load maps on all versions
This commit is contained in:
+687
-68
@@ -14,6 +14,561 @@ using namespace std;
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static constexpr float UINT32_MAX_AS_FLOAT = 4294967296.0f;
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const char* Map::name_for_object_type(uint16_t type) {
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switch (type) {
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case 0x0000:
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return "TObjPlayerSet";
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case 0x0001:
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return "TObjParticle";
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case 0x0002:
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return "TObjAreaWarpForest";
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case 0x0003:
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return "TObjMapWarpForest";
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case 0x0004:
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return "TObjLight";
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case 0x0006:
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return "TObjEnvSound";
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case 0x0007:
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return "TObjFogCollision";
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case 0x0008:
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return "TObjEvtCollision";
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case 0x0009:
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return "TObjCollision";
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case 0x000A:
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return "TOMineIcon01";
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case 0x000B:
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return "TOMineIcon02";
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case 0x000C:
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return "TOMineIcon03";
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case 0x000D:
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return "TOMineIcon04";
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case 0x000E:
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return "TObjRoomId";
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case 0x000F:
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return "TOSensorGeneral01";
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case 0x0011:
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return "TEF_LensFlare";
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case 0x0012:
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return "TObjQuestCol";
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case 0x0013:
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return "TOHealGeneral";
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case 0x0014:
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return "TObjMapCsn";
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case 0x0015:
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return "TObjQuestColA";
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case 0x0016:
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return "TObjItemLight";
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case 0x0017:
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return "TObjRaderCol";
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case 0x0018:
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return "TObjFogCollisionSwitch";
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case 0x0019:
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return "TObjWarpBossMulti(off)/TObjWarpBoss(on)";
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case 0x001A:
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return "TObjSinBoard";
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case 0x001B:
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return "TObjAreaWarpQuest";
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case 0x001C:
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return "TObjAreaWarpEnding";
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case 0x001D:
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return "__UNNAMED_001D__";
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case 0x001E:
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return "__UNNAMED_001E__";
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case 0x001F:
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return "TObjRaderHideCol";
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case 0x0020:
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return "TOSwitchItem";
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case 0x0021:
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return "TOSymbolchatColli";
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case 0x0022:
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return "TOKeyCol";
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case 0x0023:
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return "TOAttackableCol";
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case 0x0024:
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return "TOSwitchAttack";
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case 0x0025:
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return "TOSwitchTimer";
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case 0x0026:
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return "TOChatSensor";
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case 0x0027:
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return "TObjRaderIcon";
