update modification tile notes in ep3 map format
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@@ -783,8 +783,8 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
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/* 1518 */ parray<be_float, 0x12> alt_maps_unknown_a3[2][0x0A];
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/* 1AB8 */ parray<be_float, 0x24> unknown_a5[3];
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// In the modification_tiles array, the values are:
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// 10 = blocked (as if the corresponding map_tiles value was 00)
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// 20 = blocked (maybe one of 10 or 20 are passable by Aerial characters)
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// 10 = blocked by rock (as if the corresponding map_tiles value was 00)
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// 20 = blocked by fence
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// 30-34 = teleporters (2 of each value may be present)
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// 40-44 = traps (one of each type is chosen at random to be a real trap at
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// battle start time)
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