by_client_id == lc->lobby_client_id);
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bool is_killer = (e.last_hit_by_client_id == c->lobby_client_id);
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bool is_ep2 = (l->episode == Episode::EP2);
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uint32_t player_exp = experience *
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(is_killer ? 1.0 : 0.8) *
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l->base_exp_multiplier *
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l->challenge_exp_multiplier *
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(is_ep2 ? 1.3 : 1.0);
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if (lc->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
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send_text_message_printf(lc, "$C5+%" PRIu32 " E-%hX %s", player_exp, cmd.enemy_index.load(), name_for_enum(e.type));
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if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
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send_text_message_printf(
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c, "$C5+%" PRIu32 " E-%hX %s%s",
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player_exp,
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cmd.enemy_index.load(),
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(!cmd.is_killer == !is_killer) ? "" : "$C6!K$C5 ",
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name_for_enum(e.type));
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}
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if (lc->game_data.character()->disp.stats.level < 199) {
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add_player_exp(lc, player_exp);
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if (c->game_data.character()->disp.stats.level < 199) {
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add_player_exp(c, player_exp);
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}
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}
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}
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@@ -2963,7 +2953,7 @@ subcommand_handler_t subcommand_handlers[0x100] = {
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/* 6xC5 */ on_medical_center_bb,
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/* 6xC6 */ on_steal_exp_bb,
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/* 6xC7 */ on_charge_attack_bb,
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/* 6xC8 */ on_enemy_killed_bb,
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/* 6xC8 */ on_enemy_exp_request_bb,
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/* 6xC9 */ on_meseta_reward_request_bb,
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/* 6xCA */ on_item_reward_request_bb,
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/* 6xCB */ nullptr,
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