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case 0x0028:
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return "TObjEnvSoundEx";
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case 0x0029:
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return "TObjEnvSoundGlobal";
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case 0x0040:
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return "TShopGenerator";
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case 0x0041:
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return "TObjLuker";
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case 0x0042:
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return "TObjBgmCol";
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case 0x0043:
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return "TObjCityMainWarp";
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case 0x0044:
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return "TObjCityAreaWarp";
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case 0x0045:
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return "TObjCityMapWarp";
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case 0x0046:
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return "TObjCityDoor_Shop";
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case 0x0047:
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return "TObjCityDoor_Guild";
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case 0x0048:
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return "TObjCityDoor_Warp";
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case 0x0049:
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return "TObjCityDoor_Med";
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case 0x004A:
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return "__UNNAMED_004A__";
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case 0x004B:
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return "TObjCity_Season_EasterEgg";
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case 0x004C:
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return "TObjCity_Season_ValentineHeart";
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case 0x004D:
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return "TObjCity_Season_XmasTree";
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case 0x004E:
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return "TObjCity_Season_XmasWreath";
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case 0x004F:
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return "TObjCity_Season_HalloweenPumpkin";
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case 0x0050:
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return "TObjCity_Season_21_21";
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case 0x0051:
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return "TObjCity_Season_SonicAdv2";
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case 0x0052:
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return "TObjCity_Season_Board";
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case 0x0053:
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return "TObjCity_Season_FireWorkCtrl";
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case 0x0054:
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return "TObjCityDoor_Lobby";
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case 0x0055:
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return "TObjCityMainWarpChallenge";
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case 0x0056:
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return "TODoorLabo";
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case 0x0057:
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return "TObjTradeCollision";
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case 0x0080:
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return "TObjDoor";
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case 0x0081:
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return "TObjDoorKey";
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case 0x0082:
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return "TObjLazerFenceNorm";
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case 0x0083:
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return "TObjLazerFence4";
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case 0x0084:
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return "TLazerFenceSw";
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case 0x0085:
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return "TKomorebi";
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case 0x0086:
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return "TButterfly";
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case 0x0087:
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return "TMotorcycle";
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case 0x0088:
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return "TObjContainerItem";
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case 0x0089:
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return "TObjTank";
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case 0x008B:
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return "TObjComputer";
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case 0x008C:
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return "TObjContainerIdo";
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case 0x008D:
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return "TOCapsuleAncient01";
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case 0x008E:
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return "TOBarrierEnergy01";
