preserve original disp if client is v1 or v2
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+6
-2
@@ -1869,8 +1869,12 @@ void send_join_lobby_t(shared_ptr<Client> c, shared_ptr<Lobby> l, shared_ptr<Cli
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}
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e.inventory = lp->inventory;
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e.inventory.encode_for_client(c);
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e.disp = convert_player_disp_data<DispDataT>(lp->disp, c->language(), lp->inventory.language);
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e.disp.enforce_lobby_join_limits_for_client(c);
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if ((lc == c) && is_v1_or_v2(c->version()) && lc->game_data.last_reported_disp_v1_v2) {
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e.disp = convert_player_disp_data<DispDataT>(*lc->game_data.last_reported_disp_v1_v2, c->language(), lp->inventory.language);
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} else {
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e.disp = convert_player_disp_data<DispDataT>(lp->disp, c->language(), lp->inventory.language);
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e.disp.enforce_lobby_join_limits_for_client(c);
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}
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}
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send_command(c, command, used_entries, &cmd, cmd.size(used_entries));
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