update some comments

This commit is contained in:
Martin Michelsen
2023-10-08 17:57:40 -07:00
parent 3902c64424
commit aa76631073
2 changed files with 3 additions and 3 deletions
-1
View File
@@ -12,7 +12,6 @@
- Check for RCE potential in 6x6B-6x6E commands
- Build an exception-handling abstraction in ChatCommands that shows formatted error messages in all cases
- Make reloading happen on separate threads so compression doesn't block active clients
- Try DCv2/PC crossplay
- Implement decrypt/encrypt actions for VMS files
- Fix Word Select mapping across versions
+3 -2
View File
@@ -4549,11 +4549,11 @@ struct G_Unknown_6x6F {
// and instead rearranged a bunch of things.
// The format appears to be the same for all pre-BB PSO versions, although
// Episode 3 does not send this command at all since the relevant data is sent
// tothe joining player in the 64 command instead.
// to the joining player in the 64 command instead.
struct G_SyncPlayerDispAndInventory_DC_PC_V3_6x70 {
G_ExtendedHeader<G_UnusedHeader> header;
// Offsets in this struct are relative to the overall command header
/* 0004 */ G_ExtendedHeader<G_UnusedHeader> header;
/* 000C */ le_uint16_t client_id;
/* 000E */ le_uint16_t unknown_a1;
// [1] and [3] in this array (and maybe [2] also) appear to be le_floats;
@@ -4583,6 +4583,7 @@ struct G_SyncPlayerDispAndInventory_DC_PC_V3_6x70 {
parray<PlayerInventoryItem, 0x1E> items;
} __packed__ inventory;
/* 0494 */ le_uint32_t unknown_a15;
/* 0498 */
} __packed__;
// 6x71: Unknown (used while loading into game)