add event management to server shell

This commit is contained in:
Martin Michelsen
2020-02-21 10:20:04 -08:00
parent 1b5a4fe4ee
commit de63349b5d
8 changed files with 391 additions and 162 deletions
+297 -149
View File
@@ -19,145 +19,299 @@ using namespace std;
////////////////////////////////////////////////////////////////////////////////
vector<string> section_id_to_name({
const vector<string> section_id_to_name({
"Viridia", "Greennill", "Skyly", "Bluefull", "Purplenum", "Pinkal", "Redria",
"Oran", "Yellowboze", "Whitill"});
unordered_map<u16string, uint8_t> name_to_section_id({
{u"viridia", 0},
{u"greennill", 1},
{u"skyly", 2},
{u"bluefull", 3},
{u"purplenum", 4},
{u"pinkal", 5},
{u"redria", 6},
{u"oran", 7},
{u"yellowboze", 8},
{u"whitill", 9}});
const unordered_map<string, uint8_t> name_to_section_id({
{"viridia", 0},
{"greennill", 1},
{"skyly", 2},
{"bluefull", 3},
{"purplenum", 4},
{"pinkal", 5},
{"redria", 6},
{"oran", 7},
{"yellowboze", 8},
{"whitill", 9}});
vector<u16string> lobby_event_to_name({
u"none", u"xmas", u"none", u"val", u"easter", u"hallo", u"sonic",
u"newyear", u"summer", u"white", u"wedding", u"fall", u"s-spring",
u"s-summer", u"spring"});
const vector<string> lobby_event_to_name({
"none", "xmas", "none", "val", "easter", "hallo", "sonic", "newyear",
"summer", "white", "wedding", "fall", "s-spring", "s-summer", "spring"});
unordered_map<u16string, uint8_t> name_to_lobby_event({
{u"none", 0},
{u"xmas", 1},
{u"val", 3},
{u"easter", 4},
{u"hallo", 5},
{u"sonic", 6},
{u"newyear", 7},
{u"summer", 8},
{u"white", 9},
{u"wedding", 10},
{u"fall", 11},
{u"s-spring", 12},
{u"s-summer", 13},
{u"spring", 14},
const unordered_map<string, uint8_t> name_to_lobby_event({
{"none", 0},
{"xmas", 1},
{"val", 3},
{"easter", 4},
{"hallo", 5},
{"sonic", 6},
{"newyear", 7},
{"summer", 8},
{"white", 9},
{"wedding", 10},
{"fall", 11},
{"s-spring", 12},
{"s-summer", 13},
{"spring", 14},
});
unordered_map<uint8_t, u16string> lobby_type_to_name({
{0x00, u"normal"},
{0x0F, u"inormal"},
{0x10, u"ipc"},
{0x11, u"iball"},
{0x67, u"cave2u"},
{0xD4, u"cave1"},
{0xE9, u"planet"},
{0xEA, u"clouds"},
{0xED, u"cave"},
{0xEE, u"jungle"},
{0xEF, u"forest2-2"},
{0xF0, u"forest2-1"},
{0xF1, u"windpower"},
{0xF2, u"overview"},
{0xF3, u"seaside"},
{0xF4, u"some?"},
{0xF5, u"dmorgue"},
{0xF6, u"caelum"},
{0xF8, u"digital"},
{0xF9, u"boss1"},
{0xFA, u"boss2"},
{0xFB, u"boss3"},
{0xFC, u"dragon"},
{0xFD, u"derolle"},
{0xFE, u"volopt"},
{0xFF, u"darkfalz"},
const unordered_map<uint8_t, string> lobby_type_to_name({
{0x00, "normal"},
{0x0F, "inormal"},
{0x10, "ipc"},
{0x11, "iball"},
{0x67, "cave2u"},
{0xD4, "cave1"},
{0xE9, "planet"},
{0xEA, "clouds"},
{0xED, "cave"},
{0xEE, "jungle"},
{0xEF, "forest2-2"},
{0xF0, "forest2-1"},
{0xF1, "windpower"},
{0xF2, "overview"},
{0xF3, "seaside"},
{0xF4, "some?"},
{0xF5, "dmorgue"},
{0xF6, "caelum"},
{0xF8, "digital"},
{0xF9, "boss1"},
{0xFA, "boss2"},
{0xFB, "boss3"},
{0xFC, "dragon"},
{0xFD, "derolle"},
{0xFE, "volopt"},
{0xFF, "darkfalz"},
});
unordered_map<u16string, uint8_t> name_to_lobby_type({
{u"normal", 0x00},
{u"inormal", 0x0F},
{u"ipc", 0x10},
{u"iball", 0x11},
{u"cave1", 0xD4},
{u"cave2u", 0x67},
{u"dragon", 0xFC},
{u"derolle", 0xFD},
{u"volopt", 0xFE},
{u"darkfalz", 0xFF},
