rename unsealable handler function in ItemCreator

This commit is contained in:
Martin Michelsen
2023-03-29 10:39:21 -07:00
parent 4c248c5ee5
commit b4946f5f1e
2 changed files with 4 additions and 4 deletions
+3 -3
View File
@@ -328,7 +328,7 @@ ItemData ItemCreator::check_rate_and_create_rare_item(
}
this->clear_item_if_restricted(item);
this->set_item_unidentified_or_present_flags_if_special(item);
this->set_item_unidentified_or_present_flags_if_unsealable(item);
return item;
}
@@ -390,7 +390,7 @@ void ItemCreator::deduplicate_weapon_bonuses(ItemData& item) const {
}
}
void ItemCreator::set_item_unidentified_or_present_flags_if_special(ItemData& item) const {
void ItemCreator::set_item_unidentified_or_present_flags_if_unsealable(ItemData& item) const {
if (this->item_parameter_table->is_unsealable_item(item)) {
item.set_unidentified_or_present_flag(0);
}
@@ -552,7 +552,7 @@ void ItemCreator::generate_common_item_variances(
}
this->clear_item_if_restricted(item);
this->set_item_unidentified_or_present_flags_if_special(item);
this->set_item_unidentified_or_present_flags_if_unsealable(item);
}
void ItemCreator::generate_common_armor_or_shield_type_and_variances(
+1 -1
View File
@@ -122,7 +122,7 @@ private:
void generate_rare_weapon_bonuses(ItemData& item, uint32_t random_sample);
void deduplicate_weapon_bonuses(ItemData& item) const;
void set_item_unidentified_or_present_flags_if_special(ItemData& item) const;
void set_item_unidentified_or_present_flags_if_unsealable(ItemData& item) const;
void set_item_unidentified_flag_if_challenge(ItemData& item) const;
void set_tool_item_amount_to_1(ItemData& item) const;