update quest opcode table; disassemble structures in data labels

This commit is contained in:
Martin Michelsen
2023-07-02 23:46:46 -07:00
parent 81049d2765
commit a409ee696c
5 changed files with 524 additions and 330 deletions
-1
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@@ -29,7 +29,6 @@ system/patch-bb/.metadata-cache.json
# repository # repository
files files
make_release.py make_release.py
notes
old-khyller old-khyller
old-newserv old-newserv
release release
+18 -16
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@@ -3582,32 +3582,34 @@ struct G_SendGuildCard_BB_6x06 {
// 6x07: Symbol chat // 6x07: Symbol chat
struct G_SymbolChat_6x07 { struct SymbolChat {
G_UnusedHeader header;
// TODO: How does this format differ across PSO versions? The GC version // TODO: How does this format differ across PSO versions? The GC version
// treats some fields as unexpectedly large values (for example, face_spec // treats some fields as unexpectedly large values (for example, face_spec
// through unused2 are byteswapped as an le_uint32_t), so we should verify // through unused2 are byteswapped as an le_uint32_t), so we should verify
// that the order of these fields is the same on other versions. // that the order of these fields is the same on other versions.
le_uint32_t client_id; // Bits: ----------------------DMSSSCCCFF
// Bits: SSSCCCFF (S = sound, C = face color, F = face shape) // S = sound, C = face color, F = face shape, D = capture, M = mute sound
uint8_t face_spec; /* 00 */ le_uint32_t spec;
// Bits: 000000DM (D = capture, M = mute sound) // Corner objects are specified in reading order ([0] is the top-left one).
uint8_t flags; // Bits (each entry): ---VHCCCZZZZZZZZ
le_uint16_t unused; // V = reverse vertical, H = reverse horizontal, C = color, Z = object
struct CornerObject { // If Z is all 1 bits (0xFF), no corner object is rendered.
uint8_t type; // FF = no object in this slot /* 04 */ parray<le_uint16_t, 4> corner_objects;
// Bits: 000VHCCC (V = reverse vertical, H = reverse horizontal, C = color)
uint8_t flags_color;
} __packed__;
parray<CornerObject, 4> corner_objects; // In reading order; top-left is first
struct FacePart { struct FacePart {
uint8_t type; // FF = no part in this slot uint8_t type; // FF = no part in this slot
uint8_t x; uint8_t x;
uint8_t y; uint8_t y;
// Bits: 000000VH (V = reverse vertical, H = reverse horizontal) // Bits: ------VH (V = reverse vertical, H = reverse horizontal)
uint8_t flags; uint8_t flags;
} __packed__; } __packed__;
parray<FacePart, 12> face_parts; /* 0C */ parray<FacePart, 12> face_parts;
/* 3C */
} __packed__;
struct G_SymbolChat_6x07 {
G_UnusedHeader header;
le_uint32_t client_id;
SymbolChat data;
} __packed__; } __packed__;
// 6x08: Invalid subcommand // 6x08: Invalid subcommand
+2 -2
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@@ -36,7 +36,7 @@ PlayerVisualConfig::PlayerVisualConfig() noexcept
: unknown_a2(0), : unknown_a2(0),
name_color(0), name_color(0),
extra_model(0), extra_model(0),
name_color_checksum(0), unknown_a3(0),
section_id(0), section_id(0),
char_class(0), char_class(0),
v2_flags(0), v2_flags(0),
@@ -117,7 +117,7 @@ void PlayerDispDataBB::apply_preview(const PlayerDispDataBBPreview& pre) {
void PlayerDispDataBB::apply_dressing_room(const PlayerDispDataBBPreview& pre) { void PlayerDispDataBB::apply_dressing_room(const PlayerDispDataBBPreview& pre) {
this->visual.name_color = pre.visual.name_color; this->visual.name_color = pre.visual.name_color;
this->visual.extra_model = pre.visual.extra_model; this->visual.extra_model = pre.visual.extra_model;
this->visual.name_color_checksum = pre.visual.name_color_checksum; this->visual.unknown_a3 = pre.visual.unknown_a3;
this->visual.section_id = pre.visual.section_id; this->visual.section_id = pre.visual.section_id;
this->visual.char_class = pre.visual.char_class; this->visual.char_class = pre.visual.char_class;
this->visual.v2_flags = pre.visual.v2_flags; this->visual.v2_flags = pre.visual.v2_flags;
+6 -4
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@@ -112,7 +112,9 @@ struct PlayerDispDataBB;
struct PlayerStats { struct PlayerStats {
/* 00 */ CharacterStats char_stats; /* 00 */ CharacterStats char_stats;
/* 0E */ parray<uint8_t, 0x0A> unknown_a1; /* 0E */ le_uint16_t unknown_a1;
/* 10 */ le_float unknown_a2;
/* 14 */ le_float unknown_a3;
/* 18 */ le_uint32_t level; /* 18 */ le_uint32_t level;
/* 1C */ le_uint32_t experience; /* 1C */ le_uint32_t experience;
/* 20 */ le_uint32_t meseta; /* 20 */ le_uint32_t meseta;
@@ -123,11 +125,11 @@ struct PlayerStats {
struct PlayerVisualConfig { struct PlayerVisualConfig {
/* 00 */ ptext<char, 0x10> name; /* 00 */ ptext<char, 0x10> name;
/* 10 */ uint64_t unknown_a2; /* 10 */ le_uint64_t unknown_a2; // Note: This is probably not actually a 64-bit int.
/* 18 */ le_uint32_t name_color; /* 18 */ le_uint32_t name_color; // RGBA
/* 1C */ uint8_t extra_model; /* 1C */ uint8_t extra_model;
/* 1D */ parray<uint8_t, 0x0F> unused; /* 1D */ parray<uint8_t, 0x0F> unused;
/* 2C */ le_uint32_t name_color_checksum; /* 2C */ le_uint32_t unknown_a3;
/* 30 */ uint8_t section_id; /* 30 */ uint8_t section_id;
/* 31 */ uint8_t char_class; /* 31 */ uint8_t char_class;
/* 32 */ uint8_t v2_flags; /* 32 */ uint8_t v2_flags;
+399 -208
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@@ -10,6 +10,10 @@
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
#include "CommandFormats.hh"
#include "Compression.hh"
#include "StaticGameData.hh"
using namespace std; using namespace std;
static string dasm_u16string(const char16_t* data, size_t size) { static string dasm_u16string(const char16_t* data, size_t size) {
@@ -25,13 +29,50 @@ static string dasm_u16string(const parray<char16_t, Size>& data) {
return dasm_u16string(data.data(), data.size()); return dasm_u16string(data.data(), data.size());
} }
struct ResistData {
le_uint16_t unknown_a0;
le_uint16_t unknown_a1;
le_uint16_t unknown_a2;
le_uint16_t unknown_a3;
le_uint16_t unknown_a4;
le_uint16_t unknown_a5;
le_uint32_t unknown_a6;
le_uint32_t unknown_a7;
le_uint32_t unknown_a8;
le_uint32_t unknown_a9;
le_uint32_t unknown_a10;
} __attribute__((packed));
struct AttackData {
le_uint16_t unknown_a1;
le_uint16_t unknown_a2;
le_uint16_t unknown_a3;
le_uint16_t unknown_a4;
le_float unknown_a5;
le_uint32_t unknown_a6;
le_uint32_t unknown_a7;
le_uint16_t unknown_a8;
le_uint16_t unknown_a9;
le_uint16_t unknown_a10;
le_uint16_t unknown_a11;
le_uint32_t unknown_a12;
le_uint32_t unknown_a13;
le_uint32_t unknown_a14;
le_uint32_t unknown_a15;
le_uint32_t unknown_a16;
} __attribute__((packed));
struct MovementData {
parray<le_float, 6> unknown_a1;
parray<le_float, 6> unknown_a2;
} __attribute__((packed));
struct QuestScriptOpcodeDefinition { struct QuestScriptOpcodeDefinition {
struct Argument { struct Argument {
enum class Type { enum class Type {
FUNCTION16 = 0, LABEL16 = 0,
FUNCTION16_SET, LABEL16_SET,
FUNCTION32, LABEL32,
DATA_LABEL,
REG, REG,
REG_SET, REG_SET,
REG_SET_FIXED, // Sequence of N consecutive regs REG_SET_FIXED, // Sequence of N consecutive regs
@@ -44,13 +85,32 @@ struct QuestScriptOpcodeDefinition {
CSTRING, CSTRING,
}; };
enum class DataType {
NONE = 0,
SCRIPT,
DATA,
PLAYER_STATS,
PLAYER_VISUAL_CONFIG,
RESIST_DATA,
ATTACK_DATA,
MOVEMENT_DATA,
IMAGE_DATA,
};
Type type; Type type;
size_t count; size_t count;
DataType data_type;
const char* name; const char* name;
Argument(Type type, size_t count = 0, const char* name = nullptr) Argument(Type type, size_t count = 0, const char* name = nullptr)
: type(type), : type(type),
count(count), count(count),
data_type(DataType::NONE),
name(name) {}
Argument(Type type, DataType data_type, const char* name = nullptr)
: type(type),
count(0),
data_type(data_type),
name(name) {} name(name) {}
}; };
@@ -91,47 +151,53 @@ struct QuestScriptOpcodeDefinition {
flags(flags) {} flags(flags) {}
}; };
using Arg = QuestScriptOpcodeDefinition::Argument;
static constexpr auto V1 = QuestScriptOpcodeDefinition::Version::V1; static constexpr auto V1 = QuestScriptOpcodeDefinition::Version::V1;
static constexpr auto V2 = QuestScriptOpcodeDefinition::Version::V2; static constexpr auto V2 = QuestScriptOpcodeDefinition::Version::V2;
static constexpr auto V3 = QuestScriptOpcodeDefinition::Version::V3; static constexpr auto V3 = QuestScriptOpcodeDefinition::Version::V3;
static constexpr auto V4 = QuestScriptOpcodeDefinition::Version::V4; static constexpr auto V4 = QuestScriptOpcodeDefinition::Version::V4;
static constexpr auto FUNCTION16 = QuestScriptOpcodeDefinition::Argument::Type::FUNCTION16; static constexpr auto LABEL16 = Arg::Type::LABEL16;
static constexpr auto FUNCTION16_SET = QuestScriptOpcodeDefinition::Argument::Type::FUNCTION16_SET; static constexpr auto LABEL16_SET = Arg::Type::LABEL16_SET;
static constexpr auto FUNCTION32 = QuestScriptOpcodeDefinition::Argument::Type::FUNCTION32; static constexpr auto LABEL32 = Arg::Type::LABEL32;
