remove player from game on 98 command, not 84 command

This commit is contained in:
Martin Michelsen
2022-06-26 22:54:44 -07:00
parent 38ca60bcbe
commit a81df27bc9
4 changed files with 133 additions and 83 deletions
+18 -5
View File
@@ -12,11 +12,24 @@ using namespace std;
Lobby::Lobby() : lobby_id(0), min_level(0), max_level(0xFFFFFFFF),
next_game_item_id(0x00810000), version(GameVersion::GC), section_id(0),
episode(1), difficulty(0), mode(0), rare_seed(random_object<uint32_t>()),
event(0), block(0), type(0), leader_id(0), max_clients(12), flags(0) {
Lobby::Lobby(uint32_t id)
: log(string_printf("[Lobby/%" PRIX32 "] ", id), lobby_log.min_level),
lobby_id(id),
min_level(0),
max_level(0xFFFFFFFF),
next_game_item_id(0x00810000),
version(GameVersion::GC),
section_id(0),
episode(1),
difficulty(0),
mode(0),
rare_seed(random_object<uint32_t>()),
event(0),
block(0),
type(0),
leader_id(0),
max_clients(12),
flags(0) {
for (size_t x = 0; x < 12; x++) {
this->next_item_id[x] = 0x00010000 + 0x00200000 * x;
}
+74 -56
View File
@@ -950,7 +950,9 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
}
}
s->change_client_lobby(c, game);
if (!s->change_client_lobby(c, game)) {
throw logic_error("client cannot join game after all preconditions satisfied");
}
c->flags |= Client::Flag::LOADING;
break;
}
@@ -1110,20 +1112,37 @@ void process_change_lobby(shared_ptr<ServerState> s, shared_ptr<Client> c,
return;
}
shared_ptr<Lobby> new_lobby;
try {
new_lobby = s->find_lobby(cmd.item_id);
} catch (const out_of_range&) {
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby does not\nexist.");
return;
}
// If the client isn't in any lobby, then they just left a game. Ignore their
// selection and add them to any lobby with room. If they're already in a
// lobby, then they used the lobby teleporter - add them to a specific lobby.
if (c->lobby_id == 0) {
shared_ptr<Lobby> new_lobby;
try {
new_lobby = s->find_lobby(cmd.item_id);
} catch (const out_of_range&) { }
if ((new_lobby->flags & Lobby::Flag::EPISODE_3_ONLY) && !(c->flags & Client::Flag::EPISODE_3)) {
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby is for\nEpisode 3 only.");
return;
}
s->add_client_to_available_lobby(c, new_lobby);
s->change_client_lobby(c, new_lobby);
// If the client already is in a lobby, then they're using the lobby
// teleporter; add them to the lobby they requested or send a failure message.
} else {
shared_ptr<Lobby> new_lobby;
try {
new_lobby = s->find_lobby(cmd.item_id);
} catch (const out_of_range&) {
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby does not\nexist.");
return;
}
if ((new_lobby->flags & Lobby::Flag::EPISODE_3_ONLY) && !(c->flags & Client::Flag::EPISODE_3)) {
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby is for\nEpisode 3 only.");
return;
}
if (!s->change_client_lobby(c, new_lobby)) {
send_lobby_message_box(c, u"$C6Can\'t change lobby\n\n$C7The lobby is full.");
}
}
}
void process_game_list_request(shared_ptr<ServerState> s, shared_ptr<Client> c,
@@ -1377,38 +1396,46 @@ void process_player_data(shared_ptr<ServerState> s, shared_ptr<Client> c,
c->channel.name = remove_language_marker(encode_sjis(player->disp.name));
}
if (command == 0x61 && !c->pending_bb_save_username.empty()) {
string prev_bb_username = c->game_data.bb_username;
size_t prev_bb_player_index = c->game_data.bb_player_index;
// 98 should only be sent when leaving a game, and we should leave the client
// in no lobby (they will send an 84 soon afterward to choose a lobby).
