update MapDefinition comments

This commit is contained in:
Martin Michelsen
2023-09-06 09:46:16 -07:00
parent 71d3d4e27c
commit d2a589d968
+7 -7
View File
@@ -971,22 +971,22 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
} __attribute__((packed));
/* 28F0 */ parray<parray<DialogueSet, 0x10>, 3> dialogue_sets; // Up to 0x10 per valid NPC
// These card IDs are always given to the player when they win a battle on
// this map. Unused entries should be set to FFFF.
/* 59B0 */ parray<be_uint16_t, 0x10> reward_card_ids;
// These fields appear to be used for the purpose of determining cards to drop
// after the battle is complete. If either is negative, the player's actual
// CLv is used instead.
// These fields appear to be used for the purpose of determining which cards
// to drop after the battle is complete. If either is negative, the player's
// actual CLv is used instead.
/* 59D0 */ be_int32_t win_level_override;
/* 59D4 */ be_int32_t loss_level_override;
/* 59D8 */ be_uint16_t unknown_a9_c;
/* 59DA */ be_uint16_t unknown_a9_d;
/* 59DC */ uint8_t unknown_a10;
// This field determines the type of block to be used in the Cyber
// environment. There are 10 block types (0-9); if this value is >= 10, it is
// treated as 0.
// This field determines block graphics to be used in the Cyber environment.
// There are 10 block types (0-9); if this value is > 9, type 0 is used.
/* 59DD */ uint8_t cyber_block_type;
/* 59DE */ parray<uint8_t, 2> unknown_a11;