static constexpr auto DATA_LABEL = QuestScriptOpcodeDefinition::Argument::Type::DATA_LABEL; static constexpr auto REG = Arg::Type::REG;
static constexpr auto REG = QuestScriptOpcodeDefinition::Argument::Type::REG; static constexpr auto REG_SET = Arg::Type::REG_SET;
static constexpr auto REG_SET = QuestScriptOpcodeDefinition::Argument::Type::REG_SET; static constexpr auto REG_SET_FIXED = Arg::Type::REG_SET_FIXED;
static constexpr auto REG_SET_FIXED = QuestScriptOpcodeDefinition::Argument::Type::REG_SET_FIXED; static constexpr auto REG32 = Arg::Type::REG32;
static constexpr auto REG32 = QuestScriptOpcodeDefinition::Argument::Type::REG32; static constexpr auto REG32_SET_FIXED = Arg::Type::REG32_SET_FIXED;
static constexpr auto REG32_SET_FIXED = QuestScriptOpcodeDefinition::Argument::Type::REG32_SET_FIXED; static constexpr auto INT8 = Arg::Type::INT8;
static constexpr auto INT8 = QuestScriptOpcodeDefinition::Argument::Type::INT8; static constexpr auto INT16 = Arg::Type::INT16;
static constexpr auto INT16 = QuestScriptOpcodeDefinition::Argument::Type::INT16; static constexpr auto INT32 = Arg::Type::INT32;
static constexpr auto INT32 = QuestScriptOpcodeDefinition::Argument::Type::INT32; static constexpr auto FLOAT32 = Arg::Type::FLOAT32;
static constexpr auto FLOAT32 = QuestScriptOpcodeDefinition::Argument::Type::FLOAT32; static constexpr auto CSTRING = Arg::Type::CSTRING;
static constexpr auto CSTRING = QuestScriptOpcodeDefinition::Argument::Type::CSTRING;
static constexpr uint8_t PRESERVE_ARG_STACK = QuestScriptOpcodeDefinition::Flag::PRESERVE_ARG_STACK; static constexpr uint8_t PRESERVE_ARG_STACK = QuestScriptOpcodeDefinition::Flag::PRESERVE_ARG_STACK;
static const QuestScriptOpcodeDefinition::Argument CLIENT_ID(INT32, 0, "client_id"); static const Arg SCRIPT16(LABEL16, Arg::DataType::SCRIPT);
static const QuestScriptOpcodeDefinition::Argument ITEM_ID(INT32, 0, "item_id"); static const Arg SCRIPT16_SET(LABEL16_SET, Arg::DataType::SCRIPT);
static const QuestScriptOpcodeDefinition::Argument AREA(INT32, 0, "area"); static const Arg SCRIPT32(LABEL32, Arg::DataType::SCRIPT);
static const Arg DATA16(LABEL16, Arg::DataType::DATA);
static const Arg CLIENT_ID(INT32, 0, "client_id");
static const Arg ITEM_ID(INT32, 0, "item_id");
static const Arg AREA(INT32, 0, "area");
static const QuestScriptOpcodeDefinition opcode_defs[] = { static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0x0000, "nop", {}, {}, V1, V4}, // Does nothing {0x0000, "nop", {}, {}, V1, V4}, // Does nothing
{0x0001, "ret", {}, {}, V1, V4}, // Pops new PC off stack {0x0001, "ret", {}, {}, V1, V4}, // Pops new PC off stack
{0x0002, "sync", {}, {}, V1, V4}, // Stops execution for the current frame {0x0002, "sync", {}, {}, V1, V4}, // Stops execution for the current frame
{0x0003, "exit", {INT32}, {}, V1, V4}, // Exits entirely {0x0003, "exit", {INT32}, {}, V1, V4}, // Exits entirely
{0x0004, "thread", {FUNCTION16}, {}, V1, V4}, // Starts a new thread {0x0004, "thread", {SCRIPT16}, {}, V1, V4}, // Starts a new thread
{0x0005, "va_start", {}, {}, V3, V4}, // Pushes r1-r7 to the stack {0x0005, "va_start", {}, {}, V3, V4}, // Pushes r1-r7 to the stack
{0x0006, "va_end", {}, {}, V3, V4}, // Pops r7-r1 from the stack {0x0006, "va_end", {}, {}, V3, V4}, // Pops r7-r1 from the stack
{0x0007, "va_call", {FUNCTION16}, {}, V3, V4}, // Replaces r1-r7 with the args stack, then calls the function {0x0007, "va_call", {SCRIPT16}, {}, V3, V4}, // Replaces r1-r7 with the args stack, then calls the function
{0x0008, "let", {REG, REG}, {}, V1, V4}, // Copies a value from regB to regA {0x0008, "let", {REG, REG}, {}, V1, V4}, // Copies a value from regB to regA
{0x0009, "leti", {REG, INT32}, {}, V1, V4}, // Sets register to a fixed value (int32) {0x0009, "leti", {REG, INT32}, {}, V1, V4}, // Sets register to a fixed value (int32)
{0x000A, "leta", {REG, REG}, {}, V1, V2}, // Sets regA to the memory address of regB {0x000A, "leta", {REG, REG}, {}, V1, V2}, // Sets regA to the memory address of regB
{0x000A, "letb", {REG, INT8}, {}, V3, V4}, // Sets register to a fixed value (int8) {0x000A, "letb", {REG, INT8}, {}, V3, V4}, // Sets register to a fixed value (int8)
{0x000B, "letw", {REG, INT16}, {}, V3, V4}, // Sets register to a fixed value (int16) {0x000B, "letw", {REG, INT16}, {}, V3, V4}, // Sets register to a fixed value (int16)
{0x000C, "leta", {REG, REG}, {}, V3, V4}, // Sets regA to the memory address of regB {0x000C, "leta", {REG, REG}, {}, V3, V4}, // Sets regA to the memory address of regB
{0x000D, "leto", {REG, FUNCTION16}, {}, V3, V4}, // Sets register to the offset (NOT memory address) of a function {0x000D, "leto", {REG, SCRIPT16}, {}, V3, V4}, // Sets register to the offset (NOT memory address) of a function
{0x0010, "set", {REG}, {}, V1, V4}, // Sets a register to 1 {0x0010, "set", {REG}, {}, V1, V4}, // Sets a register to 1
{0x0011, "clear", {REG}, {}, V1, V4}, // Sets a register to 0 {0x0011, "clear", {REG}, {}, V1, V4}, // Sets a register to 0
{0x0012, "rev", {REG}, {}, V1, V4}, // Sets a register to 0 if it's nonzero and vice versa {0x0012, "rev", {REG}, {}, V1, V4}, // Sets a register to 0 if it's nonzero and vice versa
@@ -156,32 +222,32 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0x0025, "xori", {REG, INT32}, {}, V1, V4}, // regA ^= imm {0x0025, "xori", {REG, INT32}, {}, V1, V4}, // regA ^= imm
{0x0026, "mod", {REG, REG}, {}, V3, V4}, // regA %= regB {0x0026, "mod", {REG, REG}, {}, V3, V4}, // regA %= regB
{0x0027, "modi", {REG, INT32}, {}, V3, V4}, // regA %= imm {0x0027, "modi", {REG, INT32}, {}, V3, V4}, // regA %= imm
{0x0028, "jmp", {FUNCTION16}, {}, V1, V4}, // Jumps to function_table[fn_id] {0x0028, "jmp", {SCRIPT16}, {}, V1, V4}, // Jumps to function_table[fn_id]
{0x0029, "call", {FUNCTION16}, {}, V1, V4}, // Pushes the offset after this opcode and jumps to function_table[fn_id] {0x0029, "call", {SCRIPT16}, {}, V1, V4}, // Pushes the offset after this opcode and jumps to function_table[fn_id]
{0x002A, "jmp_on", {FUNCTION16, REG_SET}, {}, V1, V4}, // If all given registers are nonzero, jumps to function_table[fn_id] {0x002A, "jmp_on", {SCRIPT16, REG_SET}, {}, V1, V4}, // If all given registers are nonzero, jumps to function_table[fn_id]
{0x002B, "jmp_off", {FUNCTION16, REG_SET}, {}, V1, V4}, // If all given registers are zero, jumps to function_table[fn_id] {0x002B, "jmp_off", {SCRIPT16, REG_SET}, {}, V1, V4}, // If all given registers are zero, jumps to function_table[fn_id]
{0x002C, "jmp_eq", {REG, REG, FUNCTION16}, {}, V1, V4}, // If regA == regB, jumps to function_table[fn_id] {0x002C, "jmp_eq", {REG, REG, SCRIPT16}, {}, V1, V4}, // If regA == regB, jumps to function_table[fn_id]
{0x002D, "jmpi_eq", {REG, INT32, FUNCTION16}, {}, V1, V4}, // If regA == regB, jumps to function_table[fn_id] {0x002D, "jmpi_eq", {REG, INT32, SCRIPT16}, {}, V1, V4}, // If regA == regB, jumps to function_table[fn_id]
{0x002E, "jmp_ne", {REG, REG, FUNCTION16}, {}, V1, V4}, // If regA != regB, jumps to function_table[fn_id] {0x002E, "jmp_ne", {REG, REG, SCRIPT16}, {}, V1, V4}, // If regA != regB, jumps to function_table[fn_id]
{0x002F, "jmpi_ne", {REG, INT32, FUNCTION16}, {}, V1, V4}, // If regA != regB, jumps to function_table[fn_id] {0x002F, "jmpi_ne", {REG, INT32, SCRIPT16}, {}, V1, V4}, // If regA != regB, jumps to function_table[fn_id]
{0x0030, "ujmp_gt", {REG, REG, FUNCTION16}, {}, V1, V4}, // If regA > regB, jumps to function_table[fn_id] {0x0030, "ujmp_gt", {REG, REG, SCRIPT16}, {}, V1, V4}, // If regA > regB, jumps to function_table[fn_id]
{0x0031, "ujmpi_gt", {REG, INT32, FUNCTION16}, {}, V1, V4}, // If regA > regB, jumps to function_table[fn_id] {0x0031, "ujmpi_gt", {REG, INT32, SCRIPT16}, {}, V1, V4}, // If regA > regB, jumps to function_table[fn_id]
{0x0032, "jmp_gt", {REG, REG, FUNCTION16}, {}, V1, V4}, // If regA > regB, jumps to function_table[fn_id] {0x0032, "jmp_gt", {REG, REG, SCRIPT16}, {}, V1, V4}, // If regA > regB, jumps to function_table[fn_id]
{0x0033, "jmpi_gt", {REG, INT32, FUNCTION16}, {}, V1, V4}, // If regA > regB, jumps to function_table[fn_id] {0x0033, "jmpi_gt", {REG, INT32, SCRIPT16}, {}, V1, V4}, // If regA > regB, jumps to function_table[fn_id]
{0x0034, "ujmp_lt", {REG, REG, FUNCTION16}, {}, V1, V4}, // If regA < regB, jumps to function_table[fn_id] {0x0034, "ujmp_lt", {REG, REG, SCRIPT16}, {}, V1, V4}, // If regA < regB, jumps to function_table[fn_id]
{0x0035, "ujmpi_lt", {REG, INT32, FUNCTION16}, {}, V1, V4}, // If regA < regB, jumps to function_table[fn_id] {0x0035, "ujmpi_lt", {REG, INT32, SCRIPT16}, {}, V1, V4}, // If regA < regB, jumps to function_table[fn_id]
{0x0036, "jmp_lt", {REG, REG, FUNCTION16}, {}, V1, V4}, // If regA < regB, jumps to function_table[fn_id] {0x0036, "jmp_lt", {REG, REG, SCRIPT16}, {}, V1, V4}, // If regA < regB, jumps to function_table[fn_id]
{0x0037, "jmpi_lt", {REG, INT32, FUNCTION16}, {}, V1, V4}, // If regA < regB, jumps to function_table[fn_id] {0x0037, "jmpi_lt", {REG, INT32, SCRIPT16}, {}, V1, V4}, // If regA < regB, jumps to function_table[fn_id]