if (command == 0x98) {
s->remove_client_from_lobby(c);
c->game_data.bb_username = c->pending_bb_save_username;
c->game_data.bb_player_index = c->pending_bb_save_player_index;
} else if (command == 0x61) {
if (!c->pending_bb_save_username.empty()) {
string prev_bb_username = c->game_data.bb_username;
size_t prev_bb_player_index = c->game_data.bb_player_index;
bool failure = false;
try {
c->game_data.save_player_data();
} catch (const exception& e) {
u16string buffer = u"$C6PSOBB player data could\nnot be saved:\n" + decode_sjis(e.what());
send_text_message(c, buffer.c_str());
failure = true;
c->game_data.bb_username = c->pending_bb_save_username;
c->game_data.bb_player_index = c->pending_bb_save_player_index;
bool failure = false;
try {
c->game_data.save_player_data();
} catch (const exception& e) {
u16string buffer = u"$C6PSOBB player data could\nnot be saved:\n" + decode_sjis(e.what());
send_text_message(c, buffer.c_str());
failure = true;
}
if (!failure) {
send_text_message_printf(c,
"$C6BB player data saved\nas player %hhu for user\n%s",
static_cast<uint8_t>(c->pending_bb_save_player_index + 1),
c->pending_bb_save_username.c_str());
}
c->game_data.bb_username = prev_bb_username;
c->game_data.bb_player_index = prev_bb_player_index;
c->pending_bb_save_username.clear();
}
if (!failure) {
send_text_message_printf(c,
"$C6BB player data saved\nas player %hhu for user\n%s",
static_cast<uint8_t>(c->pending_bb_save_player_index + 1),
c->pending_bb_save_username.c_str());
// We use 61 during the lobby server init sequence to trigger joining an
// available lobby
if (!c->lobby_id && (c->server_behavior == ServerBehavior::LOBBY_SERVER)) {
s->add_client_to_available_lobby(c);
}
c->game_data.bb_username = prev_bb_username;
c->game_data.bb_player_index = prev_bb_player_index;
c->pending_bb_save_username.clear();
}
// if the client isn't in a lobby, add them to an available lobby
if (!c->lobby_id && (c->server_behavior == ServerBehavior::LOBBY_SERVER)) {
s->add_client_to_available_lobby(c);
}
}
@@ -1809,7 +1836,7 @@ shared_ptr<Lobby> create_game_generic(shared_ptr<ServerState> s,
bool item_tracking_enabled = (c->version == GameVersion::BB) | s->item_tracking_enabled;
shared_ptr<Lobby> game(new Lobby());
shared_ptr<Lobby> game = s->create_lobby();
game->name = name;
game->password = password;
game->version = c->version;
@@ -1896,6 +1923,9 @@ shared_ptr<Lobby> create_game_generic(shared_ptr<ServerState> s,
}
}
s->change_client_lobby(c, game);
c->flags |= Client::Flag::LOADING;
return game;
}
@@ -1903,12 +1933,8 @@ void process_create_game_pc(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, const string& data) { // C1
const auto& cmd = check_size_t<C_CreateGame_PC_C1>(data);
auto game = create_game_generic(s, c, cmd.name, cmd.password, 1,
create_game_generic(s, c, cmd.name, cmd.password, 1,
cmd.difficulty, cmd.battle_mode, cmd.challenge_mode, 0);
s->add_lobby(game);
s->change_client_lobby(c, game);
c->flags |= Client::Flag::LOADING;
}
void process_create_game_dc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
@@ -1932,24 +1958,16 @@ void process_create_game_dc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
u16string name = decode_sjis(cmd.name);
u16string password = decode_sjis(cmd.password);
auto game = create_game_generic(s, c, name.c_str(), password.c_str(),
create_game_generic(s, c, name.c_str(), password.c_str(),
episode, cmd.difficulty, cmd.battle_mode, cmd.challenge_mode, 0);
s->add_lobby(game);
s->change_client_lobby(c, game);
c->flags |= Client::Flag::LOADING;
}
void process_create_game_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, const string& data) { // C1
const auto& cmd = check_size_t<C_CreateGame_BB_C1>(data);
auto game = create_game_generic(s, c, cmd.name, cmd.password, cmd.episode,
create_game_generic(s, c, cmd.name, cmd.password, cmd.episode,
cmd.difficulty, cmd.battle_mode, cmd.challenge_mode, cmd.solo_mode);
s->add_lobby(game);
s->change_client_lobby(c, game);
c->flags |= Client::Flag::LOADING;
}
void process_lobby_name_request(shared_ptr<ServerState> s, shared_ptr<Client> c,
+34 -19
View File
@@ -29,14 +29,13 @@ ServerState::ServerState()
auto lobby_name = decode_sjis(string_printf("LOBBY%zu", x + 1));
bool is_ep3_only = (x > 14);
shared_ptr<Lobby> l(new Lobby());
shared_ptr<Lobby> l = this->create_lobby();
l->flags |= Lobby::Flag::PUBLIC | Lobby::Flag::DEFAULT | Lobby::Flag::PERSISTENT |
