fix Ep2 Sinow child entity handling

This commit is contained in:
Martin Michelsen
2023-11-19 23:06:46 -08:00
parent 42e927caa9
commit d1866c9bbf
+4 -1
View File
@@ -417,7 +417,10 @@ void Map::add_enemy(
this->add_enemy(floor, EnemyType::EPSIGUARD);
}
} else {
this->add_enemy(floor, (e.uparam1 & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA);
EnemyType type = (e.uparam1 & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA;
for (size_t z = 0; z < e.num_children + 1; z++) {
this->add_enemy(floor, type);
}
}
break;
case 0xE1: