fix invalid 6x69 command checks
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@@ -4573,13 +4573,14 @@ struct G_CreateTelepipe_6x68 {
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} __packed__;
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// 6x69: NPC control
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// Note: NPCs cannot be destroyed with 6x69; 6x1C is used instead for that.
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struct G_NPCControl_6x69 {
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G_UnusedHeader header;
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le_uint16_t state = 0;
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le_uint16_t npc_entity_id = 0;
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le_uint16_t param1; // Commands 0/3: state; commands 1/2: npc_entity_id
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le_uint16_t param2; // Commands 0/3: npc_entity_id; commands 1/2: unused
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le_uint16_t command = 0; // 0 = create follower NPC, 1 = stop acting, 2 = start acting, 3 = create attacker NPC
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le_uint16_t npc_template_index = 0; // Specifies which NPC to create if command == 0 or 3; unused otherwise
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le_uint16_t param3; // Commands 0/3: npc_template_index; commands 1/2: unused
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} __packed__;
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// 6x6A: Use boss warp (not valid on Episode 3)
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@@ -1025,11 +1025,26 @@ static void on_npc_control(shared_ptr<Client> c, uint8_t command, uint8_t flag,
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// Don't allow NPC control commands if there is a player in the relevant slot
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const auto& l = c->require_lobby();
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if (!l->is_game()) {
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throw runtime_error("cannot create NPCs in the lobby");
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throw runtime_error("cannot create or modify NPC in the lobby");
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}
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if ((cmd.npc_entity_id < 4) && l->clients[cmd.npc_entity_id]) {
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throw runtime_error("cannot overwrite existing player with NPC");
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uint16_t npc_entity_id = 0xFFFF;
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switch (cmd.command) {
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case 0:
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case 3:
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npc_entity_id = cmd.param2;
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break;
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case 1:
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case 2:
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npc_entity_id = cmd.param1;
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break;
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default:
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throw runtime_error("invalid 6x69 command");
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}
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if ((npc_entity_id < 4) && l->clients[npc_entity_id]) {
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throw runtime_error("cannot create or modify NPC in existing player slot");
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}
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forward_subcommand(c, command, flag, data, size);
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}
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