{0x0038, "ujmp_ge", {REG, REG, FUNCTION16}, {}, V1, V4}, // If regA >= regB, jumps to function_table[fn_id] {0x0038, "ujmp_ge", {REG, REG, SCRIPT16}, {}, V1, V4}, // If regA >= regB, jumps to function_table[fn_id]
{0x0039, "ujmpi_ge", {REG, INT32, FUNCTION16}, {}, V1, V4}, // If regA >= regB, jumps to function_table[fn_id] {0x0039, "ujmpi_ge", {REG, INT32, SCRIPT16}, {}, V1, V4}, // If regA >= regB, jumps to function_table[fn_id]
{0x003A, "jmp_ge", {REG, REG, FUNCTION16}, {}, V1, V4}, // If regA >= regB, jumps to function_table[fn_id] {0x003A, "jmp_ge", {REG, REG, SCRIPT16}, {}, V1, V4}, // If regA >= regB, jumps to function_table[fn_id]
{0x003B, "jmpi_ge", {REG, INT32, FUNCTION16}, {}, V1, V4}, // If regA >= regB, jumps to function_table[fn_id] {0x003B, "jmpi_ge", {REG, INT32, SCRIPT16}, {}, V1, V4}, // If regA >= regB, jumps to function_table[fn_id]
{0x003C, "ujmp_le", {REG, REG, FUNCTION16}, {}, V1, V4}, // If regA <= regB, jumps to function_table[fn_id] {0x003C, "ujmp_le", {REG, REG, SCRIPT16}, {}, V1, V4}, // If regA <= regB, jumps to function_table[fn_id]
{0x003D, "ujmpi_le", {REG, INT32, FUNCTION16}, {}, V1, V4}, // If regA <= regB, jumps to function_table[fn_id] {0x003D, "ujmpi_le", {REG, INT32, SCRIPT16}, {}, V1, V4}, // If regA <= regB, jumps to function_table[fn_id]
{0x003E, "jmp_le", {REG, REG, FUNCTION16}, {}, V1, V4}, // If regA <= regB, jumps to function_table[fn_id] {0x003E, "jmp_le", {REG, REG, SCRIPT16}, {}, V1, V4}, // If regA <= regB, jumps to function_table[fn_id]
{0x003F, "jmpi_le", {REG, INT32, FUNCTION16}, {}, V1, V4}, // If regA <= regB, jumps to function_table[fn_id] {0x003F, "jmpi_le", {REG, INT32, SCRIPT16}, {}, V1, V4}, // If regA <= regB, jumps to function_table[fn_id]
{0x0040, "switch_jmp", {REG, FUNCTION16_SET}, {}, V1, V4}, // Jumps to function_table[fn_ids[regA]] {0x0040, "switch_jmp", {REG, SCRIPT16_SET}, {}, V1, V4}, // Jumps to function_table[fn_ids[regA]]
{0x0041, "switch_call", {REG, FUNCTION16_SET}, {}, V1, V4}, // Calls function_table[fn_ids[regA]] {0x0041, "switch_call", {REG, SCRIPT16_SET}, {}, V1, V4}, // Calls function_table[fn_ids[regA]]
{0x0042, "nop_42", {INT32}, {}, V1, V2}, // Does nothing {0x0042, "nop_42", {INT32}, {}, V1, V2}, // Does nothing
{0x0042, "stack_push", {REG}, {}, V3, V4}, // Pushes regA {0x0042, "stack_push", {REG}, {}, V3, V4}, // Pushes regA
{0x0043, "stack_pop", {REG}, {}, V3, V4}, // Pops regA {0x0043, "stack_pop", {REG}, {}, V3, V4}, // Pops regA
@@ -192,7 +258,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0x004A, "arg_pushb", {INT8}, {}, V3, V4, PRESERVE_ARG_STACK}, // Pushes imm to the args list {0x004A, "arg_pushb", {INT8}, {}, V3, V4, PRESERVE_ARG_STACK}, // Pushes imm to the args list
{0x004B, "arg_pushw", {INT16}, {}, V3, V4, PRESERVE_ARG_STACK}, // Pushes imm to the args list {0x004B, "arg_pushw", {INT16}, {}, V3, V4, PRESERVE_ARG_STACK}, // Pushes imm to the args list
{0x004C, "arg_pusha", {REG}, {}, V3, V4, PRESERVE_ARG_STACK}, // Pushes memory address of regA to the args list {0x004C, "arg_pusha", {REG}, {}, V3, V4, PRESERVE_ARG_STACK}, // Pushes memory address of regA to the args list
{0x004D, "arg_pusho", {FUNCTION16}, {}, V3, V4, PRESERVE_ARG_STACK}, // Pushes function_table[fn_id] to the args list {0x004D, "arg_pusho", {SCRIPT16}, {}, V3, V4, PRESERVE_ARG_STACK}, // Pushes function_table[fn_id] to the args list
{0x004E, "arg_pushs", {CSTRING}, {}, V3, V4, PRESERVE_ARG_STACK}, // Pushes memory address of str to the args list {0x004E, "arg_pushs", {CSTRING}, {}, V3, V4, PRESERVE_ARG_STACK}, // Pushes memory address of str to the args list
{0x0050, "message", {INT32, CSTRING}, {}, V1, V2}, // Creates a dialogue with object/NPC N starting with message str {0x0050, "message", {INT32, CSTRING}, {}, V1, V2}, // Creates a dialogue with object/NPC N starting with message str
{0x0050, "message", {}, {INT32, CSTRING}, V3, V4}, // Creates a dialogue with object/NPC N starting with message str {0x0050, "message", {}, {INT32, CSTRING}, V3, V4}, // Creates a dialogue with object/NPC N starting with message str
@@ -295,8 +361,8 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0x0093, "set_mainwarp", {INT32}, {}, V1, V2}, {0x0093, "set_mainwarp", {INT32}, {}, V1, V2},
{0x0093, "set_mainwarp", {}, {INT32}, V3, V4}, {0x0093, "set_mainwarp", {}, {INT32}, V3, V4},
{0x0094, "set_obj_param", {{REG_SET_FIXED, 6}, REG}, {}, V1, V4}, {0x0094, "set_obj_param", {{REG_SET_FIXED, 6}, REG}, {}, V1, V4},
{0x0095, "set_floor_handler", {AREA, FUNCTION32}, {}, V1, V2}, {0x0095, "set_floor_handler", {AREA, SCRIPT32}, {}, V1, V2},
{0x0095, "set_floor_handler", {}, {AREA, FUNCTION16}, V3, V4}, {0x0095, "set_floor_handler", {}, {AREA, SCRIPT16}, V3, V4},
{0x0096, "clr_floor_handler", {AREA}, {}, V1, V2}, {0x0096, "clr_floor_handler", {AREA}, {}, V1, V2},
{0x0096, "clr_floor_handler", {}, {AREA}, V3, V4}, {0x0096, "clr_floor_handler", {}, {AREA}, V3, V4},
{0x0097, "col_plinaw", {{REG_SET_FIXED, 9}}, {}, V1, V4}, {0x0097, "col_plinaw", {{REG_SET_FIXED, 9}}, {}, V1, V4},
@@ -304,22 +370,22 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0x0099, "hud_show", {}, {}, V1, V4}, {0x0099, "hud_show", {}, {}, V1, V4},
{0x009A, "cine_enable", {}, {}, V1, V4}, {0x009A, "cine_enable", {}, {}, V1, V4},
{0x009B, "cine_disable", {}, {}, V1, V4}, {0x009B, "cine_disable", {}, {}, V1, V4},
{0x00A0, nullptr, {INT32, CSTRING}, {}, V1, V2}, // First argument appears unused {0x00A0, "nop_A0_debug", {INT32, CSTRING}, {}, V1, V2}, // argA appears unused; game will softlock unless argB contains exactly 2 messages
{0x00A0, nullptr, {}, {INT32, CSTRING}, V3, V4}, // First argument appears unused {0x00A0, "nop_A0_debug", {}, {INT32, CSTRING}, V3, V4}, // argA appears unused; game will softlock unless argB contains exactly 2 messages
{0x00A1, "set_qt_failure", {FUNCTION32}, {}, V1, V2}, {0x00A1, "set_qt_failure", {SCRIPT32}, {}, V1, V2},
{0x00A1, "set_qt_failure", {FUNCTION16}, {}, V3, V4}, {0x00A1, "set_qt_failure", {SCRIPT16}, {}, V3, V4},
{0x00A2, "set_qt_success", {FUNCTION32}, {}, V1, V2}, {0x00A2, "set_qt_success", {SCRIPT32}, {}, V1, V2},
{0x00A2, "set_qt_success", {FUNCTION16}, {}, V3, V4}, {0x00A2, "set_qt_success", {SCRIPT16}, {}, V3, V4},
{0x00A3, "clr_qt_failure", {}, {}, V1, V4}, {0x00A3, "clr_qt_failure", {}, {}, V1, V4},
{0x00A4, "clr_qt_success", {}, {}, V1, V4}, {0x00A4, "clr_qt_success", {}, {}, V1, V4},
{0x00A5, "set_qt_cancel", {FUNCTION32}, {}, V1, V2}, {0x00A5, "set_qt_cancel", {SCRIPT32}, {}, V1, V2},
{0x00A5, "set_qt_cancel", {FUNCTION16}, {}, V3, V4}, {0x00A5, "set_qt_cancel", {SCRIPT16}, {}, V3, V4},
{0x00A6, "clr_qt_cancel", {}, {}, V1, V4}, {0x00A6, "clr_qt_cancel", {}, {}, V1, V4},
{0x00A8, "pl_walk", {{REG32_SET_FIXED, 4}, INT32}, {}, V1, V2}, {0x00A8, "pl_walk", {{REG32_SET_FIXED, 4}, INT32}, {}, V1, V2},
{0x00A8, "pl_walk", {{REG_SET_FIXED, 4}}, {}, V3, V4}, {0x00A8, "pl_walk", {{REG_SET_FIXED, 4}}, {}, V3, V4},
{0x00B0, "pl_add_meseta", {CLIENT_ID, INT32}, {}, V1, V2}, {0x00B0, "pl_add_meseta", {CLIENT_ID, INT32}, {}, V1, V2},
{0x00B0, "pl_add_meseta", {}, {CLIENT_ID, INT32}, V3, V4}, {0x00B0, "pl_add_meseta", {}, {CLIENT_ID, INT32}, V3, V4},
{0x00B1, "thread_stg", {FUNCTION16}, {}, V1, V4}, {0x00B1, "thread_stg", {SCRIPT16}, {}, V1, V4},
{0x00B2, "del_obj_param", {REG}, {}, V1, V4}, {0x00B2, "del_obj_param", {REG}, {}, V1, V4},
{0x00B3, "item_create", {{REG_SET_FIXED, 3}, REG}, {}, V1, V4}, // Creates an item; regsA holds item data1, regB receives item ID {0x00B3, "item_create", {{REG_SET_FIXED, 3}, REG}, {}, V1, V4}, // Creates an item; regsA holds item data1, regB receives item ID
{0x00B4, "item_create2", {{REG_SET_FIXED, 12}, REG}, {}, V1, V4}, // Like item_create but input regs each specify 1 byte {0x00B4, "item_create2", {{REG_SET_FIXED, 12}, REG}, {}, V1, V4}, // Like item_create but input regs each specify 1 byte
@@ -329,8 +395,8 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0x00B8, "setevt", {INT32}, {}, V1, V2}, {0x00B8, "setevt", {INT32}, {}, V1, V2},
{0x00B8, "setevt", {}, {INT32}, V3, V4}, {0x00B8, "setevt", {}, {INT32}, V3, V4},
{0x00B9, "get_difficulty_level_v1", {REG}, {}, V1, V4}, // Only returns 0-2, even in Ultimate {0x00B9, "get_difficulty_level_v1", {REG}, {}, V1, V4}, // Only returns 0-2, even in Ultimate
{0x00BA, "set_qt_exit", {FUNCTION32}, {}, V1, V2}, {0x00BA, "set_qt_exit", {SCRIPT32}, {}, V1, V2},
{0x00BA, "set_qt_exit", {FUNCTION16}, {}, V3, V4}, {0x00BA, "set_qt_exit", {SCRIPT16}, {}, V3, V4},
{0x00BB, "clr_qt_exit", {}, {}, V1, V4}, {0x00BB, "clr_qt_exit", {}, {}, V1, V4},
{0x00BC, "nop_BC", {CSTRING}, {}, V1, V4}, // Does nothing {0x00BC, "nop_BC", {CSTRING}, {}, V1, V4}, // Does nothing
{0x00C0, "particle", {{REG32_SET_FIXED, 5}, INT32}, {}, V1, V2}, {0x00C0, "particle", {{REG32_SET_FIXED, 5}, INT32}, {}, V1, V2},
@@ -346,8 +412,8 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0x00C8, "winend_time", {}, {}, V1, V4}, {0x00C8, "winend_time", {}, {}, V1, V4},
