fix notes for npc_param regsA[2]

This commit is contained in:
Martin Michelsen
2026-01-17 12:19:29 -08:00
parent 1bd305d4e7
commit bdd066edb2
3 changed files with 17 additions and 13 deletions
+2 -2
View File
@@ -1156,7 +1156,7 @@ template <typename LobbyDataT>
struct S_JoinGameT_DC_PC {
// Note: It seems Sega servers sent uninitialized memory in the variations field when sending this command to start
// an Episode 3 tournament game. This can be misleading when reading old logs from those days, but the Episode 3
// client really does ignore it.
// client ignores it.
/* 0004 */ Variations variations;
// Unlike lobby join commands, these are filled in in their slot positions. That is, if there's only one player in a
// game with ID 2, then the first two of these are blank and the player's data is in the third entry here.
@@ -5983,7 +5983,7 @@ struct G_Episode4BossActions_BB_6xDC {
// 6xDD: Set EXP multiplier (BB)
// header.param specifies the EXP multiplier. It is 1-based, so the value 2 means all EXP is doubled, for example. This
// only affects what the client shows when an enemy is killed; actual EXP gains are controlled by the server in
// response to the 6xC8 command.
// response to the 6xC8 command. The ServerEXPDisplay patch obviates this command.
struct G_SetEXPMultiplier_BB_6xDD {
G_ParameterHeader header;