fix challenge overlay creation on non-BB versions

This commit is contained in:
Martin Michelsen
2023-11-19 21:42:37 -08:00
parent 4588a71e5a
commit cd4c06231f
+26 -26
View File
@@ -2617,35 +2617,33 @@ static void on_AC_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data)
return;
}
if (send_quest_barrier_if_all_clients_ready(l) &&
(l->base_version == GameVersion::BB) &&
l->map &&
l->quest) {
if (send_quest_barrier_if_all_clients_ready(l) && l->quest) {
auto s = l->require_server_state();
auto vq = l->quest->version(QuestScriptVersion::BB_V4, c->language());
auto dat_contents = prs_decompress(*vq->dat_contents);
l->map->clear();
l->map->add_enemies_and_objects_from_quest_data(
l->episode,
l->difficulty,
l->event,
dat_contents.data(),
dat_contents.size(),
l->random_seed,
(l->mode == GameMode::CHALLENGE) ? Map::NO_RARE_ENEMIES : Map::DEFAULT_RARE_ENEMIES);
l->item_creator->clear_destroyed_entities();
if ((l->base_version == GameVersion::BB) && l->map) {
auto dat_contents = prs_decompress(*vq->dat_contents);
l->map->clear();
l->map->add_enemies_and_objects_from_quest_data(
l->episode,
l->difficulty,
l->event,
dat_contents.data(),
dat_contents.size(),
l->random_seed,
(l->mode == GameMode::CHALLENGE) ? Map::NO_RARE_ENEMIES : Map::DEFAULT_RARE_ENEMIES);
l->item_creator->clear_destroyed_entities();
l->log.info("Replaced objects list with quest layout (%zu entries)", l->map->objects.size());
for (size_t z = 0; z < l->map->objects.size(); z++) {
string o_str = l->map->objects[z].str(s->item_name_index);
l->log.info("(K-%zX) %s", z, o_str.c_str());
}
l->log.info("Replaced enemies list with quest layout (%zu entries)", l->map->enemies.size());
for (size_t z = 0; z < l->map->enemies.size(); z++) {
string e_str = l->map->enemies[z].str();
l->log.info("(E-%zX) %s", z, e_str.c_str());
l->log.info("Replaced objects list with quest layout (%zu entries)", l->map->objects.size());
for (size_t z = 0; z < l->map->objects.size(); z++) {
string o_str = l->map->objects[z].str(s->item_name_index);
l->log.info("(K-%zX) %s", z, o_str.c_str());
}
l->log.info("Replaced enemies list with quest layout (%zu entries)", l->map->enemies.size());
for (size_t z = 0; z < l->map->enemies.size(); z++) {
string e_str = l->map->enemies[z].str();
l->log.info("(E-%zX) %s", z, e_str.c_str());
}
}
for (auto& lc : l->clients) {
@@ -2653,7 +2651,9 @@ static void on_AC_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data)
continue;
}
send_rare_enemy_index_list(c, l->map->rare_enemy_indexes);
if ((l->base_version == GameVersion::BB) && l->map) {
send_rare_enemy_index_list(lc, l->map->rare_enemy_indexes);
}
// On non-BB versions, overlays are created when the quest starts because
// the server is not informed when the clients have replaced their player