override BB player language code at load time

This commit is contained in:
Martin Michelsen
2024-05-02 22:51:24 -07:00
parent b272f2326e
commit cf88455975
+8
View File
@@ -774,6 +774,14 @@ void Client::load_all_files() {
files_manager->set_system(sys_filename, this->system_data);
player_data_log.info("Loaded system data from %s", char_filename.c_str());
}
uint8_t lang = this->language();
player_data_log.info("Overriding language fields in save files with %02hhX (%c)",
lang, char_for_language_code(lang));
this->character_data->inventory.language = lang;
this->character_data->guild_card.language = lang;
this->system_data->base.language = lang;
} else {
player_data_log.info("Character file is missing: %s", char_filename.c_str());
}