update quest opcode table; disassemble structures in data labels
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+2
-2
@@ -36,7 +36,7 @@ PlayerVisualConfig::PlayerVisualConfig() noexcept
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: unknown_a2(0),
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name_color(0),
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extra_model(0),
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name_color_checksum(0),
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unknown_a3(0),
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section_id(0),
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char_class(0),
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v2_flags(0),
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@@ -117,7 +117,7 @@ void PlayerDispDataBB::apply_preview(const PlayerDispDataBBPreview& pre) {
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void PlayerDispDataBB::apply_dressing_room(const PlayerDispDataBBPreview& pre) {
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this->visual.name_color = pre.visual.name_color;
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this->visual.extra_model = pre.visual.extra_model;
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this->visual.name_color_checksum = pre.visual.name_color_checksum;
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this->visual.unknown_a3 = pre.visual.unknown_a3;
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this->visual.section_id = pre.visual.section_id;
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this->visual.char_class = pre.visual.char_class;
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this->visual.v2_flags = pre.visual.v2_flags;
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