update quest opcode table; disassemble structures in data labels
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+6
-4
@@ -112,7 +112,9 @@ struct PlayerDispDataBB;
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struct PlayerStats {
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/* 00 */ CharacterStats char_stats;
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/* 0E */ parray<uint8_t, 0x0A> unknown_a1;
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/* 0E */ le_uint16_t unknown_a1;
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/* 10 */ le_float unknown_a2;
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/* 14 */ le_float unknown_a3;
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/* 18 */ le_uint32_t level;
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/* 1C */ le_uint32_t experience;
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/* 20 */ le_uint32_t meseta;
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@@ -123,11 +125,11 @@ struct PlayerStats {
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struct PlayerVisualConfig {
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/* 00 */ ptext<char, 0x10> name;
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/* 10 */ uint64_t unknown_a2;
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/* 18 */ le_uint32_t name_color;
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/* 10 */ le_uint64_t unknown_a2; // Note: This is probably not actually a 64-bit int.
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/* 18 */ le_uint32_t name_color; // RGBA
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/* 1C */ uint8_t extra_model;
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/* 1D */ parray<uint8_t, 0x0F> unused;
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/* 2C */ le_uint32_t name_color_checksum;
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/* 2C */ le_uint32_t unknown_a3;
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/* 30 */ uint8_t section_id;
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/* 31 */ uint8_t char_class;
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/* 32 */ uint8_t v2_flags;
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