{0x00C9, "winset_time", {REG}, {}, V1, V4}, {0x00C9, "winset_time", {REG}, {}, V1, V4},
{0x00CA, "getmtime", {REG}, {}, V1, V4}, {0x00CA, "getmtime", {REG}, {}, V1, V4},
{0x00CB, "set_quest_board_handler", {INT32, FUNCTION32, CSTRING}, {}, V1, V2}, {0x00CB, "set_quest_board_handler", {INT32, SCRIPT32, CSTRING}, {}, V1, V2},
{0x00CB, "set_quest_board_handler", {}, {INT32, FUNCTION16, CSTRING}, V3, V4}, {0x00CB, "set_quest_board_handler", {}, {INT32, SCRIPT16, CSTRING}, V3, V4},
{0x00CC, "clear_quest_board_handler", {INT32}, {}, V1, V2}, {0x00CC, "clear_quest_board_handler", {INT32}, {}, V1, V2},
{0x00CC, "clear_quest_board_handler", {}, {INT32}, V3, V4}, {0x00CC, "clear_quest_board_handler", {}, {INT32}, V3, V4},
{0x00CD, "particle_id", {{REG32_SET_FIXED, 4}, INT32}, {}, V1, V2}, {0x00CD, "particle_id", {{REG32_SET_FIXED, 4}, INT32}, {}, V1, V2},
@@ -372,7 +438,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0x00DB, "set_returncity", {}, {}, V1, V4}, {0x00DB, "set_returncity", {}, {}, V1, V4},
{0x00DC, "load_pvr", {}, {}, V1, V4}, {0x00DC, "load_pvr", {}, {}, V1, V4},
{0x00DD, "load_midi", {}, {}, V1, V4}, // Seems incomplete on V3 - has some similar codepaths as load_pvr, but the main function seems to do nothing {0x00DD, "load_midi", {}, {}, V1, V4}, // Seems incomplete on V3 - has some similar codepaths as load_pvr, but the main function seems to do nothing
{0x00DE, nullptr, {{REG_SET_FIXED, 6}, REG}, {}, V1, V4}, // regsA specifies the first 6 bytes of an ItemData {0x00DE, "item_detect_bank", {{REG_SET_FIXED, 6}, REG}, {}, V1, V4}, // regsA specifies the first 6 bytes of an ItemData
{0x00DF, "npc_param", {{REG32_SET_FIXED, 14}, INT32}, {}, V1, V2}, {0x00DF, "npc_param", {{REG32_SET_FIXED, 14}, INT32}, {}, V1, V2},
{0x00DF, "npc_param", {{REG_SET_FIXED, 14}, INT32}, {}, V3, V4}, {0x00DF, "npc_param", {{REG_SET_FIXED, 14}, INT32}, {}, V3, V4},
{0x00E0, "pad_dragon", {}, {}, V1, V4}, {0x00E0, "pad_dragon", {}, {}, V1, V4},
@@ -411,10 +477,10 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF80B, "enable_map", {}, {}, V2, V4}, {0xF80B, "enable_map", {}, {}, V2, V4},
{0xF80C, "disable_map", {}, {}, V2, V4}, {0xF80C, "disable_map", {}, {}, V2, V4},
{0xF80D, "map_designate_ex", {{REG_SET_FIXED, 5}}, {}, V2, V4}, {0xF80D, "map_designate_ex", {{REG_SET_FIXED, 5}}, {}, V2, V4},
{0xF80E, nullptr, {CLIENT_ID}, {}, V2, V2}, {0xF80E, "disable_weapon_drop", {CLIENT_ID}, {}, V2, V2},
{0xF80E, nullptr, {}, {CLIENT_ID}, V3, V4}, {0xF80E, "disable_weapon_drop", {}, {CLIENT_ID}, V3, V4},
{0xF80F, nullptr, {CLIENT_ID}, {}, V2, V2}, {0xF80F, "enable_weapon_drop", {CLIENT_ID}, {}, V2, V2},
{0xF80F, nullptr, {}, {CLIENT_ID}, V3, V4}, {0xF80F, "enable_weapon_drop", {}, {CLIENT_ID}, V3, V4},
{0xF810, "ba_initial_floor", {AREA}, {}, V2, V2}, {0xF810, "ba_initial_floor", {AREA}, {}, V2, V2},
{0xF810, "ba_initial_floor", {}, {AREA}, V3, V4}, {0xF810, "ba_initial_floor", {}, {AREA}, V3, V4},
{0xF811, "set_ba_rules", {}, {}, V2, V4}, {0xF811, "set_ba_rules", {}, {}, V2, V4},
@@ -446,8 +512,8 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF81E, "ba_set_meseta", {}, {INT32}, V3, V4}, {0xF81E, "ba_set_meseta", {}, {INT32}, V3, V4},
{0xF820, "cmode_stage", {INT32}, {}, V2, V2}, {0xF820, "cmode_stage", {INT32}, {}, V2, V2},
{0xF820, "cmode_stage", {}, {INT32}, V3, V4}, {0xF820, "cmode_stage", {}, {INT32}, V3, V4},
{0xF821, nullptr, {{REG_SET_FIXED, 9}}, {}, V2, V4}, // regsA[3-8] specify first 6 bytes of an ItemData {0xF821, "nop_F821", {{REG_SET_FIXED, 9}}, {}, V2, V4}, // TODO (PC, BB) // regsA[3-8] specify first 6 bytes of an ItemData. On V3, this opcode consumes an item ID, but does nothing else.
{0xF822, nullptr, {REG}, {}, V2, V4}, {0xF822, "nop_F822", {REG}, {}, V2, V4}, // TODO (PC, BB) // On V3, this opcode does nothing.
{0xF823, "set_cmode_char_template", {INT32}, {}, V2, V2}, {0xF823, "set_cmode_char_template", {INT32}, {}, V2, V2},
{0xF823, "set_cmode_char_template", {}, {INT32}, V3, V4}, {0xF823, "set_cmode_char_template", {}, {INT32}, V3, V4},
{0xF824, "set_cmode_diff", {INT32}, {}, V2, V2}, {0xF824, "set_cmode_diff", {INT32}, {}, V2, V2},
@@ -468,15 +534,15 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF831, "release_dragon", {}, {}, V2, V4}, {0xF831, "release_dragon", {}, {}, V2, V4},
{0xF838, "shrink", {REG}, {}, V2, V4}, {0xF838, "shrink", {REG}, {}, V2, V4},
{0xF839, "unshrink", {REG}, {}, V2, V4}, {0xF839, "unshrink", {REG}, {}, V2, V4},
{0xF83A, nullptr, {{REG_SET_FIXED, 4}}, {}, V2, V4}, {0xF83A, "set_shrink_cam1", {{REG_SET_FIXED, 4}}, {}, V2, V4},
{0xF83B, nullptr, {{REG_SET_FIXED, 4}}, {}, V2, V4}, {0xF83B, "set_shrink_cam2", {{REG_SET_FIXED, 4}}, {}, V2, V4},
{0xF83C, "display_clock2", {REG}, {}, V2, V4}, {0xF83C, "display_clock2", {REG}, {}, V2, V4},
{0xF83D, nullptr, {INT32}, {}, V2, V2}, {0xF83D, nullptr, {INT32}, {}, V2, V2},
{0xF83D, nullptr, {}, {INT32}, V3, V4}, {0xF83D, nullptr, {}, {INT32}, V3, V4},
{0xF83E, "delete_area_title", {INT32}, {}, V2, V2}, {0xF83E, "delete_area_title", {INT32}, {}, V2, V2},
{0xF83E, "delete_area_title", {}, {INT32}, V3, V4}, {0xF83E, "delete_area_title", {}, {INT32}, V3, V4},
{0xF840, "load_npc_data", {}, {}, V2, V4}, {0xF840, "load_npc_data", {}, {}, V2, V4},
{0xF841, "get_npc_data", {DATA_LABEL}, {}, V2, V4}, // TODO: Data type is PlayerVisualConfig {0xF841, "get_npc_data", {{LABEL16, Arg::DataType::PLAYER_VISUAL_CONFIG, "visual_config"}}, {}, V2, V4},
{0xF848, "give_damage_score", {{REG_SET_FIXED, 3}}, {}, V2, V4}, {0xF848, "give_damage_score", {{REG_SET_FIXED, 3}}, {}, V2, V4},
{0xF849, "take_damage_score", {{REG_SET_FIXED, 3}}, {}, V2, V4}, {0xF849, "take_damage_score", {{REG_SET_FIXED, 3}}, {}, V2, V4},
{0xF84A, nullptr, {{REG_SET_FIXED, 3}}, {}, V2, V4}, {0xF84A, nullptr, {{REG_SET_FIXED, 3}}, {}, V2, V4},
@@ -502,15 +568,15 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF85B, "unequip_item", {CLIENT_ID, INT32}, {}, V2, V2}, {0xF85B, "unequip_item", {CLIENT_ID, INT32}, {}, V2, V2},
{0xF85B, "unequip_item", {}, {CLIENT_ID, INT32}, V3, V4}, {0xF85B, "unequip_item", {}, {CLIENT_ID, INT32}, V3, V4},
{0xF85C, "qexit2", {INT32}, {}, V2, V4}, {0xF85C, "qexit2", {INT32}, {}, V2, V4},
{0xF85D, nullptr, {INT32}, {}, V2, V2}, {0xF85D, "set_allow_item_flags", {INT32}, {}, V2, V2}, // Same as on v3
{0xF85D, nullptr, {}, {INT32}, V3, V4}, {0xF85D, "set_allow_item_flags", {}, {INT32}, V3, V4}, // 0 = allow normal item usage (undoes all of the following), 1 = disallow weapons, 2 = disallow armors, 3 = disallow shields, 4 = disallow units, 5 = disallow mags, 6 = disallow tools
{0xF85E, nullptr, {INT32}, {}, V2, V2}, {0xF85E, nullptr, {INT32}, {}, V2, V2},
{0xF85E, nullptr, {}, {INT32}, V3, V4}, {0xF85E, nullptr, {}, {INT32}, V3, V4},
{0xF85F, nullptr, {INT32}, {}, V2, V2}, {0xF85F, nullptr, {INT32}, {}, V2, V2},
{0xF85F, nullptr, {}, {INT32}, V3, V4}, {0xF85F, nullptr, {}, {INT32}, V3, V4},
{0xF860, nullptr, {}, {}, V2, V4}, {0xF860, "clear_score_announce", {}, {}, V2, V4},
{0xF861, nullptr, {INT32}, {}, V2, V2}, {0xF861, "set_score_announce", {INT32}, {}, V2, V2},
{0xF861, nullptr, {}, {INT32}, V3, V4}, {0xF861, "set_score_announce", {}, {INT32}, V3, V4},
{0xF862, "give_s_rank_weapon", {REG32, REG32, CSTRING}, {}, V2, V2}, {0xF862, "give_s_rank_weapon", {REG32, REG32, CSTRING}, {}, V2, V2},
{0xF862, "give_s_rank_weapon", {}, {INT32, REG, CSTRING}, V3, V4}, {0xF862, "give_s_rank_weapon", {}, {INT32, REG, CSTRING}, V3, V4},
{0xF863, "get_mag_levels", {{REG32_SET_FIXED, 4}}, {}, V2, V2}, {0xF863, "get_mag_levels", {{REG32_SET_FIXED, 4}}, {}, V2, V2},
@@ -535,7 +601,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF871, "ba_set_lvl", {}, {INT32}, V3, V4}, {0xF871, "ba_set_lvl", {}, {INT32}, V3, V4},
{0xF872, "ba_set_time_limit", {INT32}, {}, V2, V2}, {0xF872, "ba_set_time_limit", {INT32}, {}, V2, V2},
{0xF872, "ba_set_time_limit", {}, {INT32}, V3, V4}, {0xF872, "ba_set_time_limit", {}, {INT32}, V3, V4},
{0xF873, "boss_is_dead", {REG}, {}, V2, V4}, {0xF873, "dark_falz_is_dead", {REG}, {}, V2, V4},
{0xF874, nullptr, {INT32, CSTRING}, {}, V2, V2}, {0xF874, nullptr, {INT32, CSTRING}, {}, V2, V2},
{0xF874, nullptr, {}, {INT32, CSTRING}, V3, V4}, {0xF874, nullptr, {}, {INT32, CSTRING}, V3, V4},
{0xF875, "enable_stealth_suit_effect", {REG}, {}, V2, V4}, {0xF875, "enable_stealth_suit_effect", {REG}, {}, V2, V4},
@@ -546,21 +612,21 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF87A, "get_chara_class", {REG, {REG_SET_FIXED, 2}}, {}, V2, V4}, {0xF87A, "get_chara_class", {REG, {REG_SET_FIXED, 2}}, {}, V2, V4},
{0xF87B, "take_slot_meseta", {{REG_SET_FIXED, 2}, REG}, {}, V2, V4}, {0xF87B, "take_slot_meseta", {{REG_SET_FIXED, 2}, REG}, {}, V2, V4},
{0xF87C, "get_guild_card_file_creation_time", {REG}, {}, V2, V4}, {0xF87C, "get_guild_card_file_creation_time", {REG}, {}, V2, V4},
{0xF87D, nullptr, {REG}, {}, V2, V4}, {0xF87D, "kill_player", {REG}, {}, V2, V4},
{0xF87E, "get_serial_number", {REG}, {}, V2, V4}, // Returns 0 on BB {0xF87E, "get_serial_number", {REG}, {}, V2, V4}, // Returns 0 on BB
