fix notes for npc_param regsA[2]
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@@ -1156,7 +1156,7 @@ template <typename LobbyDataT>
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struct S_JoinGameT_DC_PC {
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// Note: It seems Sega servers sent uninitialized memory in the variations field when sending this command to start
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// an Episode 3 tournament game. This can be misleading when reading old logs from those days, but the Episode 3
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// client really does ignore it.
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// client ignores it.
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/* 0004 */ Variations variations;
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// Unlike lobby join commands, these are filled in in their slot positions. That is, if there's only one player in a
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// game with ID 2, then the first two of these are blank and the player's data is in the third entry here.
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@@ -5983,7 +5983,7 @@ struct G_Episode4BossActions_BB_6xDC {
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// 6xDD: Set EXP multiplier (BB)
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// header.param specifies the EXP multiplier. It is 1-based, so the value 2 means all EXP is doubled, for example. This
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// only affects what the client shows when an enemy is killed; actual EXP gains are controlled by the server in
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// response to the 6xC8 command.
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// response to the 6xC8 command. The ServerEXPDisplay patch obviates this command.
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struct G_SetEXPMultiplier_BB_6xDD {
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G_ParameterHeader header;
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