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case 0x008F:
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return "TObjHashi";
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case 0x0090:
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return "TOKeyGenericSw";
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case 0x0091:
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return "TObjContainerEnemy";
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case 0x0092:
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return "TObjContainerBase";
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case 0x0093:
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return "TObjContainerAbeEnemy";
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case 0x0095:
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return "TObjContainerNoItem";
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case 0x0096:
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return "TObjLazerFenceExtra";
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case 0x00C0:
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return "TOKeyCave01";
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case 0x00C1:
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return "TODoorCave01";
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case 0x00C2:
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return "TODoorCave02";
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case 0x00C3:
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return "TOHangceilingCave01Key/TOHangceilingCave01Normal/TOHangceilingCave01KeyQuick";
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case 0x00C4:
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return "TOSignCave01";
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case 0x00C5:
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return "TOSignCave02";
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case 0x00C6:
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return "TOSignCave03";
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case 0x00C7:
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return "TOAirconCave01";
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case 0x00C8:
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return "TOAirconCave02";
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case 0x00C9:
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return "TORevlightCave01";
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case 0x00CB:
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return "TORainbowCave01";
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case 0x00CC:
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return "TOKurage";
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case 0x00CD:
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return "TODragonflyCave01";
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case 0x00CE:
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return "TODoorCave03";
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case 0x00CF:
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return "TOBind";
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case 0x00D0:
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return "TOCakeshopCave01";
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case 0x00D1:
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return "TORockCaveS01";
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case 0x00D2:
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return "TORockCaveM01";
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case 0x00D3:
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return "TORockCaveL01";
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case 0x00D4:
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return "TORockCaveS02";
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case 0x00D5:
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return "TORockCaveM02";
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case 0x00D6:
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return "TORockCaveL02";
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case 0x00D7:
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return "TORockCaveSS02";
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case 0x00D8:
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return "TORockCaveSM02";
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case 0x00D9:
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return "TORockCaveSL02";
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case 0x00DA:
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return "TORockCaveS03";
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case 0x00DB:
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return "TORockCaveM03";
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case 0x00DC:
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return "TORockCaveL03";
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case 0x00DE:
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return "TODummyKeyCave01";
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case 0x00DF:
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return "TORockCaveBL01";
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case 0x00E0:
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return "TORockCaveBL02";
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case 0x00E1:
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return "TORockCaveBL03";
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case 0x0100:
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return "TODoorMachine01";
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case 0x0101:
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return "TOKeyMachine01";
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case 0x0102:
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return "TODoorMachine02";
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case 0x0103:
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return "TOCapsuleMachine01";
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case 0x0104:
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return "TOComputerMachine01";
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case 0x0105:
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return "TOMonitorMachine01";
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case 0x0106:
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return "TODragonflyMachine01";
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case 0x0107:
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return "TOLightMachine01";
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case 0x0108:
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return "TOExplosiveMachine01";
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case 0x0109:
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return "TOExplosiveMachine02";
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case 0x010A:
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return "TOExplosiveMachine03";
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case 0x010B:
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return "TOSparkMachine01";
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case 0x010C:
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return "TOHangerMachine01";
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case 0x0130:
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return "TODoorVoShip";
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case 0x0140:
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return "TObjGoalWarpAncient";
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case 0x0141:
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return "TObjMapWarpAncient";
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case 0x0142:
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return "TOKeyAncient02";
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case 0x0143:
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return "TOKeyAncient03";
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case 0x0144:
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return "TODoorAncient01";
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case 0x0145:
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return "TODoorAncient03";
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case 0x0146:
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return "TODoorAncient04";
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case 0x0147:
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return "TODoorAncient05";
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case 0x0148:
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return "TODoorAncient06";
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case 0x0149:
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return "TODoorAncient07";
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case 0x014A:
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return "TODoorAncient08";
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case 0x014B:
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return "TODoorAncient09";
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case 0x014C:
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return "TOSensorAncient01";
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case 0x014D:
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return "TOKeyAncient01";
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case 0x014E:
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return "TOFenceAncient01";
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case 0x014F:
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return "TOFenceAncient02";
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case 0x0150:
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return "TOFenceAncient03";
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case 0x0151:
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return "TOFenceAncient04";
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case 0x0152:
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return "TContainerAncient01";
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case 0x0153:
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return "TOTrapAncient01";
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case 0x0154:
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return "TOTrapAncient02";
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case 0x0155:
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return "TOMonumentAncient01";
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case 0x0156:
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return "TOMonumentAncient02";
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case 0x0159:
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return "TOWreckAncient01";
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case 0x015A:
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return "TOWreckAncient02";
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case 0x015B:
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return "TOWreckAncient03";
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case 0x015C:
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return "TOWreckAncient04";
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case 0x015D:
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return "TOWreckAncient05";