{0xF87F, "get_eventflag", {REG, REG}, {}, V2, V4}, {0xF87F, "get_eventflag", {REG, REG}, {}, V2, V4},
{0xF880, nullptr, {{REG_SET_FIXED, 3}}, {}, V2, V4}, {0xF880, nullptr, {{REG_SET_FIXED, 3}}, {}, V2, V4},
{0xF881, "get_pl_name", {REG}, {}, V2, V4}, {0xF881, "get_pl_name", {REG}, {}, V2, V4},
{0xF882, "get_pl_job", {REG}, {}, V2, V4}, {0xF882, "get_pl_job", {REG}, {}, V2, V4},
{0xF883, nullptr, {{REG_SET_FIXED, 2}, REG}, {}, V2, V4}, {0xF883, "get_player_proximity", {{REG_SET_FIXED, 2}, REG}, {}, V2, V4},
{0xF884, "set_eventflag16", {INT32, REG}, {}, V2, V2}, {0xF884, "set_eventflag16", {INT32, REG}, {}, V2, V2},
{0xF884, "set_eventflag16", {}, {INT32, INT32}, V3, V4}, {0xF884, "set_eventflag16", {}, {INT32, INT32}, V3, V4},
{0xF885, "set_eventflag32", {INT32, REG}, {}, V2, V2}, {0xF885, "set_eventflag32", {INT32, REG}, {}, V2, V2},
{0xF885, "set_eventflag32", {}, {INT32, INT32}, V3, V4}, {0xF885, "set_eventflag32", {}, {INT32, INT32}, V3, V4},
{0xF886, nullptr, {REG, REG}, {}, V2, V4}, {0xF886, "ba_get_place", {REG, REG}, {}, V2, V4},
{0xF887, nullptr, {REG, REG}, {}, V2, V4}, {0xF887, "ba_get_score", {REG, REG}, {}, V2, V4},
{0xF888, "ba_close_msg", {}, {}, V2, V4}, {0xF888, "enable_win_pfx", {}, {}, V2, V4},
{0xF889, nullptr, {}, {}, V2, V4}, // TODO: Seems related to ba_close_msg (it sets the same global) {0xF889, "disable_win_pfx", {}, {}, V2, V4},
{0xF88A, "get_player_status", {REG, REG}, {}, V2, V4}, {0xF88A, "get_player_status", {REG, REG}, {}, V2, V4},
{0xF88B, "send_mail", {REG, CSTRING}, {}, V2, V2}, {0xF88B, "send_mail", {REG, CSTRING}, {}, V2, V2},
{0xF88B, "send_mail", {}, {REG, CSTRING}, V3, V4}, {0xF88B, "send_mail", {}, {REG, CSTRING}, V3, V4},
@@ -569,15 +635,15 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF88D, "chl_set_timerecord", {REG, REG}, {}, V4, V4}, // TODO: regB might actually be INT8 {0xF88D, "chl_set_timerecord", {REG, REG}, {}, V4, V4}, // TODO: regB might actually be INT8
{0xF88E, "chl_get_timerecord", {REG}, {}, V2, V4}, {0xF88E, "chl_get_timerecord", {REG}, {}, V2, V4},
{0xF88F, "set_cmode_grave_rates", {{REG_SET_FIXED, 20}}, {}, V2, V4}, {0xF88F, "set_cmode_grave_rates", {{REG_SET_FIXED, 20}}, {}, V2, V4},
{0xF890, nullptr, {}, {}, V2, V4}, {0xF890, "clear_mainwarp_all", {}, {}, V2, V4},
{0xF891, "load_enemy_data", {INT32}, {}, V2, V2}, {0xF891, "load_enemy_data", {INT32}, {}, V2, V2},
{0xF891, "load_enemy_data", {}, {INT32}, V3, V4}, {0xF891, "load_enemy_data", {}, {INT32}, V3, V4},
{0xF892, "get_physical_data", {DATA_LABEL}, {}, V2, V4}, {0xF892, "get_physical_data", {{LABEL16, Arg::DataType::PLAYER_STATS, "stats"}}, {}, V2, V4},
{0xF893, "get_attack_data", {DATA_LABEL}, {}, V2, V4}, {0xF893, "get_attack_data", {{LABEL16, Arg::DataType::ATTACK_DATA, "attack_data"}}, {}, V2, V4},
{0xF894, "get_resist_data", {DATA_LABEL}, {}, V2, V4}, {0xF894, "get_resist_data", {{LABEL16, Arg::DataType::RESIST_DATA, "resist_data"}}, {}, V2, V4},
{0xF895, "get_movement_data", {DATA_LABEL}, {}, V2, V4}, {0xF895, "get_movement_data", {{LABEL16, Arg::DataType::MOVEMENT_DATA, "movement_data"}}, {}, V2, V4},
{0xF896, nullptr, {REG, REG}, {}, V2, V4}, {0xF896, "get_eventflag16", {REG, REG}, {}, V2, V4},
{0xF897, nullptr, {REG, REG}, {}, V2, V4}, {0xF897, "get_eventflag32", {REG, REG}, {}, V2, V4},
{0xF898, "shift_left", {REG, REG}, {}, V2, V4}, {0xF898, "shift_left", {REG, REG}, {}, V2, V4},
{0xF899, "shift_right", {REG, REG}, {}, V2, V4}, {0xF899, "shift_right", {REG, REG}, {}, V2, V4},
{0xF89A, "get_random", {{REG_SET_FIXED, 2}, REG}, {}, V2, V4}, {0xF89A, "get_random", {{REG_SET_FIXED, 2}, REG}, {}, V2, V4},
@@ -586,18 +652,18 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF89D, "chl_reverser", {}, {}, V2, V4}, {0xF89D, "chl_reverser", {}, {}, V2, V4},
{0xF89E, nullptr, {INT32}, {}, V2, V2}, {0xF89E, nullptr, {INT32}, {}, V2, V2},
{0xF89E, nullptr, {}, {INT32}, V3, V4}, {0xF89E, nullptr, {}, {INT32}, V3, V4},
{0xF89F, nullptr, {REG}, {}, V2, V4}, // regA = client ID {0xF89F, "player_recovery", {REG}, {}, V2, V4}, // regA = client ID
{0xF8A0, nullptr, {}, {}, V2, V4}, {0xF8A0, "disable_bosswarp_option", {}, {}, V2, V4},
{0xF8A1, nullptr, {}, {}, V2, V4}, {0xF8A1, "enable_bosswarp_option", {}, {}, V2, V4},
{0xF8A2, nullptr, {REG}, {}, V2, V4}, {0xF8A2, "is_bosswarp_opt_disabled", {REG}, {}, V2, V4},
{0xF8A3, "load_serial_number_to_flag_buf", {}, {}, V2, V4}, // Loads 0 on BB {0xF8A3, "load_serial_number_to_flag_buf", {}, {}, V2, V4}, // Loads 0 on BB
{0xF8A4, "write_flag_buf_to_event_flags", {REG}, {}, V2, V4}, {0xF8A4, "write_flag_buf_to_event_flags", {REG}, {}, V2, V4},
{0xF8A5, nullptr, {{REG_SET_FIXED, 5}}, {}, V2, V4}, {0xF8A5, "set_chat_callback_no_filter", {{REG_SET_FIXED, 5}}, {}, V2, V4},
{0xF8A6, nullptr, {{REG_SET_FIXED, 10}}, {}, V2, V4}, {0xF8A6, "set_symbol_chat_collision", {{REG_SET_FIXED, 10}}, {}, V2, V4}, // TODO
{0xF8A7, "set_shrink_size", {REG, {REG_SET_FIXED, 3}}, {}, V2, V4}, {0xF8A7, "set_shrink_size", {REG, {REG_SET_FIXED, 3}}, {}, V2, V4},
{0xF8A8, "death_tech_lvl_up2", {INT32}, {}, V2, V2}, {0xF8A8, "death_tech_lvl_up2", {INT32}, {}, V2, V2},
{0xF8A8, "death_tech_lvl_up2", {}, {INT32}, V3, V4}, {0xF8A8, "death_tech_lvl_up2", {}, {INT32}, V3, V4},
{0xF8A9, nullptr, {REG}, {}, V2, V4}, {0xF8A9, "volopt_is_dead", {REG}, {}, V2, V4},
{0xF8AA, "is_there_grave_message", {REG}, {}, V2, V4}, {0xF8AA, "is_there_grave_message", {REG}, {}, V2, V4},
{0xF8AB, "get_ba_record", {{REG_SET_FIXED, 7}}, {}, V2, V4}, {0xF8AB, "get_ba_record", {{REG_SET_FIXED, 7}}, {}, V2, V4},
{0xF8AC, "get_cmode_prize_rank", {REG}, {}, V2, V4}, {0xF8AC, "get_cmode_prize_rank", {REG}, {}, V2, V4},
@@ -616,9 +682,9 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF8B4, "write2", {}, {INT32, REG}, V3, V4}, {0xF8B4, "write2", {}, {INT32, REG}, V3, V4},
{0xF8B5, "write4", {REG, REG}, {}, V2, V2}, {0xF8B5, "write4", {REG, REG}, {}, V2, V2},
{0xF8B5, "write4", {}, {INT32, REG}, V3, V4}, {0xF8B5, "write4", {}, {INT32, REG}, V3, V4},
{0xF8B6, nullptr, {REG}, {}, V2, V4}, {0xF8B6, "get_legit_flags", {REG}, {}, V2, V2}, // Only works on DC - crashes on all other versions
{0xF8B7, nullptr, {REG}, {}, V2, V4}, {0xF8B7, nullptr, {REG}, {}, V2, V4}, // Appears to be timing-related; regA is expected to be in [60, 3600]
{0xF8B8, nullptr, {}, {}, V2, V4}, {0xF8B8, "disable_retry_menu", {}, {}, V2, V4},
{0xF8B9, "chl_recovery", {}, {}, V2, V4}, {0xF8B9, "chl_recovery", {}, {}, V2, V4},
{0xF8BA, "load_guild_card_file_creation_time_to_flag_buf", {}, {}, V2, V4}, {0xF8BA, "load_guild_card_file_creation_time_to_flag_buf", {}, {}, V2, V4},
{0xF8BB, "write_flag_buf_to_event_flags2", {REG}, {}, V2, V4}, {0xF8BB, "write_flag_buf_to_event_flags2", {REG}, {}, V2, V4},
@@ -627,8 +693,8 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF8C1, "get_dl_status", {REG}, {}, V3, V4}, {0xF8C1, "get_dl_status", {REG}, {}, V3, V4},
{0xF8C2, "gba_unknown4", {}, {}, V3, V4}, {0xF8C2, "gba_unknown4", {}, {}, V3, V4},
{0xF8C3, "get_gba_state", {REG}, {}, V3, V4}, {0xF8C3, "get_gba_state", {REG}, {}, V3, V4},
{0xF8C4, nullptr, {REG}, {}, V3, V4}, {0xF8C4, "congrats_msg_multi_cm", {REG}, {}, V3, V4},
{0xF8C5, nullptr, {REG}, {}, V3, V4}, {0xF8C5, "stage_end_multi_cm", {REG}, {}, V3, V4},
{0xF8C6, "qexit", {}, {}, V3, V4}, {0xF8C6, "qexit", {}, {}, V3, V4},
{0xF8C7, "use_animation", {REG, REG}, {}, V3, V4}, {0xF8C7, "use_animation", {REG, REG}, {}, V3, V4},
{0xF8C8, "stop_animation", {REG}, {}, V3, V4}, {0xF8C8, "stop_animation", {REG}, {}, V3, V4},
@@ -650,8 +716,8 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF8D8, "default_camera_pos2", {}, {}, V3, V4}, {0xF8D8, "default_camera_pos2", {}, {}, V3, V4},
{0xF8D9, "set_motion_blur", {}, {}, V3, V4}, {0xF8D9, "set_motion_blur", {}, {}, V3, V4},
{0xF8DA, "set_screen_bw", {}, {}, V3, V4}, {0xF8DA, "set_screen_bw", {}, {}, V3, V4},
{0xF8DB, nullptr, {}, {INT32, FLOAT32, FLOAT32, INT32, {REG_SET_FIXED, 4}, FUNCTION16}, V3, V4}, {0xF8DB, "get_vector_from_path", {}, {INT32, FLOAT32, FLOAT32, INT32, {REG_SET_FIXED, 4}, SCRIPT16}, V3, V4},
{0xF8DC, "npc_action_string", {REG, REG, DATA_LABEL}, {}, V3, V4}, {0xF8DC, "npc_action_string", {REG, REG, DATA16}, {}, V3, V4},
{0xF8DD, "get_pad_cond", {REG, REG}, {}, V3, V4}, {0xF8DD, "get_pad_cond", {REG, REG}, {}, V3, V4},
{0xF8DE, "get_button_cond", {REG, REG}, {}, V3, V4}, {0xF8DE, "get_button_cond", {REG, REG}, {}, V3, V4},
{0xF8DF, "freeze_enemies", {}, {}, V3, V4}, {0xF8DF, "freeze_enemies", {}, {}, V3, V4},
@@ -663,17 +729,17 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF8E5, "close_chat_bubble", {REG}, {}, V3, V4}, {0xF8E5, "close_chat_bubble", {REG}, {}, V3, V4},
{0xF8E6, "move_coords_object", {REG, {REG_SET_FIXED, 3}}, {}, V3, V4}, {0xF8E6, "move_coords_object", {REG, {REG_SET_FIXED, 3}}, {}, V3, V4},
{0xF8E7, "at_coords_call_ex", {{REG_SET_FIXED, 5}, REG}, {}, V3, V4}, {0xF8E7, "at_coords_call_ex", {{REG_SET_FIXED, 5}, REG}, {}, V3, V4},
