describe some ep4 objects
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@@ -2461,17 +2461,81 @@ const char* MapFile::name_for_object_type(uint16_t type) {
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// Availability: v4 only
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{0x0341, "__UNKNOWN_0341__"}, // Constructor in 59NL: 00674118 (v4 only)
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// Poison plant. Base damage is 10 (Normal), 20 (Hard), 30 (Very Hard),
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// or 60 (Ultimate). There appear to be no parameters.
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// Availability: v4 only
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{0x0380, "__POISON_PLANT__"},
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// TODO: Describe this object. Params:
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// param4 = model number (clamped to [0, 1])
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// Availability: v4 only
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{0x0381, "__UNKNOWN_0381__"},
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// TODO: Describe this object. There appear to be no parameters.
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// Availability: v4 only
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{0x0382, "__UNKNOWN_0382__"},
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// Desert ooze plant. Params:
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// param1 = animation speed?
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// param2 = scale factor
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// param4 = model number (clamped to [0, 1])
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// Availability: v4 only
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{0x0383, "__DESERT_OOZE_PLANT__"},
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// TODO: Describe this object. Params:
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// param1 = animation speed?
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// param4 = TODO (clamped to [0, 1])
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// Availability: v4 only
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{0x0385, "__UNKNOWN_0385__"},
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// Wilds/Crater black rocks. Params:
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// param4 = model number (0-2, not bounds-checked)
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// Availability: v4 only
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{0x0386, "__WILDS_CRATER_BLACK_ROCKS__"},
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// TODO: Describe this object. Params (names come from debug strings):
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// angle.x = dest x
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// angle.y = dest y
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// angle.z = dest z
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// param1 = area radius
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// param2 = area power (value used is param2 * 0.8)
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// param4 = hole radius (value used is param4 / 100)
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// param5 = hole power (value used is param5 / 100)
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// Availability: v4 only
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{0x0387, "__UNKNOWN_0387__"},
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// TODO: Describe this object. Params:
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// param1 = hitbox width (x; only used if param6 == 0)
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// param2 = hitbox radius (only used if param6 != 0)
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// param3 = hitbox depth (z; only used if param6 == 0)
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// param4 = TODO (value used is param4 / 100)
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// param6 = hitbox type (0 = rectangular, anything else = cylindrical)
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// Availability: v4 only
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{0x0388, "__UNKNOWN_0388__"},
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// Game flag set/clear zone. This sets and clears game flags (the flags
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// sent in 6x0A) when the player enters the object's hitbox. Params:
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// param1-3 = same as for 0x0388
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// param4 = game flags to set (low 8 bits only)
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// param5 = game flags to clear (low 8 bits only)
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// param6 = same as for 0x0388
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// There appears to be a bug that causes the game to always set all 8 of
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// the low game flags, regardless of the value of param4. The clearing
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// logic (param5) appears to work correctly.
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// Availability: v4 only
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{0x0389, "__GAME_FLAG_SET_CLEAR_ZONE__"},
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// HP drain zone. When a player is within this object's hitbox, it
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// subtracts 0.66% of the player's current HP at a regular interval. The
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// amount of damage per interval is capped below at 1 HP, so it will
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// always do a nonzero amount of damage each time. Params:
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// param1-3 = same as for 0x0388
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// param5 = interval (in frames) between damage applications
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// param6 = same as for 0x0388
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// Availability: v4 only
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{0x038A, "__HP_DRAIN_ZONE__"},
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// TODO: Describe the rest of the object types.
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{0x0380, "__POISON_PLANT__"}, // Constructor in 59NL: 0067927C (v4 only)
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{0x0381, "__UNKNOWN_0381__"}, // Constructor in 59NL: 00679678 (v4 only)
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{0x0382, "__UNKNOWN_0382__"}, // Constructor in 59NL: 0067A264 (v4 only)
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{0x0383, "__DESERT_OOZE_PLANT__"}, // Constructor in 59NL: 006781EC (v4 only)
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{0x0385, "__UNKNOWN_0385__"}, // Constructor in 59NL: 006785C8 (v4 only)
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{0x0386, "__WILDS_CRATER_BLACK_ROCKS__"}, // Constructor in 59NL: 00677DE4 (v4 only)
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{0x0387, "__UNKNOWN_0387__"}, // Constructor in 59NL: 006119E4 (v4 only)
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{0x0388, "__UNKNOWN_0388__"}, // Constructor in 59NL: 00635D1C (v4 only)
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{0x0389, "__UNKNOWN_0389__"}, // Constructor in 59NL: 0063810C (v4 only)
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{0x038A, "__UNKNOWN_038A__"}, // Constructor in 59NL: 00619604 (v4 only)
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{0x038B, "__FALLING_ROCK__"}, // Constructor in 59NL: 00679F58 (v4 only)
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{0x038C, "__DESERT_PLANT_SOLID__"}, // Constructor in 59NL: 0067A548 (v4 only)
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{0x038D, "__DESERT_CRYSTALS_BOX__"}, // Constructor in 59NL: 00677610 (v4 only)
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