update MapDefinition comments
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@@ -971,22 +971,22 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
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} __attribute__((packed));
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} __attribute__((packed));
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/* 28F0 */ parray<parray<DialogueSet, 0x10>, 3> dialogue_sets; // Up to 0x10 per valid NPC
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/* 28F0 */ parray<parray<DialogueSet, 0x10>, 3> dialogue_sets; // Up to 0x10 per valid NPC
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// These card IDs are always given to the player when they win a battle on
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// this map. Unused entries should be set to FFFF.
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/* 59B0 */ parray<be_uint16_t, 0x10> reward_card_ids;
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/* 59B0 */ parray<be_uint16_t, 0x10> reward_card_ids;
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// These fields appear to be used for the purpose of determining cards to drop
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// These fields appear to be used for the purpose of determining which cards
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// after the battle is complete. If either is negative, the player's actual
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// to drop after the battle is complete. If either is negative, the player's
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// CLv is used instead.
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// actual CLv is used instead.
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/* 59D0 */ be_int32_t win_level_override;
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/* 59D0 */ be_int32_t win_level_override;
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/* 59D4 */ be_int32_t loss_level_override;
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/* 59D4 */ be_int32_t loss_level_override;
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/* 59D8 */ be_uint16_t unknown_a9_c;
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/* 59D8 */ be_uint16_t unknown_a9_c;
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/* 59DA */ be_uint16_t unknown_a9_d;
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/* 59DA */ be_uint16_t unknown_a9_d;
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/* 59DC */ uint8_t unknown_a10;
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/* 59DC */ uint8_t unknown_a10;
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// This field determines the type of block to be used in the Cyber
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// This field determines block graphics to be used in the Cyber environment.
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// environment. There are 10 block types (0-9); if this value is >= 10, it is
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// There are 10 block types (0-9); if this value is > 9, type 0 is used.
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// treated as 0.
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/* 59DD */ uint8_t cyber_block_type;
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/* 59DD */ uint8_t cyber_block_type;
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/* 59DE */ parray<uint8_t, 2> unknown_a11;
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/* 59DE */ parray<uint8_t, 2> unknown_a11;
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