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case 0x015E:
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return "TOWreckAncient06";
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case 0x015F:
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return "TOWreckAncient07";
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case 0x0160:
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return "TObjFogCollisionPoison/TObjWarpBoss03";
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case 0x0161:
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return "TOContainerAncientItemCommon";
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case 0x0162:
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return "TOContainerAncientItemRare";
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case 0x0163:
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return "TOContainerAncientEnemyCommon";
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case 0x0164:
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return "TOContainerAncientEnemyRare";
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case 0x0165:
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return "TOContainerAncientItemNone";
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case 0x0166:
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return "TOWreckAncientBrakable05";
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case 0x0167:
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return "TOTrapAncient02R";
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case 0x0170:
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return "TOBoss4Bird";
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case 0x0171:
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return "TOBoss4Tower";
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case 0x0172:
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return "TOBoss4Rock";
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case 0x0180:
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return "TObjInfoCol";
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case 0x0181:
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return "TObjWarpLobby";
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case 0x0182:
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return "TObjLobbyMain";
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case 0x0183:
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return "__TObjPathObj_subclass_0183__";
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case 0x0184:
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return "TObjButterflyLobby";
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case 0x0185:
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return "TObjRainbowLobby";
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case 0x0186:
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return "TObjKabochaLobby";
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case 0x0187:
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return "TObjStendGlassLobby";
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case 0x0188:
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return "TObjCurtainLobby";
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case 0x0189:
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return "TObjWeddingLobby";
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case 0x018A:
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return "TObjTreeLobby";
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case 0x018B:
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return "TObjSuisouLobby";
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case 0x018C:
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return "TObjParticleLobby";
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case 0x0190:
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return "TObjCamera";
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case 0x0191:
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return "TObjTuitate";
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case 0x0192:
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return "TObjDoaEx01";
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case 0x0193:
|
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return "TObjBigTuitate";
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case 0x01A0:
|
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return "TODoorVS2Door01";
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case 0x01A1:
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return "TOVS2Wreck01";
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case 0x01A2:
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return "TOVS2Wreck02";
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case 0x01A3:
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return "TOVS2Wreck03";
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case 0x01A4:
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return "TOVS2Wreck04";
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case 0x01A5:
|
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return "TOVS2Wreck05";
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case 0x01A6:
|
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return "TOVS2Wreck06";
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case 0x01A7:
|
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return "TOVS2Wall01";
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case 0x01A8:
|
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return "__UNNAMED_01A8__";
|
||||
case 0x01A9:
|
||||
return "TObjHashiVersus1";
|
||||
case 0x01AA:
|
||||
return "TObjHashiVersus2";
|
||||
case 0x01AB:
|
||||
return "TODoorFourLightRuins";
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case 0x01C0:
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||||
return "TODoorFourLightSpace";
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case 0x0200:
|
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return "TObjContainerJung";
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case 0x0201:
|
||||
return "TObjWarpJung";
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||||
case 0x0202:
|
||||
return "TObjDoorJung";
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||||
case 0x0203:
|
||||
return "TObjContainerJungEx";
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||||
case 0x0204:
|
||||
return "TODoorJungleMain";
|
||||
case 0x0205:
|
||||
return "TOKeyJungleMain";
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||||
case 0x0206:
|
||||
return "TORockJungleS01";
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||||
case 0x0207:
|
||||
return "TORockJungleM01";
|
||||
case 0x0208:
|
||||
return "TORockJungleL01";
|
||||
case 0x0209:
|
||||
return "TOGrassJungle";
|
||||
case 0x020A:
|
||||
return "TObjWarpJungMain";
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||||
case 0x020B:
|
||||
return "TBGLightningCtrl";
|
||||
case 0x020C:
|
||||
return "__TObjPathObj_subclass_020C__";
|
||||
case 0x020D:
|
||||
return "__TObjPathObj_subclass_020D__";
|
||||
case 0x020E:
|
||||
return "TObjContainerJungEnemy";
|
||||
case 0x020F:
|
||||
return "TOTrapChainSawDamage";
|
||||
case 0x0210:
|
||||
return "TOTrapChainSawKey";
|
||||
case 0x0211:
|
||||
return "TOBiwaMushi";
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||||
case 0x0212:
|
||||
return "__TObjPathObj_subclass_0212__";
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||||
case 0x0213:
|
||||
return "TOJungleDesign";
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||||
case 0x0220:
|
||||
return "TObjFish";
|
||||
case 0x0221:
|
||||
return "TODoorFourLightSeabed";
|
||||
case 0x0222:
|
||||
return "TODoorFourLightSeabedU";
|
||||
case 0x0223:
|
||||
return "TObjSeabedSuiso_CH";
|
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case 0x0224:
|
||||
return "TObjSeabedSuisoBrakable";
|
||||
case 0x0225:
|
||||
return "TOMekaFish00";
|
||||
case 0x0226:
|
||||
return "TOMekaFish01";
|
||||
case 0x0227:
|
||||
return "__TObjPathObj_subclass_0227__";
|
||||
case 0x0228:
|
||||
return "TOTrapSeabed01";
|
||||
case 0x0229:
|
||||
return "TOCapsuleLabo";
|
||||
case 0x0240:
|
||||
return "TObjParticle";
|
||||
case 0x0280:
|
||||
return "__TObjAreaWarpForest_subclass_0280__";
|
||||
case 0x02A0:
|
||||
return "TObjLiveCamera";
|
||||
case 0x02B0:
|
||||
return "TContainerAncient01R";
|
||||
case 0x02B1:
|
||||
return "TObjLaboDesignBase";
|
||||
case 0x02B2:
|
||||
return "TObjLaboDesignBase";
|
||||
case 0x02B3:
|
||||
return "TObjLaboDesignBase";
|
||||
case 0x02B4:
|
||||
return "TObjLaboDesignBase";
|
||||
case 0x02B5:
|
||||
return "TObjLaboDesignBase";
|
||||
case 0x02B6:
|
||||
return "TObjLaboDesignBase";
|
||||
case 0x02B7:
|
||||
return "TObjGbAdvance";
|
||||
case 0x02B8:
|
||||
return "TObjQuestColALock2";
|
||||
case 0x02B9:
|
||||
return "TObjMapForceWarp";
|
||||
case 0x02BA:
|
||||
return "TObjQuestCol2";
|
||||
case 0x02BB:
|
||||
return "TODoorLaboNormal";
|
||||
case 0x02BC:
|
||||
return "TObjAreaWarpEndingJung";
|
||||
case 0x02BD:
|
||||
return "TObjLaboMapWarp";
|
||||
case 0x0300:
|
||||
return "__UNKNOWN_0300__";
|
||||
case 0x0301:
|
||||
return "__UNKNOWN_0301__";
|
||||
case 0x0302:
|
||||
return "__UNKNOWN_0302__";
|
||||
case 0x0303:
|
||||
return "__UNKNOWN_0303__";
|
||||
case 0x0340:
|
||||
return "__UNKNOWN_0340__";
|
||||
case 0x0341:
|
||||
return "__UNKNOWN_0341__";
|
||||
case 0x0380:
|
||||
return "__UNKNOWN_0380__";
|
||||
case 0x0381:
|
||||
return "__UNKNOWN_0381__";
|
||||
case 0x0382:
|
||||
return "__UNKNOWN_0382__";
|
||||
case 0x0383:
|
||||
return "__UNKNOWN_0383__";
|
||||
case 0x0385:
|
||||
return "__UNKNOWN_0385__";
|
||||
case 0x0386:
|
||||
return "__UNKNOWN_0386__";
|
||||
case 0x0387:
|
||||
return "__UNKNOWN_0387__";
|
||||
case 0x0388:
|
||||
return "__UNKNOWN_0388__";
|
||||
case 0x0389:
|
||||
return "__UNKNOWN_0389__";
|
||||
case 0x038A:
|
||||
return "__UNKNOWN_038A__";
|
||||
case 0x038B:
|
||||
return "__UNKNOWN_038B__";
|
||||
case 0x038C:
|
||||
return "__UNKNOWN_038C__";
|
||||
case 0x038D:
|
||||
return "__UNKNOWN_038D__";
|
||||
case 0x038E:
|
||||
return "__UNKNOWN_038E__";
|
||||
case 0x038F:
|
||||
return "__UNKNOWN_038F__";
|
||||
case 0x0390:
|
||||
return "__UNKNOWN_0390__";
|
||||
case 0x0391:
|
||||
return "__UNKNOWN_0391__";
|
||||
case 0x03C0:
|
||||
return "__UNKNOWN_03C0__";
|
||||
case 0x03C1:
|
||||
return "__UNKNOWN_03C1__";
|
||||
default:
|
||||
return "__UNKNOWN__";
|
||||
}
|
||||
}
|
||||
|
||||
Map::RareEnemyRates::RareEnemyRates(uint32_t enemy_rate, uint32_t boss_rate)
|
||||
: hildeblue(enemy_rate),
|
||||
rappy(enemy_rate),
|
||||
@@ -100,8 +655,9 @@ string Map::EnemyEntry::str() const {
|
||||
this->unused.load());
|
||||
}
|
||||
|
||||
Map::Enemy::Enemy(size_t source_index, uint8_t floor, EnemyType type)
|
||||
Map::Enemy::Enemy(uint16_t enemy_id, size_t source_index, uint8_t floor, EnemyType type)
|
||||
: source_index(source_index),
|
||||
enemy_id(enemy_id),
|
||||
type(type),
|
||||
floor(floor),
|
||||
state_flags(0),
|
||||
@@ -109,19 +665,22 @@ Map::Enemy::Enemy(size_t source_index, uint8_t floor, EnemyType type)
|
||||
}
|
||||
|
||||
string Map::Enemy::str() const {
|
||||
return string_printf("[Map::Enemy source %zX %s floor=%02hhX flags=%02hhX last_hit_by_client_id=%hu]",
|
||||
this->source_index, name_for_enum(this->type), this->floor, this->state_flags, this->last_hit_by_client_id);
|
||||
return string_printf("[Map::Enemy E-%hX source %zX %s floor=%02hhX flags=%02hhX last_hit_by_client_id=%hu]",
