fix Ep2 Sinow child entity handling
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+4
-1
@@ -417,7 +417,10 @@ void Map::add_enemy(
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this->add_enemy(floor, EnemyType::EPSIGUARD);
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}
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} else {
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this->add_enemy(floor, (e.uparam1 & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA);
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EnemyType type = (e.uparam1 & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA;
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for (size_t z = 0; z < e.num_children + 1; z++) {
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this->add_enemy(floor, type);
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}
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}
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break;
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case 0xE1:
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