{u"planet", 0xE9},
{u"clouds", 0xEA},
{u"cave", 0xED},
{u"jungle", 0xEE},
{u"forest2-2", 0xEF},
{u"forest2-1", 0xF0},
{u"windpower", 0xF1},
{u"overview", 0xF2},
{u"seaside", 0xF3},
{u"some?", 0xF4},
{u"dmorgue", 0xF5},
{u"caelum", 0xF6},
{u"digital", 0xF8},
{u"boss1", 0xF9},
{u"boss2", 0xFA},
{u"boss3", 0xFB},
{u"knight", 0xFC},
{u"sky", 0xFE},
{u"morgue", 0xFF},
const unordered_map<string, uint8_t> name_to_lobby_type({
{"normal", 0x00},
{"inormal", 0x0F},
{"ipc", 0x10},
{"iball", 0x11},
{"cave1", 0xD4},
{"cave2u", 0x67},
{"dragon", 0xFC},
{"derolle", 0xFD},
{"volopt", 0xFE},
{"darkfalz", 0xFF},
{"planet", 0xE9},
{"clouds", 0xEA},
{"cave", 0xED},
{"jungle", 0xEE},
{"forest2-2", 0xEF},
{"forest2-1", 0xF0},
{"windpower", 0xF1},
{"overview", 0xF2},
{"seaside", 0xF3},
{"some?", 0xF4},
{"dmorgue", 0xF5},
{"caelum", 0xF6},
{"digital", 0xF8},
{"boss1", 0xF9},
{"boss2", 0xFA},
{"boss3", 0xFB},
{"knight", 0xFC},
{"sky", 0xFE},
{"morgue", 0xFF},
});
vector<u16string> tech_id_to_name({
u"foie", u"gifoie", u"rafoie",
u"barta", u"gibarta", u"rabarta",
u"zonde", u"gizonde", u"razonde",
u"grants", u"deband", u"jellen", u"zalure", u"shifta",
u"ryuker", u"resta", u"anti", u"reverser", u"megid"});
const vector<string> tech_id_to_name({
"foie", "gifoie", "rafoie",
"barta", "gibarta", "rabarta",
"zonde", "gizonde", "razonde",
"grants", "deband", "jellen", "zalure", "shifta",
"ryuker", "resta", "anti", "reverser", "megid"});
unordered_map<u16string, uint8_t> name_to_tech_id({
{u"foie", 0},
{u"gifoie", 1},
{u"rafoie", 2},
{u"barta", 3},
{u"gibarta", 4},
{u"rabarta", 5},
{u"zonde", 6},
{u"gizonde", 7},
{u"razonde", 8},
{u"grants", 9},
{u"deband", 10},
{u"jellen", 11},
{u"zalure", 12},
{u"shifta", 13},
{u"ryuker", 14},
{u"resta", 15},
{u"anti", 16},
{u"reverser", 17},
{u"megid", 18},
const unordered_map<string, uint8_t> name_to_tech_id({
{"foie", 0},
{"gifoie", 1},
{"rafoie", 2},
{"barta", 3},
{"gibarta", 4},
{"rabarta", 5},
{"zonde", 6},
{"gizonde", 7},
{"razonde", 8},
{"grants", 9},
{"deband", 10},
{"jellen", 11},
{"zalure", 12},
{"shifta", 13},
{"ryuker", 14},
{"resta", 15},
{"anti", 16},
{"reverser", 17},
{"megid", 18},
});
vector<u16string> npc_id_to_name({
u"ninja", u"rico", u"sonic", u"knuckles", u"tails", u"flowen", u"elly"});
const vector<string> npc_id_to_name({
"ninja", "rico", "sonic", "knuckles", "tails", "flowen", "elly"});
unordered_map<u16string, uint8_t> name_to_npc_id({
{u"ninja", 0},
{u"rico", 1},
{u"sonic", 2},
{u"knuckles", 3},
{u"tails", 4},
{u"flowen", 5},
{u"elly", 6}});
const unordered_map<string, uint8_t> name_to_npc_id({
{"ninja", 0},
{"rico", 1},
{"sonic", 2},
{"knuckles", 3},
{"tails", 4},
{"flowen", 5},
{"elly", 6}});
const string& name_for_section_id(uint8_t section_id) {
if (section_id < section_id_to_name.size()) {
return section_id_to_name[section_id];
} else {
static const string ret = "<Unknown section id>";
return ret;
}
}
u16string u16name_for_section_id(uint8_t section_id) {
return decode_sjis(name_for_section_id(section_id));
}
uint8_t section_id_for_name(const string& name) {
try {
return name_to_section_id.at(name);
} catch (const out_of_range&) { }
try {
uint64_t x = stoul(name);
if (x < section_id_to_name.size()) {
return x;
}
} catch (const invalid_argument&) {