{0xF8E8, nullptr, {{REG_SET_FIXED, 5}, REG}, {}, V3, V4}, {0xF8E8, "at_coords_talk_ex", {{REG_SET_FIXED, 5}, REG}, {}, V3, V4},
{0xF8E9, nullptr, {{REG_SET_FIXED, 5}, REG}, {}, V3, V4}, {0xF8E9, "walk_to_coord_call_ex", {{REG_SET_FIXED, 5}, REG}, {}, V3, V4},
{0xF8EA, nullptr, {{REG_SET_FIXED, 6}, REG}, {}, V3, V4}, {0xF8EA, "col_npcinr_ex", {{REG_SET_FIXED, 6}, REG}, {}, V3, V4},
{0xF8EB, nullptr, {{REG_SET_FIXED, 6}, REG}, {}, V3, V4}, {0xF8EB, "set_obj_param_ex", {{REG_SET_FIXED, 6}, REG}, {}, V3, V4},
{0xF8EC, nullptr, {{REG_SET_FIXED, 9}, REG}, {}, V3, V4}, {0xF8EC, "col_plinaw_ex", {{REG_SET_FIXED, 9}, REG}, {}, V3, V4},
{0xF8ED, "animation_check", {REG, REG}, {}, V3, V4}, {0xF8ED, "animation_check", {REG, REG}, {}, V3, V4},
{0xF8EE, "call_image_data", {}, {INT32, DATA_LABEL}, V3, V4}, {0xF8EE, "call_image_data", {}, {INT32, {LABEL16, Arg::DataType::IMAGE_DATA}}, V3, V4},
{0xF8EF, "nop_F8EF", {}, {}, V3, V4}, {0xF8EF, "nop_F8EF", {}, {}, V3, V4},
{0xF8F0, "turn_off_bgm_p2", {}, {}, V3, V4}, {0xF8F0, "turn_off_bgm_p2", {}, {}, V3, V4},
{0xF8F1, "turn_on_bgm_p2", {}, {}, V3, V4}, {0xF8F1, "turn_on_bgm_p2", {}, {}, V3, V4},
{0xF8F2, nullptr, {}, {INT32, FLOAT32, FLOAT32, INT32, {REG_SET_FIXED, 4}, DATA_LABEL}, V3, V4}, {0xF8F2, nullptr, {}, {INT32, FLOAT32, FLOAT32, INT32, {REG_SET_FIXED, 4}, DATA16}, V3, V4},
{0xF8F3, "particle2", {}, {{REG_SET_FIXED, 3}, INT32, FLOAT32}, V3, V4}, {0xF8F3, "particle2", {}, {{REG_SET_FIXED, 3}, INT32, FLOAT32}, V3, V4},
{0xF901, "dec2float", {REG, REG}, {}, V3, V4}, {0xF901, "dec2float", {REG, REG}, {}, V3, V4},
{0xF902, "float2dec", {REG, REG}, {}, V3, V4}, {0xF902, "float2dec", {REG, REG}, {}, V3, V4},
@@ -687,11 +753,11 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF90D, "fmuli", {REG, FLOAT32}, {}, V3, V4}, {0xF90D, "fmuli", {REG, FLOAT32}, {}, V3, V4},
{0xF90E, "fdiv", {REG, REG}, {}, V3, V4}, {0xF90E, "fdiv", {REG, REG}, {}, V3, V4},
{0xF90F, "fdivi", {REG, FLOAT32}, {}, V3, V4}, {0xF90F, "fdivi", {REG, FLOAT32}, {}, V3, V4},
{0xF910, "get_unknown_count", {}, {CLIENT_ID, REG}, V3, V4}, {0xF910, "get_total_deaths", {}, {CLIENT_ID, REG}, V3, V4},
{0xF911, "get_stackable_item_count", {{REG_SET_FIXED, 4}, REG}, {}, V3, V4}, // regsA[0] is client ID {0xF911, "get_stackable_item_count", {{REG_SET_FIXED, 4}, REG}, {}, V3, V4}, // regsA[0] is client ID
{0xF912, "freeze_and_hide_equip", {}, {}, V3, V4}, {0xF912, "freeze_and_hide_equip", {}, {}, V3, V4},
{0xF913, "thaw_and_show_equip", {}, {}, V3, V4}, {0xF913, "thaw_and_show_equip", {}, {}, V3, V4},
{0xF914, "set_palettex_callback", {}, {CLIENT_ID, FUNCTION16}, V3, V4}, {0xF914, "set_palettex_callback", {}, {CLIENT_ID, SCRIPT16}, V3, V4},
{0xF915, "activate_palettex", {}, {CLIENT_ID}, V3, V4}, {0xF915, "activate_palettex", {}, {CLIENT_ID}, V3, V4},
{0xF916, "enable_palettex", {}, {CLIENT_ID}, V3, V4}, {0xF916, "enable_palettex", {}, {CLIENT_ID}, V3, V4},
{0xF917, "restore_palettex", {}, {CLIENT_ID}, V3, V4}, {0xF917, "restore_palettex", {}, {CLIENT_ID}, V3, V4},
@@ -710,7 +776,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF924, "get_coord_player_detect", {{REG_SET_FIXED, 3}, {REG_SET_FIXED, 4}}, {}, V3, V4}, {0xF924, "get_coord_player_detect", {{REG_SET_FIXED, 3}, {REG_SET_FIXED, 4}}, {}, V3, V4},
{0xF925, "read_global_flag", {}, {INT32, REG}, V3, V4}, {0xF925, "read_global_flag", {}, {INT32, REG}, V3, V4},
{0xF926, "write_global_flag", {}, {INT32, INT32}, V3, V4}, {0xF926, "write_global_flag", {}, {INT32, INT32}, V3, V4},
{0xF927, nullptr, {{REG_SET_FIXED, 4}, REG}, {}, V3, V4}, {0xF927, "item_detect_bank2", {{REG_SET_FIXED, 4}, REG}, {}, V3, V4},
{0xF928, "floor_player_detect", {{REG_SET_FIXED, 4}}, {}, V3, V4}, {0xF928, "floor_player_detect", {{REG_SET_FIXED, 4}}, {}, V3, V4},
{0xF929, "read_disk_file", {}, {CSTRING}, V3, V4}, {0xF929, "read_disk_file", {}, {CSTRING}, V3, V4},
{0xF92A, "open_pack_select", {}, {}, V3, V4}, {0xF92A, "open_pack_select", {}, {}, V3, V4},
@@ -721,7 +787,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF92F, nullptr, {}, {INT32, INT32}, V3, V4}, {0xF92F, nullptr, {}, {INT32, INT32}, V3, V4},
{0xF930, "chat_box", {}, {FLOAT32, FLOAT32, FLOAT32, FLOAT32, INT32, CSTRING}, V3, V4}, {0xF930, "chat_box", {}, {FLOAT32, FLOAT32, FLOAT32, FLOAT32, INT32, CSTRING}, V3, V4},
{0xF931, "chat_bubble", {}, {INT32, CSTRING}, V3, V4}, {0xF931, "chat_bubble", {}, {INT32, CSTRING}, V3, V4},
{0xF932, nullptr, {REG}, {}, V3, V4}, {0xF932, "set_episode2", {REG}, {}, V3, V4},
{0xF933, nullptr, {{REG_SET_FIXED, 7}}, {}, V3, V4}, // regsA[1-6] form an ItemData's data1[0-5] {0xF933, nullptr, {{REG_SET_FIXED, 7}}, {}, V3, V4}, // regsA[1-6] form an ItemData's data1[0-5]
{0xF934, "scroll_text", {}, {FLOAT32, FLOAT32, FLOAT32, FLOAT32, INT32, FLOAT32, REG, CSTRING}, V3, V4}, {0xF934, "scroll_text", {}, {FLOAT32, FLOAT32, FLOAT32, FLOAT32, INT32, FLOAT32, REG, CSTRING}, V3, V4},
{0xF935, "gba_create_dl_graph", {}, {}, V3, V4}, {0xF935, "gba_create_dl_graph", {}, {}, V3, V4},
@@ -737,17 +803,17 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF93F, "keyword_detect", {}, {}, V3, V4}, {0xF93F, "keyword_detect", {}, {}, V3, V4},
{0xF940, "keyword", {}, {REG, INT32, CSTRING}, V3, V4}, {0xF940, "keyword", {}, {REG, INT32, CSTRING}, V3, V4},
{0xF941, "get_guildcard_num", {}, {CLIENT_ID, REG}, V3, V4}, {0xF941, "get_guildcard_num", {}, {CLIENT_ID, REG}, V3, V4},
{0xF942, nullptr, {}, {INT32, {REG_SET_FIXED, 15}}, V3, V4}, {0xF942, "get_recent_symbol_chat", {}, {INT32, {REG_SET_FIXED, 15}}, V3, V4}, // argA = client ID, regsB = symbol chat data (out)
{0xF943, nullptr, {}, {}, V3, V4}, {0xF943, "create_symbol_chat_capture_buffer", {}, {}, V3, V4},
{0xF944, "get_item_stackability", {}, {ITEM_ID, REG}, V3, V4}, {0xF944, "get_item_stackability", {}, {ITEM_ID, REG}, V3, V4},
{0xF945, "initial_floor", {}, {INT32}, V3, V4}, {0xF945, "initial_floor", {}, {INT32}, V3, V4},
{0xF946, "sin", {}, {REG, INT32}, V3, V4}, {0xF946, "sin", {}, {REG, INT32}, V3, V4},
{0xF947, "cos", {}, {REG, INT32}, V3, V4}, {0xF947, "cos", {}, {REG, INT32}, V3, V4},
{0xF948, "tan", {}, {REG, INT32}, V3, V4}, {0xF948, "tan", {}, {REG, INT32}, V3, V4},
{0xF949, nullptr, {}, {REG, FLOAT32, FLOAT32}, V3, V4}, {0xF949, "atan2_int", {}, {REG, FLOAT32, FLOAT32}, V3, V4},
{0xF94A, "boss_is_dead2", {REG}, {}, V3, V4}, {0xF94A, "olga_flow_is_dead", {REG}, {}, V3, V4},
{0xF94B, "particle3", {{REG_SET_FIXED, 4}}, {}, V3, V4}, {0xF94B, "particle3", {{REG_SET_FIXED, 4}}, {}, V3, V4},
{0xF94C, nullptr, {{REG_SET_FIXED, 4}}, {}, V3, V4}, {0xF94C, "particle3_id", {{REG_SET_FIXED, 4}}, {}, V3, V4},
{0xF94D, "give_or_take_card", {{REG_SET_FIXED, 2}}, {}, V3, V3}, // regsA[0] is card_id; card is added if regsA[1] >= 0, otherwise it's removed {0xF94D, "give_or_take_card", {{REG_SET_FIXED, 2}}, {}, V3, V3}, // regsA[0] is card_id; card is added if regsA[1] >= 0, otherwise it's removed
{0xF94D, "nop_F94D", {}, {}, V4, V4}, {0xF94D, "nop_F94D", {}, {}, V4, V4},
{0xF94E, "nop_F94E", {}, {}, V4, V4}, {0xF94E, "nop_F94E", {}, {}, V4, V4},
@@ -755,13 +821,13 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF950, "bb_p2_menu", {}, {INT32}, V4, V4}, {0xF950, "bb_p2_menu", {}, {INT32}, V4, V4},
{0xF951, "bb_map_designate", {INT8, INT8, INT8, INT8, INT8}, {}, V4, V4}, {0xF951, "bb_map_designate", {INT8, INT8, INT8, INT8, INT8}, {}, V4, V4},
{0xF952, "bb_get_number_in_pack", {REG}, {}, V4, V4}, {0xF952, "bb_get_number_in_pack", {REG}, {}, V4, V4},
{0xF953, "bb_swap_item", {}, {INT32, INT32, INT32, INT32, INT32, INT32, FUNCTION16, FUNCTION16}, V4, V4}, {0xF953, "bb_swap_item", {}, {INT32, INT32, INT32, INT32, INT32, INT32, SCRIPT16, SCRIPT16}, V4, V4},
{0xF954, "bb_check_wrap", {}, {INT32, REG}, V4, V4}, {0xF954, "bb_check_wrap", {}, {INT32, REG}, V4, V4},
{0xF955, "bb_exchange_pd_item", {}, {INT32, INT32, INT32, INT32, INT32}, V4, V4}, {0xF955, "bb_exchange_pd_item", {}, {INT32, INT32, INT32, INT32, INT32}, V4, V4},
{0xF956, "bb_exchange_pd_srank", {}, {INT32, INT32, INT32, INT32, INT32, INT32, INT32}, V4, V4}, {0xF956, "bb_exchange_pd_srank", {}, {INT32, INT32, INT32, INT32, INT32, INT32, INT32}, V4, V4},
{0xF957, "bb_exchange_pd_special", {}, {INT32, INT32, INT32, INT32, INT32, INT32, INT32, INT32}, V4, V4}, {0xF957, "bb_exchange_pd_special", {}, {INT32, INT32, INT32, INT32, INT32, INT32, INT32, INT32}, V4, V4},
{0xF958, "bb_exchange_pd_percent", {}, {INT32, INT32, INT32, INT32, INT32, INT32, INT32, INT32}, V4, V4}, {0xF958, "bb_exchange_pd_percent", {}, {INT32, INT32, INT32, INT32, INT32, INT32, INT32, INT32}, V4, V4},
{0xF959, nullptr, {}, {INT32}, V4, V4}, {0xF959, "bb_set_ep4_boss_can_escape", {}, {INT32}, V4, V4},
{0xF95A, nullptr, {REG}, {}, V4, V4}, {0xF95A, nullptr, {REG}, {}, V4, V4},
{0xF95B, nullptr, {}, {INT32, INT32, INT32, INT32, INT32, INT32}, V4, V4}, {0xF95B, nullptr, {}, {INT32, INT32, INT32, INT32, INT32, INT32}, V4, V4},
{0xF95C, "bb_exchange_slt", {}, {INT32, INT32, INT32, INT32}, V4, V4}, {0xF95C, "bb_exchange_slt", {}, {INT32, INT32, INT32, INT32}, V4, V4},
