fix battle record loading
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+1
-1
@@ -606,7 +606,7 @@ static void server_command_playrec(shared_ptr<Client> c, const std::u16string& a
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string data;
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try {
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string data = load_file(file_path);
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data = load_file(file_path);
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} catch (const cannot_open_file&) {
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send_text_message(c, u"$C4The recording does\nnot exist");
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return;
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