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@@ -30,6 +30,10 @@ get_code_size:
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handle_6xBF_start: # [std](G_6xBF* cmd @ [esp + 4]) -> void
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mov edx, [esp + 4]
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mov ecx, [0x00A9C4F4] # local_client_id
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cmp [edx + 2], cx
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jne skip_text
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cmp byte [edx + 1], 3
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jl skip_text
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movzx eax, word [edx + 8] # cmd.from_enemy_id
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@@ -43,9 +47,9 @@ handle_6xBF_start: # [std](G_6xBF* cmd @ [esp + 4]) -> void
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jnz enemy_entity_ok
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# Use player entity if enemy entity is already gone
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mov ecx, 0x0068D5AC
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mov eax, [0x00A9C4F4]
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call ecx # eax = TObjPlayer::for_client_id(local_client_id)
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mov eax, 0x0068D5AC
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xchg eax, ecx
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call ecx # eax = TObjPlayer::for_client_id(local_client_id); conveniently, this function preserves all regs except eax
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enemy_entity_ok:
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push 0x0000FFFF # entity_id; ignored by TFontSmallTask if not a player
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