} catch (const out_of_range&) { }
return 0xFF;
}
uint8_t section_id_for_name(const u16string& name) {
return section_id_for_name(encode_sjis(name));
}
const string& name_for_event(uint8_t event) {
if (event < lobby_event_to_name.size()) {
return lobby_event_to_name[event];
} else {
static const string ret = "<Unknown lobby event>";
return ret;
}
}
u16string u16name_for_event(uint8_t event) {
return decode_sjis(name_for_event(event));
}
uint8_t event_for_name(const string& name) {
try {
return name_to_lobby_event.at(name);
} catch (const out_of_range&) { }
try {
uint64_t x = stoul(name);
if (x < lobby_event_to_name.size()) {
return x;
}
} catch (const invalid_argument&) {
} catch (const out_of_range&) { }
return 0xFF;
}
uint8_t event_for_name(const u16string& name) {
return event_for_name(encode_sjis(name));
}
const string& name_for_lobby_type(uint8_t type) {
try {
return lobby_type_to_name.at(type);
} catch (const out_of_range&) {
static const string ret = "<Unknown lobby type>";
return ret;
}
}
u16string u16name_for_lobby_type(uint8_t type) {
return decode_sjis(name_for_lobby_type(type));
}
uint8_t lobby_type_for_name(const string& name) {
try {
return name_to_lobby_type.at(name);
} catch (const out_of_range&) { }
try {
uint64_t x = stoul(name);
if (x < lobby_type_to_name.size()) {
return x;
}
} catch (const invalid_argument&) {
} catch (const out_of_range&) { }
return 0x80;
}
uint8_t lobby_type_for_name(const u16string& name) {
return lobby_type_for_name(encode_sjis(name));
}
const string& name_for_technique(uint8_t tech) {
try {
return tech_id_to_name.at(tech);
} catch (const out_of_range&) {
static const string ret = "<Unknown technique>";
return ret;
}
}
u16string u16name_for_technique(uint8_t tech) {
return decode_sjis(name_for_technique(tech));
}
uint8_t technique_for_name(const string& name) {
try {
return name_to_tech_id.at(name);
} catch (const out_of_range&) { }
try {
uint64_t x = stoul(name);
if (x < tech_id_to_name.size()) {
return x;
}
} catch (const invalid_argument&) {
} catch (const out_of_range&) { }
return 0xFF;
}
uint8_t technique_for_name(const u16string& name) {
return technique_for_name(encode_sjis(name));
}
const string& name_for_npc(uint8_t npc) {
try {
return npc_id_to_name.at(npc);
} catch (const out_of_range&) {
static const string ret = "<Unknown NPC>";
return ret;
}
}
u16string u16name_for_npc(uint8_t npc) {
return decode_sjis(name_for_npc(npc));
}
uint8_t npc_for_name(const string& name) {
try {
return name_to_npc_id.at(name);
} catch (const out_of_range&) { }
try {
uint64_t x = stoul(name);
if (x < npc_id_to_name.size()) {
return x;
}
} catch (const invalid_argument&) {
} catch (const out_of_range&) { }
return 0xFF;
}
uint8_t npc_for_name(const u16string& name) {
return npc_for_name(encode_sjis(name));
}
@@ -242,7 +396,7 @@ static void command_lobby_info(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
send_text_message_printf(c, "$C6Game ID: %08X\n%s\nSection ID: %s\nCheat mode: %s",
l->lobby_id, level_string.c_str(),
section_id_to_name.at(l->section_id).c_str(),
name_for_section_id(l->section_id).c_str(),
(l->flags & LobbyFlag::CheatsEnabled) ? "on" : "off");
} else {
@@ -306,26 +460,22 @@ static void command_lobby_event(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