(is_ep3_only ? Lobby::Flag::EPISODE_3_ONLY : 0);
l->block = x + 1;
l->type = x;
l->name = lobby_name;
l->max_clients = 12;
this->add_lobby(l);
if (!is_ep3_only) {
this->public_lobby_search_order.emplace_back(l);
@@ -52,20 +51,30 @@ ServerState::ServerState()
ep3_only_lobbies.end());
}
void ServerState::add_client_to_available_lobby(shared_ptr<Client> c) {
const auto& search_order = (c->flags & Client::Flag::EPISODE_3)
? this->public_lobby_search_order_ep3
: this->public_lobby_search_order;
void ServerState::add_client_to_available_lobby(
shared_ptr<Client> c, shared_ptr<Lobby> preferred_lobby) {
shared_ptr<Lobby> added_to_lobby;
for (const auto& l : search_order) {
if (preferred_lobby) {
try {
l->add_client(c);
added_to_lobby = l;
break;
preferred_lobby->add_client(c);
added_to_lobby = preferred_lobby;
} catch (const out_of_range&) { }
}
if (!added_to_lobby.get()) {
const auto& search_order = (c->flags & Client::Flag::EPISODE_3)
? this->public_lobby_search_order_ep3
: this->public_lobby_search_order;
for (const auto& l : search_order) {
try {
l->add_client(c);
added_to_lobby = l;
break;
} catch (const out_of_range&) { }
}
}
if (!added_to_lobby) {
// TODO: Add the user to a dynamically-created private lobby instead
throw out_of_range("all lobbies full");
@@ -85,7 +94,7 @@ void ServerState::remove_client_from_lobby(shared_ptr<Client> c) {
}
}
void ServerState::change_client_lobby(shared_ptr<Client> c, shared_ptr<Lobby> new_lobby) {
bool ServerState::change_client_lobby(shared_ptr<Client> c, shared_ptr<Lobby> new_lobby) {
uint8_t old_lobby_client_id = c->lobby_client_id;
shared_ptr<Lobby> current_lobby = this->find_lobby(c->lobby_id);
@@ -96,8 +105,7 @@ void ServerState::change_client_lobby(shared_ptr<Client> c, shared_ptr<Lobby> ne
new_lobby->add_client(c);
}
} catch (const out_of_range&) {
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby is full.");
return;
return false;
}
if (current_lobby) {
@@ -108,6 +116,7 @@ void ServerState::change_client_lobby(shared_ptr<Client> c, shared_ptr<Lobby> ne
}
}
this->send_lobby_join_notifications(new_lobby, c);
return true;
}
void ServerState::send_lobby_join_notifications(shared_ptr<Lobby> l,
@@ -135,16 +144,22 @@ vector<shared_ptr<Lobby>> ServerState::all_lobbies() {
return ret;
}
void ServerState::add_lobby(shared_ptr<Lobby> l) {
l->lobby_id = this->next_lobby_id++;
if (this->id_to_lobby.count(l->lobby_id)) {
shared_ptr<Lobby> ServerState::create_lobby() {
shared_ptr<Lobby> l(new Lobby(this->next_lobby_id++));
if (!this->id_to_lobby.emplace(l->lobby_id, l).second) {
throw logic_error("lobby already exists with the given id");
}
this->id_to_lobby.emplace(l->lobby_id, l);
l->log.info("Created lobby");
return l;
}
void ServerState::remove_lobby(uint32_t lobby_id) {
this->id_to_lobby.erase(lobby_id);
auto lobby_it = this->id_to_lobby.find(lobby_id);
if (lobby_it == this->id_to_lobby.end()) {
throw logic_error("attempted to remove nonexistent lobby");
}
lobby_it->second->log.info("Deleted lobby");
this->id_to_lobby.erase(lobby_it);
}
shared_ptr<Client> ServerState::find_client(const std::u16string* identifier,
+7 -3
View File
@@ -74,6 +74,9 @@ struct ServerState {
std::map<int64_t, std::shared_ptr<Lobby>> id_to_lobby;
std::vector<std::shared_ptr<Lobby>> public_lobby_search_order;
std::vector<std::shared_ptr<Lobby>> public_lobby_search_order_ep3;
// TODO: Use a free-list instead of an incrementer to prevent wrap-around
// behavioral bugs. This... will probably never be an issue for anyone, but we
// technically should handle it.
std::atomic<int32_t> next_lobby_id;
uint8_t pre_lobby_event;
int32_t ep3_menu_song;
@@ -87,9 +90,10 @@ struct ServerState {
ServerState();
void add_client_to_available_lobby(std::shared_ptr<Client> c);
void add_client_to_available_lobby(std::shared_ptr<Client> c,
std::shared_ptr<Lobby> preferred_lobby = nullptr);
void remove_client_from_lobby(std::shared_ptr<Client> c);
void change_client_lobby(std::shared_ptr<Client> c,
bool change_client_lobby(std::shared_ptr<Client> c,
std::shared_ptr<Lobby> new_lobby);
void send_lobby_join_notifications(std::shared_ptr<Lobby> l,
@@ -98,7 +102,7 @@ struct ServerState {
std::shared_ptr<Lobby> find_lobby(uint32_t lobby_id);
std::vector<std::shared_ptr<Lobby>> all_lobbies();
void add_lobby(std::shared_ptr<Lobby> l);
std::shared_ptr<Lobby> create_lobby();
void remove_lobby(uint32_t lobby_id);
std::shared_ptr<Client> find_client(