add Ep3 flag to allow interference for human teams
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@@ -3564,7 +3564,7 @@ void CardSpecial::check_for_defense_interference(
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}
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auto ally_hes = this->server()->ruler_server->get_hand_and_equip_state_for_client_id(target_ally_client_id);
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if (!ally_hes || !ally_hes->is_cpu_player) {
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if (!ally_hes || (!(this->server()->behavior_flags & BehaviorFlag::ALLOW_NON_COM_INTERFERENCE) && !ally_hes->is_cpu_player)) {
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return;
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}
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@@ -4558,7 +4558,7 @@ void CardSpecial::check_for_attack_interference(shared_ptr<Card> unknown_p2) {
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}
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auto ally_hes = this->server()->ruler_server->get_hand_and_equip_state_for_client_id(ally_client_id);
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if (!ally_hes || !ally_hes->is_cpu_player) {
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if (!ally_hes || (!(this->server()->behavior_flags & BehaviorFlag::ALLOW_NON_COM_INTERFERENCE) && !ally_hes->is_cpu_player)) {
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return;
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}
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@@ -36,6 +36,7 @@ enum BehaviorFlag : uint32_t {
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ENABLE_RECORDING = 0x00000040,
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DISABLE_MASKING = 0x00000080,
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DISABLE_INTERFERENCE = 0x00000100,
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ALLOW_NON_COM_INTERFERENCE = 0x00000200,
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};
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enum class StatSwapType : uint8_t {
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@@ -307,6 +307,7 @@
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// 0x0080 => Disable command masking during battles
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// 0x0100 => Disable interference (COMs randomly coming to each other's
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// rescue)
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// 0x0200 => Allow interference even when neither player is a COM
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"Episode3BehaviorFlags": 0x0002,
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// Episode 3 EX result values. This allows you to set the amount of EX players
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