check_is_game(l, false);
check_privileges(c, Privilege::ChangeEvent);
uint8_t new_event;
try {
new_event = name_to_lobby_event.at(args);
} catch (const out_of_range& e) {
uint8_t new_event = event_for_name(args);
if (new_event == 0xFF) {
send_text_message(c, u"$C6No such lobby event.");
return;
}
l->event = new_event;
send_command(l, 0xDA, l->event, NULL, 0);
send_change_event(l, l->event);
}
static void command_lobby_event_all(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
shared_ptr<Client> c, const char16_t* args) {
check_privileges(c, Privilege::ChangeEvent);
uint8_t new_event;
try {
new_event = name_to_lobby_event.at(args);
} catch (const out_of_range& e) {
uint8_t new_event = event_for_name(args);
if (new_event == 0xFF) {
send_text_message(c, u"$C6No such lobby event.");
return;
}
@@ -336,7 +486,7 @@ static void command_lobby_event_all(shared_ptr<ServerState> s, shared_ptr<Lobby>
}
l->event = new_event;
send_command(l, 0xDA, new_event, NULL, 0);
send_change_event(l, l->event);
}
}
@@ -345,10 +495,8 @@ static void command_lobby_type(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
check_is_game(l, false);
check_privileges(c, Privilege::ChangeEvent);
uint8_t new_type;
try {
new_type = name_to_lobby_type.at(args);
} catch (const out_of_range& e) {
uint8_t new_type = lobby_type_for_name(args);
if (new_type == 0x80) {
send_text_message(c, u"$C6No such lobby type.");
return;
}
@@ -452,11 +600,12 @@ static void command_edit(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
} else if (tokens[0] == "namecolor") {
sscanf(tokens[1].c_str(), "%8X", &c->player.disp.name_color);
} else if (tokens[0] == "secid") {
try {
c->player.disp.section_id = name_to_section_id.at(decode_sjis(tokens[1]));
} catch (const out_of_range&) {
uint8_t secid = section_id_for_name(decode_sjis(tokens[1]));
if (secid == 0xFF) {
send_text_message(c, u"$C6No such section ID.");
return;
} else {
c->player.disp.section_id = secid;
}
} else if (tokens[0] == "name") {
decode_sjis(c->player.disp.name, tokens[1].c_str(), 0x10);
@@ -466,12 +615,12 @@ static void command_edit(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
c->player.disp.extra_model = 0;
c->player.disp.v2_flags &= 0xFD;
} else {
try {
c->player.disp.extra_model = name_to_npc_id.at(decode_sjis(tokens[1]));
} catch (const out_of_range&) {
uint8_t npc = npc_for_name(decode_sjis(tokens[1]));
if (npc == 0xFF) {
send_text_message(c, u"$C6No such NPC.");
return;
}
c->player.disp.extra_model = npc;
c->player.disp.v2_flags |= 0x02;
}
} else if ((tokens[0] == "tech") && (tokens.size() > 2)) {
@@ -481,13 +630,12 @@ static void command_edit(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
c->player.disp.technique_levels[x] = level;
}
} else {
try {
uint8_t tech_id = name_to_tech_id.at(decode_sjis(tokens[1]));
c->player.disp.technique_levels[tech_id] = level;
} catch (const out_of_range&) {
uint8_t tech_id = technique_for_name(decode_sjis(tokens[1]));
if (tech_id == 0xFF) {
send_text_message(c, u"$C6No such technique.");
return;
}
c->player.disp.technique_levels[tech_id] = level;
}
} else {
send_text_message(c, u"$C6Unknown field.");
+28
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@@ -1,10 +1,38 @@
#pragma once
