enforce name length limit at edge only
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@@ -183,8 +183,7 @@ struct PlayerDispDataBBPreview {
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struct PlayerDispDataBB {
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/* 0000 */ PlayerStats stats;
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/* 0024 */ PlayerVisualConfig visual;
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/* 0074 */ pstring<TextEncoding::UTF16_ALWAYS_MARKED, 0x0C> name;
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/* 008C */ parray<uint8_t, 0x08> unknown_a1; // Probably actually unused
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/* 0074 */ pstring<TextEncoding::UTF16_ALWAYS_MARKED, 0x10> name;
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/* 0094 */ parray<uint8_t, 0xE8> config;
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/* 017C */ parray<uint8_t, 0x14> technique_levels_v1;
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/* 0190 */
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