add chat filter proxy option
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+2
-1
@@ -301,6 +301,7 @@ ProxyServer::LinkedSession::LinkedSession(
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guild_card_number(0),
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newserv_client_config(newserv_client_config),
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suppress_newserv_commands(true),
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enable_chat_filter(true),
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lobby_players(12),
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lobby_client_id(0) {
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memset(this->remote_client_config_data, 0, 0x20);
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@@ -484,7 +485,7 @@ void ProxyServer::LinkedSession::on_client_input() {
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log(WARNING, "[ProxyServer/%08" PRIX32 "] Chat message appears to be a server command; dropping it",
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this->license->serial_number);
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should_forward = false;
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} else {
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} else if (this->enable_chat_filter) {
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// Turn all $ into \t and all # into \n
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add_color_inplace(data.data() + 8, data.size() - 8);
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}
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@@ -49,6 +49,7 @@ public:
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uint8_t remote_client_config_data[0x20];
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ClientConfig newserv_client_config;
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bool suppress_newserv_commands;
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bool enable_chat_filter;
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struct LobbyPlayer {
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uint32_t guild_card_number;
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+20
-3
@@ -97,15 +97,21 @@ Proxy commands (these will only work when exactly one client is connected):\n\
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Send a lobby event update to yourself.\n\
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warp <area-id>\n\
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Send yourself to a specific area.\n\
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set-chat-filter <on|off>\n\
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Enable or disable chat filtering (enabled by default). Chat filtering\n\
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applies newserv\'s standard character replacements to chat messages (for\n\
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example, $ becomes a tab character and # becomes a newline).\n\
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set-chat-safety <on|off>\n\
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Enable or disable chat safety (enabled by default). When chat safety is on,\n\
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all chat messages that begin with a $ are not sent to the remote server.\n\
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This can prevent embarrassing situations if the remote server isn\'t a\n\
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newserv instance and you have newserv commands in your chat shortcuts.\n\
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set-save-files <on|off>\n\
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Enable or disable saving of game files. When this is on, any file that the\n\
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remote server sends to the client will be saved to the current directory.\n\
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This includes data like quests, Episode 3 card definitions, and GBA games.\n\
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Enable or disable saving of game files (disabled by default). When this is\n\
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on, any file that the remote server sends to the client will be saved to\n\
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the current directory. This includes data like quests, Episode 3 card\n\
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definitions, and GBA games. Unlike other proxy commands, this command\n\
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affects all proxy sessions.\n\
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");
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@@ -317,6 +323,17 @@ Proxy commands (these will only work when exactly one client is connected):\n\
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session->send_to_end(data, true);
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} else if (command_name == "set-chat-filter") {
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auto session = this->get_proxy_session();
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if (command_args == "on") {
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session->enable_chat_filter = true;
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} else if (command_args == "off") {
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session->enable_chat_filter = false;
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} else {
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throw invalid_argument("argument must be \"on\" or \"off\"");
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}
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} else if (command_name == "set-chat-safety") {
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auto session = this->get_proxy_session();
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