#include <stdint.h>
#include <memory>
#include <string>
#include "ServerState.hh"
#include "Lobby.hh"
#include "Client.hh"
const std::string& name_for_section_id(uint8_t section_id);
std::u16string u16name_for_section_id(uint8_t section_id);
uint8_t section_id_for_name(const std::string& name);
uint8_t section_id_for_name(const std::u16string& name);
const std::string& name_for_event(uint8_t event);
std::u16string u16name_for_event(uint8_t event);
uint8_t event_for_name(const std::string& name);
uint8_t event_for_name(const std::u16string& name);
const std::string& name_for_lobby_type(uint8_t type);
std::u16string u16name_for_lobby_type(uint8_t type);
uint8_t lobby_type_for_name(const std::string& name);
uint8_t lobby_type_for_name(const std::u16string& name);
const std::string& name_for_technique(uint8_t tech);
std::u16string u16name_for_technique(uint8_t tech);
uint8_t technique_for_name(const std::string& name);
uint8_t technique_for_name(const std::u16string& name);
const std::string& name_for_npc(uint8_t npc);
std::u16string u16name_for_npc(uint8_t npc);
uint8_t npc_for_name(const std::string& name);
uint8_t npc_for_name(const std::u16string& name);
void process_chat_command(std::shared_ptr<ServerState> s, std::shared_ptr<Lobby> l,
std::shared_ptr<Client> c, const char16_t* text);
+2 -5
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@@ -55,11 +55,8 @@ void process_connect(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c)
c->flags |= ClientFlag::AtWelcomeMessage;
}
send_server_init(c, true);
// change the lobby event if the first lobby has one
auto l = s->find_lobby(1);
if (l->event) {
send_command(c, 0xDA, l->event);
if (s->pre_lobby_event) {
send_change_event(c, s->pre_lobby_event);
}
break;
}
+12
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@@ -2107,3 +2107,15 @@ void send_server_time(shared_ptr<Client> c) {
send_command(c, 0xB1, 0x00, time_str);
}
void send_change_event(shared_ptr<Client> c, uint8_t new_event) {
send_command(c, 0xDA, new_event);
}
void send_change_event(shared_ptr<Lobby> l, uint8_t new_event) {
send_command(l, 0xDA, new_event);
}
void send_change_event(shared_ptr<ServerState> s, uint8_t new_event) {
send_command(s, 0xDA, new_event);
}
+4
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@@ -176,3 +176,7 @@ void send_quest_file(std::shared_ptr<Client> c, const std::string& basename,
const std::string& contents, bool is_download_quest, bool is_ep3_quest);
void send_server_time(std::shared_ptr<Client> c);
void send_change_event(std::shared_ptr<Client> c, uint8_t new_event);
void send_change_event(std::shared_ptr<Lobby> l, uint8_t new_event);
void send_change_event(std::shared_ptr<ServerState> s, uint8_t new_event);
+45 -7
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@@ -5,6 +5,10 @@
#include <phosg/Strings.hh>
#include "ChatCommands.hh"
#include "ServerState.hh"
#include "SendCommands.hh"
using namespace std;
@@ -48,6 +52,13 @@ commands:\n\
delete a license from the server\n\
list-licenses\n\
list all licenses registered on the server\n\
set-allow-unregistered-users <true/false>\n\
enable or disable allowing unregistered users on the server. disabling this\n\
does not disconnect unregistered users who are already connected.\n\
set-event <event>\n\
