add a few ways to customize lobbies
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+117
-9
@@ -323,16 +323,124 @@
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"PCPatchServerMessage": "newserv patch server\r\n\r\nThis server is not affiliated with, sponsored by, or in any other way connected to SEGA or Sonic Team, and is owned and operated completely independently.",
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"BBPatchServerMessage": "$C7newserv patch server\n\nThis server is not affiliated with, sponsored by, or in any\nother way connected to SEGA or Sonic Team, and is owned\nand operated completely independently.",
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// Default lobby event. If set, this sets the holiday event in all lobbies at
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// server start time, as well as the pre-lobby holiday event. The event can be
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// changed in each lobby independently with the $event command, or in all
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// lobbies with the $allevent command. When a game is created, it inherits the
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// holiday event from the lobby from which it was created.
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// The value for this field can be a string like "xmas" (the names used here
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// are the same as for the $event command), or an integer.
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// "LobbyEvent": "xmas",
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// Lobby search orders. When a player joins the lobby from the main menu, they
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// are placed into the first lobby in the list that has empty spaces. In these
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// lists, CARD lobbies C1-C5 are referenced as lobbies 16-20.
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// The number of lobbies is hardcoded in the client and cannot be changed, so
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// the server enforces these limits as well. Thus, the server will not add
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// DCv1 players to lobbies above 10, for example, even if they are specified
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// in these lists. Removing lobbies from these lists also does not prevent
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// players from joining those lobbies via the lobby teleporter.
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"LobbySearchOrders": [
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[], // PC patch server (unused)
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[], // BB patch server (unused)
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[1, 2, 3, 4, 5, 6, 7, 8, 9, 10], // DC NTE
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[1, 2, 3, 4, 5, 6, 7, 8, 9, 10], // DC 11/2000 prototype
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[1, 2, 3, 4, 5, 6, 7, 8, 9, 10], // DC V1
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[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], // DC V2
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[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], // PC NTE
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[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], // PC
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[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], // GC NTE
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[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], // GC
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[16, 17, 18, 19, 20, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], // GC Ep3 NTE
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[16, 17, 18, 19, 20, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], // GC Ep3
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[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], // Xbox
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[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], // BB
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],
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// Lobby holiday events. The event can be changed in each lobby independently
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// with the $event command, or in all lobbies with the $allevent command. When
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// a game is created, it inherits the holiday event from the lobby from which
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// it was created.
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// The values in this list can be strings like "xmas" (the names used here are
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// the same as for the $event command), or an integer.
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// There are always 20 lobbies; if a player can't be added to any public
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// lobby, they are added to a dynamically-created private overflow lobby
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// instead, which uses the event specified in MenuEvent below.
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// The events are: "none", "xmas", "val", "easter", "hallo", "sonic",
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// "newyear", "summer", "white", "wedding", "fall", "s-spring", "s-summer",
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// and "spring".
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"LobbyEvents": [
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"none", // Lobby 1
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"none", // Lobby 2
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"none", // Lobby 3
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"none", // Lobby 4
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"none", // Lobby 5
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"none", // Lobby 6
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"none", // Lobby 7
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"none", // Lobby 8
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"none", // Lobby 9
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"none", // Lobby 10 (or Lobby 0 on early versions)
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"none", // Lobby 11 (DCv2 and later only)
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"none", // Lobby 12 (DCv2 and later only)
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"none", // Lobby 13 (DCv2 and later only)
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"none", // Lobby 14 (DCv2 and later only)
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"none", // Lobby 15 (DCv2 and later only)
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"none", // Lobby C1 (Episode 3 only)
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"none", // Lobby C2 (Episode 3 only)
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"none", // Lobby C3 (Episode 3 only)
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"none", // Lobby C4 (Episode 3 only)
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"none", // Lobby C5 (Episode 3 only)
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],
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// Menu event. This is the holiday event during the lobby overview while at
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// the main menu.
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"MenuEvent": "none",
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// Episode 3 menu song. If set, Episode 3 clients will hear this song when
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// they are at the newserv main menu. If set, this value must be an integer.
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// they are at the newserv main menu. The values are:
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// 0: "Let the winds blow - Theme of PSO Episode3 -"
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// 1: "Gate"
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// 2: "Tune"
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// 3: "Code"
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// 4: "NEW LIFES"
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// 5: "RIDE ON"
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// 6: "ADVICES"
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// 7: "Morgue PART1"
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// 8: "Unguis lapis"
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// 9: "Via Tubus "
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// 10: "Tower of Caelum"
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// 11: "Mortis Fons"
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// 12: "Lupus Silva PART1 from Mother earth of dishonesty"
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// 13: "Lupus Silva PART2 from Mother earth of dishonesty"
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// 14: "Molae Venti "
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// 15: "Tener Sinus"
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// 16: "The whole new world - PSO OPENING THEME -"
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// 17: "World with me - PSO EP2 ENDING THEME -"
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// 18: "Can still see the light - PSO ENDING THEME -"
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// 19: "Day dawns"
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// 20: "Nebula Montana PART1 from Jungle -A forest cage-"
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// 21: "Nebula Montana PART2 from Jungle -A forest cage-"
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// 22: "Morgue PART2"
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// 23: "Dolor Odor"
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// 24: "Ravum Aedes Sacra"
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// 25: "IDOLA the strange fruits"
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// 26: "Cyber"
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// 27: "Special Relaxies"
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// 28: "Let the winds blow -Remix Version-"
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// 29: "Leavin flow"
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// 30: "Rose Confession"
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// 31: "Day light"
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// 32: "Versus1 -Tricktrack-"
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// 33: "Versus2 -A longing to ancient times-"
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// 34: "Burning Hearts - Burning Ranger -"
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// 35: "Wedding March - SAMBA de AMIGO -"
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// 36: "VAMOS A CARNAVAL - SAMBA de AMIGO -"
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// 37: "dreams dreams - Nights -"
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// 38: "dreams dreams (kids ver) - Nights -"
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// 39: "CHANT THIS CHARM - BILLY HATCHER -"
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// 40: "Let Mom Sleep - Jet Grind Radio -"
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// 41: "THE CONCEPT OF LOVE - Jet Grind Radio Future -"
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// 42: "Where is smiley? - NEW ROOMMANIA -"
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// 43: "Buggie Running Beeps 01 - Rez -"
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// 44: "Skies of Arcadia Opening Theme - Skies of Arcadia -"
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// 45: "Shinobi :boutan - Shinobi -"
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// 46: "Tsuioku - Panzer Dragoon ZWEI -"
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// 47: "Sona mi areru ec sancitu - AZEL Panzer Dragoon RPG -"
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// 48: "ANU ORTA VENIYA - Panzer Dragoon ORTA -"
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// 49: "LET'S GO AWAY - DAYTONA 53! -"
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// 50: "MAIN THEME-SPACE HARRIER - SPACE HARRIER -"
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// 51: "OPA-OPA! - Fantasy Zone -"
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// "Episode3MenuSong": 0,
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// If this is enabled, all players will have infinite Meseta, effectively
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