fix trade window bug on non-BB
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@@ -4909,8 +4909,11 @@ static void on_D2_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data)
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}
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auto s = c->require_server_state();
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auto complete_trade_for_side = [&](shared_ptr<Client> to_c, shared_ptr<Client> from_c) {
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if (c->version() == Version::BB_V4) {
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auto complete_trade_for_side = +[](shared_ptr<Client> to_c, shared_ptr<Client> from_c) {
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auto l = to_c->require_lobby();
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auto s = to_c->require_server_state();
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if (to_c->version() == Version::BB_V4) {
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// On BB, the server is expected to generate the delete item and create
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// item commands
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auto to_p = to_c->character();
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@@ -4938,7 +4941,7 @@ static void on_D2_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data)
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} else {
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// On V3, the clients will handle it; we just send their final trade lists
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// to each other
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send_execute_item_trade(to_c, target_c->pending_item_trade->items);
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send_execute_item_trade(to_c, from_c->pending_item_trade->items);
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}
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send_command(to_c, 0xD4, 0x01);
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