move C9 comment
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@@ -251,9 +251,6 @@ void Server::send(const void* data, size_t size, uint8_t command, bool enable_ma
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size = masked_data.size();
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}
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// Note: Sega's servers sent battle commands with the 60 command. The handlers for 60, 62, and C9 on the client are
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// identical, so we choose to use C9 instead because it's unique to Episode 3, and therefore seems more appropriate
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// to convey Episode 3 battle commands.
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send_command(l, command, 0x00, data, size);
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for (auto watcher_l : l->watcher_lobbies) {
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send_command_if_not_loading(watcher_l, command, 0x00, data, size);
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@@ -121,6 +121,9 @@ public:
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int8_t get_winner_team_id() const;
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// Note: Sega's servers sent battle commands with the 60 command. The handlers for 60, 62, and C9 on the client are
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// identical, so we choose to use C9 instead because it's unique to Episode 3, and therefore seems more appropriate
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// to convey Episode 3 battle commands.
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template <typename T>
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void send(const T& cmd, uint8_t command = 0xC9, bool enable_masking = true) const {
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if (cmd.header.size != sizeof(cmd) / 4) {
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