fix rare enemy rate inheritance; closes #719
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@@ -1280,9 +1280,9 @@ void ServerState::load_config_early() {
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} catch (const out_of_range&) {
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}
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shared_ptr<const MapState::RareEnemyRates> prev = MapState::DEFAULT_RARE_ENEMIES;
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for (Difficulty difficulty : ALL_DIFFICULTIES_V234) {
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size_t diff_index = static_cast<size_t>(difficulty);
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shared_ptr<const MapState::RareEnemyRates> prev = MapState::DEFAULT_RARE_ENEMIES;
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try {
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string key = "RareEnemyRates-";
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key += token_name_for_difficulty(difficulty);
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