add more debug info to EXP computation
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@@ -4107,12 +4107,15 @@ static asio::awaitable<void> on_enemy_exp_request_bb(shared_ptr<Client> c, Subco
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// edit the BattleParamEntry files so the monsters would all give more EXP, but they did something far lazier
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// instead: they just stuck an if statement in the client's EXP request function. We, unfortunately, have to do
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// the same thing here.
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float episode_multiplier = ((episode == Episode::EP2) ? 1.3 : 1.0);
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uint32_t player_exp = base_exp *
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rate_factor *
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l->base_exp_multiplier *
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l->challenge_exp_multiplier *
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((episode == Episode::EP2) ? 1.3 : 1.0);
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l->log.info_f("Client in slot {} receives {} EXP", client_id, player_exp);
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episode_multiplier;
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l->log.info_f(
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"Client in slot {} receives {} EXP (base={:g}, factor={:g} base_mult={:g}, challenge={:g}, episode={:g})",
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client_id, player_exp, base_exp, rate_factor, l->base_exp_multiplier, l->challenge_exp_multiplier, episode_multiplier);
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if (lc->check_flag(Client::Flag::DEBUG_ENABLED)) {
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send_text_message_fmt(lc, "$C5+{} E-{:03X} {}", player_exp, ene_st->e_id, phosg::name_for_enum(type));
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}
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