make AllowUnregisteredUsers work on BB also
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+12
-4
@@ -5,6 +5,7 @@
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#include <memory>
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#include <phosg/Filesystem.hh>
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#include <phosg/Hash.hh>
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#include <phosg/Network.hh>
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#include <phosg/Random.hh>
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#include <phosg/Strings.hh>
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@@ -331,10 +332,17 @@ void process_login_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
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auto l = s->license_manager->verify_bb(cmd.username, cmd.password);
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c->set_license(l);
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} catch (const exception& e) {
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u16string message = u"Login failed: " + decode_sjis(e.what());
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send_message_box(c, message.c_str());
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c->should_disconnect = true;
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return;
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if (!s->allow_unregistered_users) {
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u16string message = u"Login failed: " + decode_sjis(e.what());
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send_message_box(c, message.c_str());
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c->should_disconnect = true;
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return;
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} else {
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shared_ptr<License> l = LicenseManager::create_license_bb(
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fnv1a32(cmd.username), cmd.username, cmd.password, true);
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s->license_manager->add(l);
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c->set_license(l);
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}
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}
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try {
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@@ -141,10 +141,13 @@
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},
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// By default, the server only allows users who are registered in the license
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// file to connect. By enabling this option, all non-BB users will be allowed
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// to connect. This option has no effect for Blue Burst clients; they are
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// always required to be registered before connecting. Keep in mind that
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// unregistered users cannot be banned!
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// file to connect. By enabling this option, all users will be allowed to
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// connect. Each time a user connects with an unregistered license (serial
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// number / access key combination, or username/password combination on BB), a
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// temporary license is created for them, which lasts until the server is
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// shut down. This license is not saved to the license file. For BB, player
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// and account data is still saved on the server, even for users with
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// temporary licenses.
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"AllowUnregisteredUsers": false,
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// User to run the server as. If present, newserv will attempt to switch to
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