load maps on all versions
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+5
-26
@@ -52,19 +52,6 @@ void ItemCreator::set_random_state(uint32_t seed, uint32_t absolute_offset) {
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}
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}
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void ItemCreator::set_box_destroyed(uint16_t entity_id) {
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this->destroyed_boxes.emplace(entity_id);
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}
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void ItemCreator::set_monster_destroyed(uint16_t entity_id) {
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this->destroyed_monsters.emplace(entity_id);
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}
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void ItemCreator::clear_destroyed_entities() {
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this->destroyed_monsters.clear();
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this->destroyed_boxes.clear();
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}
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bool ItemCreator::are_rare_drops_allowed() const {
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// Note: The client has an additional check here, which appears to be a subtle
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// anti-cheating measure. There is a flag on the client, initially zero, which
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@@ -134,16 +121,12 @@ uint8_t ItemCreator::normalize_area_number(uint8_t area) const {
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}
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}
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ItemCreator::DropResult ItemCreator::on_box_item_drop(uint16_t entity_id, uint8_t area) {
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return this->destroyed_boxes.count(entity_id)
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? DropResult()
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: this->on_box_item_drop_with_area_norm(this->normalize_area_number(area));
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ItemCreator::DropResult ItemCreator::on_box_item_drop(uint8_t area) {
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return this->on_box_item_drop_with_area_norm(this->normalize_area_number(area));
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}
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ItemCreator::DropResult ItemCreator::on_monster_item_drop(uint16_t entity_id, uint32_t enemy_type, uint8_t area) {
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return this->destroyed_monsters.count(entity_id)
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? DropResult()
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: this->on_monster_item_drop_with_area_norm(enemy_type, this->normalize_area_number(area));
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ItemCreator::DropResult ItemCreator::on_monster_item_drop(uint32_t enemy_type, uint8_t area) {
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return this->on_monster_item_drop_with_area_norm(enemy_type, this->normalize_area_number(area));
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}
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ItemCreator::DropResult ItemCreator::on_box_item_drop_with_area_norm(uint8_t area_norm) {
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@@ -1680,11 +1663,7 @@ void ItemCreator::generate_weapon_shop_item_bonus2(ItemData& item, size_t player
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}
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ItemCreator::DropResult ItemCreator::on_specialized_box_item_drop(
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uint16_t entity_id, uint8_t area, float def_z, uint32_t def0, uint32_t def1, uint32_t def2) {
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if (this->destroyed_boxes.count(entity_id)) {
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return DropResult();
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}
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uint8_t area, float def_z, uint32_t def0, uint32_t def1, uint32_t def2) {
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DropResult res;
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res.item = this->base_item_for_specialized_box(def0, def1, def2);
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if (def_z == 0.0f) {
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