fix some wording in example config

This commit is contained in:
Martin Michelsen
2023-09-25 22:28:55 -07:00
parent 187bfa1756
commit f036f137f7
+8 -6
View File
@@ -284,7 +284,9 @@
// If this is enabled, all players will have infinite Meseta, effectively
// making the jukebox and Pinz's Shop free. Otherwise, Meseta behaves as
// defined below. Meseta rewards are tied to a player's license (and therefore
// their serial number) and are stored server-side.
// their serial number) and are stored server-side. Unlike other servers,
// newserv forbids overdrafting Meseta; if this option is disabled and a
// player spends Meseta they don't have, the player is disconnected.
"Episode3InfiniteMeseta": false,
// Meseta values for winning each tournament round. If a player defeats
// another player in round 1, for example, they will earn 400 Meseta; if they
@@ -394,14 +396,14 @@
},
// Episode 3 lobby banners. Currently only images are supported.
// Image giles are expected to be in BMP or PPM format, and should be placed
// Image files are expected to be in BMP or PPM format, and should be placed
// in the system/ep3/banners directory. Image sizes must be a multiple of 4
// pixels in both dimensions, must be no larger than 0x37000 bytes when
// encoded as a GVM file (newserv will do this encoding internally), and must
// compress to no larger than 0x3800 bytes. newserv will fail on startup if
// any of these constraints aren't satisfied.
// Banners are specified as lists of [type, which, filename]. type should be
// 1 for image files. which is a bitmask specifying where in the lobby the
// Banners are specified as lists of [type, where, filename]. type should be
// 1 for image files. where is a bitmask specifying where in the lobby the
// banner should appear; the bits are:
// 00000001: South above-counter banner (facing away from teleporters)
// 00000002: West above-counter banner
@@ -435,8 +437,8 @@
// 20000000: Just north-northwest of the counter
// 40000000: In front of the small wall in front of the 2-player battle tables
// 80000000: Inside the lobby counter, facing southeast
// So, to make the image system/ep3/banners/test-image.bmp appear in the lobby
// above both the left and right teleporters, you would set
// For example, to make the image system/ep3/banners/test-image.bmp appear in
// the lobby above both the left and right teleporters, you would set
// Episode3LobbyBanners like so:
// "Episode3LobbyBanners": [
// [1, 0x00000030, "test-image.bmp"],