override BB player language code at load time
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@@ -774,6 +774,14 @@ void Client::load_all_files() {
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files_manager->set_system(sys_filename, this->system_data);
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player_data_log.info("Loaded system data from %s", char_filename.c_str());
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}
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uint8_t lang = this->language();
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player_data_log.info("Overriding language fields in save files with %02hhX (%c)",
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lang, char_for_language_code(lang));
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this->character_data->inventory.language = lang;
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this->character_data->guild_card.language = lang;
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this->system_data->base.language = lang;
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} else {
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player_data_log.info("Character file is missing: %s", char_filename.c_str());
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}
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