@@ -874,24 +940,68 @@ std::string disassemble_quest_script(const void* data, size_t size, GameVersion
} }
const auto& opcodes = opcodes_for_version(v); const auto& opcodes = opcodes_for_version(v);
StringReader cmd_r = r.sub(code_offset, function_table_offset - code_offset);
vector<le_uint32_t> function_table; struct Label {
string name;
uint32_t offset;
uint32_t function_id; // 0xFFFFFFFF = no function ID
uint64_t type_flags;
set<size_t> references;
Label(const string& name, uint32_t offset, int64_t function_id = -1, uint64_t type_flags = 0)
: name(name),
offset(offset),
function_id(function_id),
type_flags(type_flags) {}
void add_data_type(Arg::DataType type) {
this->type_flags |= (1 << static_cast<size_t>(type));
}
bool has_data_type(Arg::DataType type) const {
return this->type_flags & (1 << static_cast<size_t>(type));
}
};
vector<shared_ptr<Label>> function_table;
multimap<size_t, shared_ptr<Label>> offset_to_label;
StringReader function_table_r = r.sub(function_table_offset); StringReader function_table_r = r.sub(function_table_offset);
while (!function_table_r.eof()) { while (!function_table_r.eof()) {
try { try {
function_table.emplace_back(function_table_r.get_u32l()); uint32_t function_id = function_table.size();
string name = string_printf("label%04" PRIX32, function_id);
uint32_t offset = function_table_r.get_u32l();
shared_ptr<Label> l(new Label(name, offset, function_id));
if (function_id == 0) {
l->add_data_type(Arg::DataType::SCRIPT);
}
function_table.emplace_back(l);
if (l->offset < cmd_r.size()) {
offset_to_label.emplace(l->offset, l);
}
} catch (const out_of_range&) { } catch (const out_of_range&) {
function_table_r.skip(function_table_r.remaining()); function_table_r.skip(function_table_r.remaining());
} }
} }
map<size_t, string> dasm_lines; struct DisassemblyLine {
multimap<size_t, string> named_labels; string line;
named_labels.emplace(function_table.at(0), "start"); size_t next_offset;
set<size_t> unnamed_labels;
StringReader cmd_r = r.sub(code_offset, function_table_offset - code_offset); DisassemblyLine(string&& line, size_t next_offset)
while (!cmd_r.eof()) { : line(std::move(line)),
next_offset(next_offset) {}
};
map<size_t, DisassemblyLine> dasm_lines;
set<size_t> pending_dasm_start_offsets;
pending_dasm_start_offsets.emplace(function_table.at(0)->offset);
while (!pending_dasm_start_offsets.empty()) {
auto dasm_start_offset_it = pending_dasm_start_offsets.begin();
cmd_r.go(*dasm_start_offset_it);
pending_dasm_start_offsets.erase(dasm_start_offset_it);
while (!cmd_r.eof() && !dasm_lines.count(cmd_r.where())) {
size_t opcode_start_offset = cmd_r.where(); size_t opcode_start_offset = cmd_r.where();
string dasm_line; string dasm_line;
try { try {
@@ -917,19 +1027,23 @@ std::string disassemble_quest_script(const void* data, size_t size, GameVersion
using Type = QuestScriptOpcodeDefinition::Argument::Type; using Type = QuestScriptOpcodeDefinition::Argument::Type;
string dasm_arg; string dasm_arg;
switch (arg.type) { switch (arg.type) {
case Type::FUNCTION16: case Type::LABEL16:
case Type::FUNCTION32: case Type::LABEL32: {
case Type::DATA_LABEL: { uint32_t function_id = (arg.type == Type::LABEL32) ? cmd_r.get_u32l() : cmd_r.get_u16l();
uint32_t function_id = (arg.type == Type::FUNCTION32) ? cmd_r.get_u32l() : cmd_r.get_u16l();
if (function_id >= function_table.size()) { if (function_id >= function_table.size()) {
dasm_arg = string_printf("function%04" PRIX32 " /* invalid */", function_id); dasm_arg = string_printf("label%04" PRIX32 " /* invalid */", function_id);
} else { } else {
uint32_t label_offset = function_table.at(function_id); auto& l = function_table.at(function_id);
dasm_arg = string_printf("function%04" PRIX32 " /* %04" PRIX32 " */", function_id, label_offset); dasm_arg = string_printf("label%04" PRIX32 " /* %04" PRIX32 " */", function_id, l->offset);
l->references.emplace(opcode_start_offset);
l->add_data_type(arg.data_type);
if (arg.data_type == Arg::DataType::SCRIPT) {
pending_dasm_start_offsets.emplace(l->offset);
}
} }
break; break;
} }
case Type::FUNCTION16_SET: { case Type::LABEL16_SET: {
uint8_t num_functions = cmd_r.get_u8(); uint8_t num_functions = cmd_r.get_u8();
for (size_t z = 0; z < num_functions; z++) { for (size_t z = 0; z < num_functions; z++) {
dasm_arg += (dasm_arg.empty() ? "(" : ","); dasm_arg += (dasm_arg.empty() ? "(" : ",");
@@ -937,8 +1051,13 @@ std::string disassemble_quest_script(const void* data, size_t size, GameVersion
if (function_id >= function_table.size()) { if (function_id >= function_table.size()) {
dasm_arg += string_printf("function%04" PRIX32 " /* invalid */", function_id); dasm_arg += string_printf("function%04" PRIX32 " /* invalid */", function_id);
} else { } else {
uint32_t label_offset = function_table.at(function_id); auto& l = function_table.at(function_id);
dasm_arg += string_printf("function%04" PRIX32 " /* %04" PRIX32 " */", function_id, label_offset); dasm_arg = string_printf("label%04" PRIX32 " /* %04" PRIX32 " */", function_id, l->offset);
l->references.emplace(opcode_start_offset);
l->add_data_type(arg.data_type);
if (arg.data_type == Arg::DataType::SCRIPT) {
pending_dasm_start_offsets.emplace(l->offset);
}
} }
} }
if (dasm_arg.empty()) { if (dasm_arg.empty()) {
@@ -1016,80 +1135,152 @@ std::string disassemble_quest_script(const void* data, size_t size, GameVersion
dasm_lines.emplace( dasm_lines.emplace(
opcode_start_offset, opcode_start_offset,
string_printf("%04zX (+%04zX) %s %s", opcode_start_offset, opcode_start_offset + code_offset, hex_data.c_str(), dasm_line.c_str())); DisassemblyLine(
} string_printf(" %04zX (+%04zX) %s %s", opcode_start_offset, opcode_start_offset + code_offset, hex_data.c_str(), dasm_line.c_str()),
cmd_r.where()));
multimap<size_t, size_t> function_labels;
for (size_t z = 0; z < function_table.size(); z++) {
size_t offset = function_table[z];
if (offset != 0xFFFFFFFF) {
function_labels.emplace(offset, z);
} }
} }
auto dasm_line_it = dasm_lines.begin(); auto label_it = offset_to_label.begin();
auto named_label_it = named_labels.begin(); while (label_it != offset_to_label.end()) {
auto unnamed_label_it = unnamed_labels.begin(); auto l = label_it->second;
auto function_label_it = function_labels.begin(); label_it++;
size_t z = 0; lines.emplace_back(string_printf("label%04" PRIX32 ":", l->function_id));
while ( if (l->references.size() == 1) {
(dasm_line_it != dasm_lines.end()) || lines.emplace_back(string_printf(" // Referenced by instruction at %04zX", *l->references.begin()));
(named_label_it != named_labels.end()) || } else if (!l->references.empty()) {
(unnamed_label_it != unnamed_labels.end()) || vector<string> tokens;
(function_label_it != function_labels.end())) { tokens.reserve(l->references.size());
for (size_t reference_offset : l->references) {
size_t next_z = static_cast<size_t>(-1); tokens.emplace_back(string_printf("%04zX", reference_offset));
}
if (named_label_it != named_labels.end()) { lines.emplace_back(" // Referenced by instructions at " + join(tokens, ", "));
if (named_label_it->first <= z && (next_z != z)) { }
lines.emplace_back(string_printf("%s:", named_label_it->second.c_str()));
if ((dasm_line_it != dasm_lines.end()) && (dasm_line_it->first != named_label_it->first)) { size_t size = ((label_it == offset_to_label.end()) ? cmd_r.size() : label_it->second->offset) - l->offset;
lines.back() += string_printf(" /* misaligned; at %04zX */", named_label_it->first);
auto print_as_struct = [&]<Arg::DataType data_type, typename StructT>(function<void(const StructT&)> print_fn) {
if (l->has_data_type(data_type)) {
if (size >= sizeof(StructT)) {
print_fn(cmd_r.pget<StructT>(l->offset));
if (size > sizeof(StructT)) {
size_t remaining_size = size - sizeof(StructT);
lines.emplace_back(" (after) " + format_data_string(cmd_r.pgetv(l->offset + sizeof(StructT), remaining_size), remaining_size));
} }
named_label_it++;
next_z = z;
} else { } else {
next_z = min<size_t>(next_z, named_label_it->first); lines.emplace_back(string_printf(" // As raw data (0x%zX bytes; too small for referenced type)", size));
lines.emplace_back(" " + format_data_string(cmd_r.pgetv(l->offset, size), size));
} }
} }
};
if (unnamed_label_it != unnamed_labels.end()) { // Print data interpretations of the label (if any)
if (*unnamed_label_it <= z && (next_z != z)) { if (l->has_data_type(Arg::DataType::DATA)) {
lines.emplace_back(string_printf("label%04zX:", *unnamed_label_it)); // TODO: We should produce a print_data-like view here
if ((dasm_line_it != dasm_lines.end()) && (dasm_line_it->first != *unnamed_label_it)) { lines.emplace_back(string_printf(" // As raw data (0x%zX bytes)", size));
lines.back() += string_printf(" /* misaligned; at %04zX */", *unnamed_label_it); lines.emplace_back(format_data_string(cmd_r.pgetv(l->offset, size), size));
} }
unnamed_label_it++; print_as_struct.template operator()<Arg::DataType::PLAYER_VISUAL_CONFIG, PlayerVisualConfig>([&](const PlayerVisualConfig& visual) -> void {
