clarify comments in b88001.json
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@@ -61,17 +61,18 @@
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// progress. Note that this will likely not work properly unless the quest
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// script is designed to support joining players.
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// "Joinable": true,
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// If a quest is joinable and this field is specified, then setting this
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// register to a nonzero value via the sync_register opcode will cause the
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// game to be locked and not allow any further joins. The register may be
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// set to to zero to allow joins again. This field is ignored for quests
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// that do not have the Joinable otion set above.
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// game to be locked and not allow any further joins. If the register is set
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// to zero again, joining will be allowed again. This field is ignored for
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// quests that do not have the Joinable option set above.
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// "LockStatusRegister": 249,
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// Normally, the $quest command requires $debug to be enabled, but if this
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// option is set, this quest may be loaded via $quest even if $debug is off,
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// but only if there are no other players present in the game. When a quest
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// is loaded via $quest, AvailableIf and EnabledIf are not checked, so it's
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// inadvisable to set this to true if either of those fields are also used.
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// option is set, this quest may be loaded via $quest even if $debug is off
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// if there are no other players present in the game. When a quest is loaded
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// via $quest, AvailableIf and EnabledIf are not checked, so it's inadvisable
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// to use this option if either of those options are also used.
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// "AllowStartFromChatCommand": true,
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}
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