update some comments
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@@ -12,7 +12,6 @@
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- Check for RCE potential in 6x6B-6x6E commands
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- Build an exception-handling abstraction in ChatCommands that shows formatted error messages in all cases
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- Make reloading happen on separate threads so compression doesn't block active clients
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- Try DCv2/PC crossplay
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- Implement decrypt/encrypt actions for VMS files
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- Fix Word Select mapping across versions
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@@ -4549,11 +4549,11 @@ struct G_Unknown_6x6F {
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// and instead rearranged a bunch of things.
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// The format appears to be the same for all pre-BB PSO versions, although
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// Episode 3 does not send this command at all since the relevant data is sent
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// tothe joining player in the 64 command instead.
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// to the joining player in the 64 command instead.
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struct G_SyncPlayerDispAndInventory_DC_PC_V3_6x70 {
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G_ExtendedHeader<G_UnusedHeader> header;
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// Offsets in this struct are relative to the overall command header
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/* 0004 */ G_ExtendedHeader<G_UnusedHeader> header;
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/* 000C */ le_uint16_t client_id;
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/* 000E */ le_uint16_t unknown_a1;
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// [1] and [3] in this array (and maybe [2] also) appear to be le_floats;
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@@ -4583,6 +4583,7 @@ struct G_SyncPlayerDispAndInventory_DC_PC_V3_6x70 {
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parray<PlayerInventoryItem, 0x1E> items;
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} __packed__ inventory;
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/* 0494 */ le_uint32_t unknown_a15;
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/* 0498 */
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} __packed__;
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// 6x71: Unknown (used while loading into game)
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