block 6xB2 in most cases
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@@ -1576,6 +1576,15 @@ static void on_switch_state_changed(shared_ptr<Client> c, uint8_t command, uint8
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}
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}
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static void on_play_sound_from_player(shared_ptr<Client> c, uint8_t command, uint8_t flag, void* data, size_t size) {
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const auto& cmd = check_size_t<G_PlaySoundFromPlayer_6xB2>(data, size);
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// This command can be used to play arbitrary sounds, but the client only
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// ever sends it for the camera shutter sound, so we only allow that one.
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if (cmd.floor == c->floor && cmd.sound_id == 0x00051720) {
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forward_subcommand(c, command, flag, data, size);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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template <typename CmdT>
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@@ -4532,7 +4541,7 @@ const SubcommandDefinition subcommand_definitions[0x100] = {
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/* 6xAF */ {0x00, 0x00, 0xAF, on_forward_check_lobby_client},
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/* 6xB0 */ {0x00, 0x00, 0xB0, on_forward_check_lobby_client},
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/* 6xB1 */ {0x00, 0x00, 0xB1, forward_subcommand_m},
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/* 6xB2 */ {0x00, 0x00, 0xB2, forward_subcommand_m},
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/* 6xB2 */ {0x00, 0x00, 0xB2, on_play_sound_from_player},
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/* 6xB3 */ {0x00, 0x00, 0xB3, on_xbox_voice_chat_control},
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/* 6xB4 */ {0x00, 0x00, 0xB4, on_xbox_voice_chat_control},
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/* 6xB5 */ {0x00, 0x00, 0xB5, on_open_shop_bb_or_ep3_battle_subs},
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