next_z = z; lines.emplace_back(" // As PlayerVisualConfig");
} else { string name = format_data_string(visual.name);
next_z = min<size_t>(next_z, *unnamed_label_it); lines.emplace_back(string_printf(" name %s", name.c_str()));
lines.emplace_back(string_printf(" name_color %08" PRIX32, visual.name_color.load()));
lines.emplace_back(string_printf(" a2 %016" PRIX64, visual.unknown_a2.load()));
lines.emplace_back(string_printf(" extra_model %02hhX", visual.extra_model));
string unused = format_data_string(visual.unused.data(), visual.unused.bytes());
lines.emplace_back(" unused " + unused);
lines.emplace_back(string_printf(" a3 %08" PRIX32, visual.unknown_a3.load()));
string secid_name = name_for_section_id(visual.section_id);
lines.emplace_back(string_printf(" section_id %02hhX (%s)", visual.section_id, secid_name.c_str()));
lines.emplace_back(string_printf(" char_class %02hhX (%s)", visual.char_class, name_for_char_class(visual.char_class)));
lines.emplace_back(string_printf(" v2_flags %02hhX", visual.v2_flags));
lines.emplace_back(string_printf(" version %02hhX", visual.version));
lines.emplace_back(string_printf(" v1_flags %08" PRIX32, visual.v1_flags.load()));
lines.emplace_back(string_printf(" costume %04hX", visual.costume.load()));
lines.emplace_back(string_printf(" skin %04hX", visual.skin.load()));
lines.emplace_back(string_printf(" face %04hX", visual.face.load()));
lines.emplace_back(string_printf(" head %04hX", visual.head.load()));
lines.emplace_back(string_printf(" hair %04hX", visual.hair.load()));
lines.emplace_back(string_printf(" hair_color %04hX, %04hX, %04hX", visual.hair_r.load(), visual.hair_g.load(), visual.hair_b.load()));
lines.emplace_back(string_printf(" proportion %g, %g", visual.proportion_x.load(), visual.proportion_y.load()));
});
print_as_struct.template operator()<Arg::DataType::PLAYER_STATS, PlayerStats>([&](const PlayerStats& stats) -> void {
lines.emplace_back(" // As PlayerStats");
lines.emplace_back(string_printf(" atp %04hX /* %hu */", stats.char_stats.atp.load(), stats.char_stats.atp.load()));
lines.emplace_back(string_printf(" mst %04hX /* %hu */", stats.char_stats.mst.load(), stats.char_stats.mst.load()));
lines.emplace_back(string_printf(" evp %04hX /* %hu */", stats.char_stats.evp.load(), stats.char_stats.evp.load()));
lines.emplace_back(string_printf(" hp %04hX /* %hu */", stats.char_stats.hp.load(), stats.char_stats.hp.load()));
lines.emplace_back(string_printf(" dfp %04hX /* %hu */", stats.char_stats.dfp.load(), stats.char_stats.dfp.load()));
lines.emplace_back(string_printf(" ata %04hX /* %hu */", stats.char_stats.ata.load(), stats.char_stats.ata.load()));
lines.emplace_back(string_printf(" lck %04hX /* %hu */", stats.char_stats.lck.load(), stats.char_stats.lck.load()));
lines.emplace_back(string_printf(" a1 %04hX /* %hu */", stats.unknown_a1.load(), stats.unknown_a1.load()));
lines.emplace_back(string_printf(" a2 %08" PRIX32 " /* %g */", stats.unknown_a2.load_raw(), stats.unknown_a2.load()));
lines.emplace_back(string_printf(" a3 %08" PRIX32 " /* %g */", stats.unknown_a3.load_raw(), stats.unknown_a3.load()));
lines.emplace_back(string_printf(" level %08" PRIX32 " /* level %" PRIu32 " */", stats.level.load(), stats.level.load() + 1));
lines.emplace_back(string_printf(" experience %08" PRIX32 " /* %" PRIu32 " */", stats.experience.load(), stats.experience.load()));
lines.emplace_back(string_printf(" meseta %08" PRIX32 " /* %" PRIu32 " */", stats.meseta.load(), stats.meseta.load()));
});
print_as_struct.template operator()<Arg::DataType::RESIST_DATA, ResistData>([&](const ResistData& resist) -> void {
lines.emplace_back(" // As ResistData");
lines.emplace_back(string_printf(" a0 %04hX /* %hu */", resist.unknown_a0.load(), resist.unknown_a0.load()));
lines.emplace_back(string_printf(" a1 %04hX /* %hu */", resist.unknown_a1.load(), resist.unknown_a1.load()));
lines.emplace_back(string_printf(" a2 %04hX /* %hu */", resist.unknown_a2.load(), resist.unknown_a2.load()));
lines.emplace_back(string_printf(" a3 %04hX /* %hu */", resist.unknown_a3.load(), resist.unknown_a3.load()));
lines.emplace_back(string_printf(" a4 %04hX /* %hu */", resist.unknown_a4.load(), resist.unknown_a4.load()));
lines.emplace_back(string_printf(" a5 %04hX /* %hu */", resist.unknown_a5.load(), resist.unknown_a5.load()));
lines.emplace_back(string_printf(" a6 %08" PRIX32 " /* %" PRIu32 " */", resist.unknown_a6.load(), resist.unknown_a6.load()));
lines.emplace_back(string_printf(" a7 %08" PRIX32 " /* %" PRIu32 " */", resist.unknown_a7.load(), resist.unknown_a7.load()));
lines.emplace_back(string_printf(" a8 %08" PRIX32 " /* %" PRIu32 " */", resist.unknown_a8.load(), resist.unknown_a8.load()));
lines.emplace_back(string_printf(" a9 %08" PRIX32 " /* %" PRIu32 " */", resist.unknown_a9.load(), resist.unknown_a9.load()));
lines.emplace_back(string_printf(" a10 %08" PRIX32 " /* %" PRIu32 " */", resist.unknown_a10.load(), resist.unknown_a10.load()));
});
print_as_struct.template operator()<Arg::DataType::ATTACK_DATA, AttackData>([&](const AttackData& attack) -> void {
lines.emplace_back(" // As AttackData");
lines.emplace_back(string_printf(" a1 %04hX /* %hu */", attack.unknown_a1.load(), attack.unknown_a1.load()));
lines.emplace_back(string_printf(" a2 %04hX /* %hu */", attack.unknown_a2.load(), attack.unknown_a2.load()));
lines.emplace_back(string_printf(" a3 %04hX /* %hu */", attack.unknown_a3.load(), attack.unknown_a3.load()));
lines.emplace_back(string_printf(" a4 %04hX /* %hu */", attack.unknown_a4.load(), attack.unknown_a4.load()));
lines.emplace_back(string_printf(" a5 %08" PRIX32 " /* %g */", attack.unknown_a5.load_raw(), attack.unknown_a5.load()));
lines.emplace_back(string_printf(" a6 %08" PRIX32 " /* %" PRIu32 " */", attack.unknown_a6.load(), attack.unknown_a6.load()));
lines.emplace_back(string_printf(" a7 %08" PRIX32 " /* %" PRIu32 " */", attack.unknown_a7.load(), attack.unknown_a7.load()));
lines.emplace_back(string_printf(" a8 %04hX /* %hu */", attack.unknown_a8.load(), attack.unknown_a8.load()));
lines.emplace_back(string_printf(" a9 %04hX /* %hu */", attack.unknown_a9.load(), attack.unknown_a9.load()));
lines.emplace_back(string_printf(" a10 %04hX /* %hu */", attack.unknown_a10.load(), attack.unknown_a10.load()));
lines.emplace_back(string_printf(" a11 %04hX /* %hu */", attack.unknown_a11.load(), attack.unknown_a11.load()));
lines.emplace_back(string_printf(" a12 %08" PRIX32 " /* %" PRIu32 " */", attack.unknown_a12.load(), attack.unknown_a12.load()));
lines.emplace_back(string_printf(" a13 %08" PRIX32 " /* %" PRIu32 " */", attack.unknown_a13.load(), attack.unknown_a13.load()));
lines.emplace_back(string_printf(" a14 %08" PRIX32 " /* %" PRIu32 " */", attack.unknown_a14.load(), attack.unknown_a14.load()));
lines.emplace_back(string_printf(" a15 %08" PRIX32 " /* %" PRIu32 " */", attack.unknown_a15.load(), attack.unknown_a15.load()));
lines.emplace_back(string_printf(" a16 %08" PRIX32 " /* %" PRIu32 " */", attack.unknown_a16.load(), attack.unknown_a16.load()));
});
print_as_struct.template operator()<Arg::DataType::MOVEMENT_DATA, MovementData>([&](const MovementData& movement) -> void {
lines.emplace_back(" // As MovementData");
for (size_t z = 0; z < 6; z++) {
lines.emplace_back(string_printf(" a1[%zu] %08" PRIX32 " /* %g */",
z, movement.unknown_a1[z].load_raw(), movement.unknown_a1[z].load()));
}
for (size_t z = 0; z < 6; z++) {
lines.emplace_back(string_printf(" a2[%zu] %08" PRIX32 " /* %g */",
z, movement.unknown_a2[z].load_raw(), movement.unknown_a2[z].load()));
}
});
if (l->has_data_type(Arg::DataType::IMAGE_DATA)) {
string data = cmd_r.pread(l->offset, size);
string decompressed = prs_decompress(data);
lines.emplace_back(string_printf(" // As decompressed image data (0x%zX bytes)", decompressed.size()));
// TODO: Use format_data here, sigh
lines.emplace_back(" " + format_data_string(decompressed));
}
if (l->has_data_type(Arg::DataType::SCRIPT)) {
for (size_t z = l->offset; z < l->offset + size;) {
const auto& l = dasm_lines.at(z);
lines.emplace_back(l.line);
if (l.next_offset <= z) {
throw logic_error("line points backward or to itself");
}
z = l.next_offset;
} }
} }
if (function_label_it != function_labels.end()) {
if (function_label_it->first <= z && (next_z != z)) {
lines.emplace_back(string_printf("function%04zX:", function_label_it->second));
if ((dasm_line_it != dasm_lines.end()) && (dasm_line_it->first != function_label_it->first)) {
lines.back() += string_printf(" /* misaligned; at %04zX */", function_label_it->first);
}
function_label_it++;
next_z = z;
} else {
next_z = min<size_t>(next_z, function_label_it->first);
}
}
if (dasm_line_it != dasm_lines.end()) {
if (dasm_line_it->first <= z && (next_z != z)) {
lines.emplace_back(dasm_line_it->second);
dasm_line_it++;
next_z = z;
} else {
next_z = min<size_t>(next_z, dasm_line_it->first);
}
}
z = next_z;
} }
lines.emplace_back(); // Add a \n on the end lines.emplace_back(); // Add a \n on the end