preserve original disp if client is v1 or v2
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@@ -473,8 +473,7 @@ DestT convert_player_disp_data(const SrcT&, uint8_t, uint8_t) {
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}
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template <>
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inline PlayerDispDataDCPCV3 convert_player_disp_data<PlayerDispDataDCPCV3>(
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const PlayerDispDataDCPCV3& src, uint8_t, uint8_t) {
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inline PlayerDispDataDCPCV3 convert_player_disp_data<PlayerDispDataDCPCV3>(const PlayerDispDataDCPCV3& src, uint8_t, uint8_t) {
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return src;
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}
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