set the event in all lobbies\n\
announce <message>\n\
send an announcement message to all players\n\
");
} else if (command_name == "reload") {
@@ -58,16 +69,16 @@ commands:\n\
for (const string& type : types) {
if (type == "licenses") {
shared_ptr<LicenseManager> lm(new LicenseManager("system/licenses.nsi"));
state->license_manager = lm;
this->state->license_manager = lm;
} else if (type == "battle-params") {
shared_ptr<BattleParamTable> bpt(new BattleParamTable("system/blueburst/BattleParamEntry"));
state->battle_params = bpt;
this->state->battle_params = bpt;
} else if (type == "level-table") {
shared_ptr<LevelTable> lt(new LevelTable("system/blueburst/PlyLevelTbl.prs", true));
state->level_table = lt;
this->state->level_table = lt;
} else if (type == "quests") {
shared_ptr<QuestIndex> qi(new QuestIndex("system/quests"));
state->quest_index = qi;
this->state->quest_index = qi;
} else {
throw invalid_argument("incorrect data type");
}
@@ -128,20 +139,47 @@ commands:\n\
throw invalid_argument("license does not contain serial number");
}
state->license_manager->add(l);
this->state->license_manager->add(l);
fprintf(stderr, "license added\n");
} else if (command_name == "delete-license") {
uint32_t serial_number = stoul(command_args);
state->license_manager->remove(serial_number);
this->state->license_manager->remove(serial_number);
fprintf(stderr, "license deleted\n");
} else if (command_name == "list-licenses") {
for (const auto& l : state->license_manager->snapshot()) {
for (const auto& l : this->state->license_manager->snapshot()) {
string s = l.str();
fprintf(stderr, "%s\n", s.c_str());
}
} else if (command_name == "set-allow-unregistered-users") {
if (command_args == "true") {
this->state->allow_unregistered_users = true;
} else if (command_args == "false") {
this->state->allow_unregistered_users = false;
} else {
throw invalid_argument("argument must be true or false");
}
fprintf(stderr, "unregistered users are now %s\n",
this->state->allow_unregistered_users ? "allowed" : "disallowed");
} else if (command_name == "set-event") {
uint8_t event_id = event_for_name(command_args);
if (event_id == 0xFF) {
throw invalid_argument("invalid event");
}
this->state->pre_lobby_event = event_id;
for (const auto& l : this->state->all_lobbies()) {
l->event = event_id;
}
send_change_event(this->state, event_id);
} else if (command_name == "announce") {
u16string message16 = decode_sjis(command_args);
send_text_message(this->state, message16.c_str());
} else {
throw invalid_argument("unknown command; try \'help\'");
}
+2 -1
View File
@@ -12,7 +12,8 @@ using namespace std;
ServerState::ServerState() : run_dns_server(true),
allow_unregistered_users(false),
run_shell_behavior(RunShellBehavior::Default), next_lobby_id(1) {
run_shell_behavior(RunShellBehavior::Default), next_lobby_id(1),
pre_lobby_event(0) {
this->main_menu.emplace_back(MAIN_MENU_GO_TO_LOBBY, u"Go to lobby",
u"Join the lobby.", 0);
this->main_menu.emplace_back(MAIN_MENU_INFORMATION, u"Information",
+1
View File
@@ -52,6 +52,7 @@ struct ServerState {
std::map<int64_t, std::shared_ptr<Lobby>> id_to_lobby;
std::atomic<int32_t> next_lobby_id;
uint8_t pre_lobby_event;
std::map<std::string, uint32_t> all_addresses;
uint32_t local_address;