override BB player language code at load time
This commit is contained in:
@@ -774,6 +774,14 @@ void Client::load_all_files() {
|
|||||||
files_manager->set_system(sys_filename, this->system_data);
|
files_manager->set_system(sys_filename, this->system_data);
|
||||||
player_data_log.info("Loaded system data from %s", char_filename.c_str());
|
player_data_log.info("Loaded system data from %s", char_filename.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint8_t lang = this->language();
|
||||||
|
player_data_log.info("Overriding language fields in save files with %02hhX (%c)",
|
||||||
|
lang, char_for_language_code(lang));
|
||||||
|
this->character_data->inventory.language = lang;
|
||||||
|
this->character_data->guild_card.language = lang;
|
||||||
|
this->system_data->base.language = lang;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
player_data_log.info("Character file is missing: %s", char_filename.c_str());
|
player_data_log.info("Character file is missing: %s", char_filename.c_str());
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user