add debug note after rebuilding 6x6D data
This commit is contained in:
@@ -232,6 +232,10 @@ static void on_sync_joining_player_item_state(shared_ptr<ServerState>,
|
||||
out_cmd.decompressed_size = decompressed.size();
|
||||
out_cmd.compressed_size = out_compressed_data.size();
|
||||
|
||||
if (c->options.debug) {
|
||||
c->log.info("Byteswapped and recompressed item sync data (%zX bytes)", out_compressed_data.size());
|
||||
}
|
||||
|
||||
// TODO: It'd be nice to not copy the data so many times here.
|
||||
StringWriter out_w;
|
||||
out_w.put<G_SyncGameStateHeader_6x6B_6x6C_6x6D_6x6E>(out_cmd);
|
||||
|
||||
Reference in New Issue
Block a user