|
||||
this->enemy_id, this->source_index, name_for_enum(this->type), this->floor, this->state_flags, this->last_hit_by_client_id);
|
||||
}
|
||||
|
||||
string Map::Object::str() const {
|
||||
if (this->param1 <= 0.0f) {
|
||||
return string_printf("[Map::Object source %zX %04hX @%04hX p1=%g (specialized: %08" PRIX32 " %08" PRIX32 " %08" PRIX32 ") floor=%02hhX item_drop_checked=%s]",
|
||||
this->source_index, this->base_type, this->section, this->param1, this->param4, this->param5, this->param6, this->floor, this->item_drop_checked ? "true" : "false");
|
||||
} else {
|
||||
return string_printf("[Map::Object source %zX %04hX @%04hX p1=%g (generic) p456=[%08" PRIX32 " %08" PRIX32 " %08" PRIX32 "] floor=%02hhX item_drop_checked=%s]",
|
||||
this->source_index, this->base_type, this->section, this->param1, this->param4, this->param5, this->param6,
|
||||
this->floor, this->item_drop_checked ? "true" : "false");
|
||||
}
|
||||
return string_printf("[Map::Object source %zX %04hX(%s) @%04hX p1=%g p456=[%08" PRIX32 " %08" PRIX32 " %08" PRIX32 "] floor=%02hhX item_drop_checked=%s]",
|
||||
this->source_index,
|
||||
this->base_type,
|
||||
Map::name_for_object_type(this->base_type),
|
||||
this->section,
|
||||
this->param1,
|
||||
this->param4,
|
||||
this->param5,
|
||||
this->param6,
|
||||
this->floor,
|
||||
this->item_drop_checked ? "true" : "false");
|
||||
}
|
||||
|
||||
Map::Map(uint32_t lobby_id, std::shared_ptr<PSOLFGEncryption> random_crypt)
|
||||
@@ -142,8 +701,11 @@ void Map::add_objects_from_map_data(uint8_t floor, const void* data, size_t size
|
||||
|
||||
const auto* objects = reinterpret_cast<const ObjectEntry*>(data);
|
||||
for (size_t z = 0; z < entry_count; z++) {
|
||||
uint16_t object_id = this->objects.size();
|
||||
this->objects.emplace_back(Object{
|
||||
.source_index = z,
|
||||
.object_id = object_id,
|
||||
.floor = floor,
|
||||
.base_type = objects[z].base_type,
|
||||
.section = objects[z].section,
|
||||
.param1 = objects[z].param1,
|
||||
@@ -151,7 +713,6 @@ void Map::add_objects_from_map_data(uint8_t floor, const void* data, size_t size
|
||||
.param4 = objects[z].param4,
|
||||
.param5 = objects[z].param5,
|
||||
.param6 = objects[z].param6,
|
||||
.floor = floor,
|
||||
.item_drop_checked = false,
|
||||
});
|
||||
}
|
||||
@@ -177,7 +738,8 @@ void Map::add_enemy(
|
||||
const EnemyEntry& e,
|
||||
std::shared_ptr<const RareEnemyRates> rare_rates) {
|
||||
auto add = [&](EnemyType type) -> void {
|
||||
this->enemies.emplace_back(index, floor, type);
|
||||
uint16_t enemy_id = this->enemies.size();
|
||||
this->enemies.emplace_back(enemy_id, index, floor, type);
|
||||
};
|
||||
|
||||
EnemyType child_type = EnemyType::UNKNOWN;
|
||||
@@ -956,6 +1518,24 @@ void Map::add_enemies_and_objects_from_quest_data(
|
||||
}
|
||||
}
|
||||
|
||||
const Map::Enemy& Map::find_enemy(uint8_t floor, EnemyType type) const {
|
||||
return const_cast<Map*>(this)->find_enemy(floor, type);
|
||||
}
|
||||
|
||||
Map::Enemy& Map::find_enemy(uint8_t floor, EnemyType type) {
|
||||
if (enemies.empty()) {
|
||||
throw out_of_range("no enemies defined");
|
||||
}
|
||||
// TODO: Linear search is bad here. Do something better, like binary search
|
||||
// for the floor start and just linear search through the floor enemies.
|
||||
for (auto& e : this->enemies) {
|
||||
if (e.floor == floor && e.type == type) {
|
||||
return e;
|
||||
}
|
||||
}
|
||||
throw out_of_range("enemy not found");
|
||||
}
|
||||
|
||||
string Map::disassemble_quest_data(const void* data, size_t size) {
|
||||
auto all_floor_sections = Map::collect_quest_map_data_sections(data, size);
|
||||
|
||||
@@ -1089,12 +1669,12 @@ void SetDataTable::print(FILE* stream) const {
|
||||
}
|
||||
}
|
||||
|
||||
struct AreaMapFileIndex {
|
||||
struct AreaMapFileInfo {
|
||||
const char* name_token;
|
||||
vector<uint32_t> variation1_values;
|
||||
vector<uint32_t> variation2_values;
|
||||
|
||||
AreaMapFileIndex(
|
||||
AreaMapFileInfo(
|
||||
const char* name_token,
|
||||
vector<uint32_t> variation1_values,
|
||||
vector<uint32_t> variation2_values)
|
||||
@@ -1103,8 +1683,27 @@ struct AreaMapFileIndex {
|
||||
variation2_values(variation2_values) {}
|
||||
};
|
||||
|
||||
static const vector<AreaMapFileInfo> map_file_info_dc_protos = {
|
||||
{"city00", {}, {0}},
|
||||
{"forest01", {}, {0, 1}},
|
||||
{"forest02", {}, {0, 1}},
|
||||
{"cave01", {0, 1}, {0, 1}},
|
||||
{"cave02", {0, 1}, {0, 1}},
|
||||
{"cave03", {0, 1}, {0, 1}},
|
||||
{"machine01", {0}, {0, 1}},
|
||||
{"machine02", {0}, {0, 1}},
|
||||
{"ancient01", {0, 1}, {0, 1}},
|
||||
{"ancient02", {0, 1}, {0, 1}},
|
||||
{"ancient03", {0, 1}, {0, 1}},
|
||||
{"boss01", {}, {}},
|
||||
{"boss02", {}, {}},
|
||||
{"boss03", {}, {}},
|
||||
{"boss04", {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
};
|
||||
|
||||
// These are indexed as [episode][is_solo][floor], where episode is 0-2
|
||||
static const vector<vector<vector<AreaMapFileIndex>>> map_file_info = {
|
||||
static const vector<vector<vector<AreaMapFileInfo>>> map_file_info = {
|
||||
{
|
||||
// Episode 1
|
||||
{
|
||||
@@ -1230,96 +1829,116 @@ static const vector<vector<vector<AreaMapFileIndex>>> map_file_info = {
|
||||
},
|
||||
};
|
||||
|
||||
const vector<vector<AreaMapFileIndex>>& map_file_info_for_episode(Episode ep) {
|
||||
switch (ep) {
|
||||
case Episode::EP1:
|
||||
return map_file_info.at(0);
|
||||
case Episode::EP2:
|
||||
return map_file_info.at(1);
|
||||
case Episode::EP4:
|
||||
return map_file_info.at(2);
|
||||
default:
|
||||
throw invalid_argument("episode has no maps");
|
||||
const AreaMapFileInfo& file_info_for_variation(
|
||||
Version version, Episode episode, uint8_t area, bool is_solo) {
|
||||
const vector<AreaMapFileInfo>* multi_index = nullptr;
|
||||
const vector<AreaMapFileInfo>* solo_index = nullptr;
