fix disconnect message when Quit Game is selected
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@@ -322,7 +322,11 @@ void on_disconnect(shared_ptr<Client> c) {
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////////////////////////////////////////////////////////////////////////////////
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static void on_05(shared_ptr<Client> c, uint16_t, uint32_t, string&) {
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static void on_05_XB(shared_ptr<Client> c, uint16_t, uint32_t, string&) {
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// The Xbox Live service doesn't close the TCP connection when the player
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// chooses Quit Game, so we manually disconnect the client when they send this
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// command instead. We could let the idle timeout take care of it, but this is
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// cleaner overall.
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c->should_disconnect = true;
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}
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@@ -4326,7 +4330,7 @@ static on_command_t handlers[0x100][6] = {
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/* 02 */ {on_02_P, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* 03 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* 04 */ {on_04_P, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* 05 */ {nullptr, on_05, on_05, on_05, on_05, on_05},
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/* 05 */ {nullptr, on_ignored, on_ignored, on_ignored, on_05_XB, on_ignored},
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/* 06 */ {nullptr, on_06, on_06, on_06, on_06, on_06},
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/* 07 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
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/* 08 */ {nullptr, on_08_E6, on_08_E6, on_08_E6, on_08_E6, on_08_E6},
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