describe 6x51 command
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@@ -4487,13 +4487,24 @@ struct G_PlayerRevived_6x4F {
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} __packed_ws__(G_PlayerRevived_6x4F, 4);
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// 6x50: Switch interaction (protected on V3/V4)
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// If UDP mode is enabled, this command is sent via UDP.
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struct G_SwitchInteraction_6x50 {
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G_ClientIDHeader header;
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le_uint32_t unknown_a1 = 0;
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} __packed_ws__(G_SwitchInteraction_6x50, 8);
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// 6x51: Invalid subcommand
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// 6x51: Set player angle
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// If UDP mode is enabled, this command is sent via UDP.
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// This command appears to be vestigial - no version of the game has a handler
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// for it (it is always ignored), but PSO GC has a function that sends it. It's
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// not known if this function is ever called, or how to trigger it.
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struct G_SetPlayerAngle_6x51 {
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G_ClientIDHeader header;
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le_uint16_t angle = 0;
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parray<uint8_t, 2> unused;
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} __packed_ws__(G_SetPlayerAngle_6x51, 8);
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// 6x52: Set animation state (protected on V3/V4)
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