|
||||
if (is_pre_v1(version)) {
|
||||
multi_index = &map_file_info_dc_protos;
|
||||
} else {
|
||||
switch (episode) {
|
||||
case Episode::EP1:
|
||||
multi_index = &map_file_info.at(0).at(0);
|
||||
solo_index = &map_file_info.at(0).at(1);
|
||||
break;
|
||||
case Episode::EP2:
|
||||
multi_index = &map_file_info.at(1).at(0);
|
||||
solo_index = &map_file_info.at(1).at(1);
|
||||
break;
|
||||
case Episode::EP3: {
|
||||
static const AreaMapFileInfo blank_info = {nullptr, {}, {}};
|
||||
return blank_info;
|
||||
}
|
||||
case Episode::EP4:
|
||||
multi_index = &map_file_info.at(2).at(0);
|
||||
solo_index = &map_file_info.at(2).at(1);
|
||||
break;
|
||||
default:
|
||||
throw invalid_argument("episode has no maps");
|
||||
}
|
||||
}
|
||||
|
||||
if (is_solo && solo_index) {
|
||||
const auto& ret = solo_index->at(area);
|
||||
if (ret.name_token) {
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
return multi_index->at(area);
|
||||
}
|
||||
|
||||
void generate_variations(
|
||||
parray<le_uint32_t, 0x20>& variations,
|
||||
shared_ptr<PSOLFGEncryption> random_crypt,
|
||||
Version version,
|
||||
Episode episode,
|
||||
bool is_solo) {
|
||||
const auto& ep_index = map_file_info_for_episode(episode);
|
||||
for (size_t z = 0; z < 0x10; z++) {
|
||||
const AreaMapFileIndex* a = nullptr;
|
||||
if (is_solo) {
|
||||
a = &ep_index.at(true).at(z);
|
||||
}
|
||||
if (!a || !a->name_token) {
|
||||
a = &ep_index.at(false).at(z);
|
||||
}
|
||||
if (!a->name_token) {
|
||||
const auto& a = file_info_for_variation(version, episode, z, is_solo);
|
||||
if (!a.name_token) {
|
||||
variations[z * 2 + 0] = 0;
|
||||
variations[z * 2 + 1] = 0;
|
||||
} else {
|
||||
variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 : (random_crypt->next() % a->variation1_values.size());
|
||||
variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 : (random_crypt->next() % a->variation2_values.size());
|
||||
variations[z * 2 + 0] = (a.variation1_values.size() < 2) ? 0 : (random_crypt->next() % a.variation1_values.size());
|
||||
variations[z * 2 + 1] = (a.variation2_values.size() < 2) ? 0 : (random_crypt->next() % a.variation2_values.size());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void generate_variations_dc_nte(
|
||||
parray<le_uint32_t, 0x20>& variations,
|
||||
shared_ptr<PSOLFGEncryption> random_crypt) {
|
||||
static const std::array<uint32_t, 0x20> maxes(
|
||||
{1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1});
|
||||
for (size_t z = 0; z < 0x20; z++) {
|
||||
variations[z] = (maxes[z] < 2) ? 0 : (random_crypt->next() % maxes[z]);
|
||||
}
|
||||
}
|
||||
|
||||
vector<string> map_filenames_for_variation(
|
||||
Episode episode, bool is_solo, uint8_t floor, uint32_t var1, uint32_t var2, bool is_enemies) {
|
||||
// Map filenames are like map_<name_token>[_VV][_VV][_off]<e|o>[_s].dat
|
||||
// name_token comes from AreaMapFileIndex
|
||||
Version version,
|
||||
Episode episode,
|
||||
GameMode mode,
|
||||
uint8_t floor,
|
||||
uint32_t var1,
|
||||
uint32_t var2,
|
||||
bool is_enemies) {
|
||||
// Map filenames are like map_<name_token>_<VV>_<VV>(_off)?(e|o)(_s|_c1)?.dat
|
||||
// name_token comes from AreaMapFileInfo
|
||||
// _VV are the values from the variation<1|2>_values vector (in contrast to
|
||||
// the values sent in the 64 command, which are INDEXES INTO THAT VECTOR)
|
||||
// _off or _s are used for solo mode (try both - city uses _s whereas levels
|
||||
// use _off apparently)
|
||||
// _c1 is used for the city map in Challenge mode (which we don't load,
|
||||
// since it contains only NPCs and not enemies)
|
||||
// e|o specifies what kind of data: e = enemies, o = objects
|
||||
const auto& ep_index = map_file_info_for_episode(episode);
|
||||
const AreaMapFileIndex* a = nullptr;
|
||||
if (is_solo) {
|
||||
a = &ep_index.at(true).at(floor);
|
||||
}
|
||||
if (!a || !a->name_token) {
|
||||
a = &ep_index.at(false).at(floor);
|
||||
}
|
||||
if (!a->name_token) {
|
||||
const auto& a = file_info_for_variation(version, episode, floor, mode == GameMode::SOLO);
|
||||
if (!a.name_token) {
|
||||
return vector<string>();
|
||||
}
|
||||
|
||||
string filename = "map_";
|
||||
filename += a->name_token;
|
||||
if (!a->variation1_values.empty()) {
|
||||
filename += string_printf("_%02" PRIX32, a->variation1_values.at(var1));
|
||||
filename += a.name_token;
|
||||
if (!a.variation1_values.empty()) {
|
||||
filename += string_printf("_%02" PRIX32, a.variation1_values.at(var1));
|
||||
}
|
||||
if (!a->variation2_values.empty()) {
|
||||
filename += string_printf("_%02" PRIX32, a->variation2_values.at(var2));
|
||||
if (!a.variation2_values.empty()) {
|
||||
filename += string_printf("_%02" PRIX32, a.variation2_values.at(var2));
|
||||
}
|
||||
|
||||
// Try both _off<e|o>.dat and <e|o>_s.dat suffixes first before falling back
|
||||
// to non-solo version
|
||||
vector<string> ret;
|
||||
if (is_enemies) {
|
||||
if (is_solo) {
|
||||
if (mode == GameMode::SOLO) {
|
||||
ret.emplace_back(filename + "_offe.dat");
|
||||
ret.emplace_back(filename + "e_s.dat");
|
||||
} else if (floor == 0) {
|
||||
if (mode == GameMode::BATTLE) {
|
||||
ret.emplace_back(filename + "e_d.dat");
|
||||
} else if (mode == GameMode::CHALLENGE) {
|
||||
ret.emplace_back(filename + "e_c1.dat");
|
||||
}
|
||||
}
|
||||
ret.emplace_back(filename + "e.dat");
|
||||
} else {
|
||||
if (is_solo) {
|
||||
if (mode == GameMode::SOLO) {
|
||||
ret.emplace_back(filename + "_offo.dat");
|
||||
ret.emplace_back(filename + "o_s.dat");
|
||||
} else if (floor == 0) {
|
||||
if (mode == GameMode::BATTLE) {
|
||||
ret.emplace_back(filename + "o_d.dat");
|
||||
} else if (mode == GameMode::CHALLENGE) {
|
||||
ret.emplace_back(filename + "o_c1.dat");
|
||||
}
|
||||
}
|
||||
ret.emplace_back(filename + "o.dat");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user