fix quest menu bug
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@@ -502,6 +502,9 @@ struct S_Unknown_GC_0E {
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// specifies... something else. These two bits directly correspond to the two
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// lowest bits in the flags field of the game menu: 02 specifies that the game
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// is locked, but the function of 01 is unknown.
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// Annoyingly, the no-arguments form of the command can have any flag value, so
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// it doesn't suffice to check the flag value to know which format is being
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// used!
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struct C_MenuSelection_10_Flag00 {
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le_uint32_t menu_id;
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