handle DARK_GUNNER_CONTROL properly

This commit is contained in:
Martin Michelsen
2025-03-29 16:32:53 -07:00
parent 1723a4152c
commit e0d1db0363
4 changed files with 4 additions and 2 deletions
+1
View File
@@ -42,6 +42,7 @@ static const vector<EnemyTypeDefinition> type_defs{
{EnemyType::DARK_FALZ_2, EP1, 0x2F, 0x37, "DARK_FALZ_2", "Dark Falz (phase 2)", nullptr},
{EnemyType::DARK_FALZ_3, EP1, 0x2F, 0x38, "DARK_FALZ_3", "Dark Falz (phase 3)", nullptr},
{EnemyType::DARK_GUNNER, EP1, 0x22, 0x1E, "DARK_GUNNER", "Dark Gunner", nullptr},
{EnemyType::DARK_GUNNER_CONTROL, EP1, 0xFF, 0xFF, "DARK_GUNNER_CONTROL", "Dark Gunner (control)", nullptr},
{EnemyType::DARVANT, EP1, 0xFF, 0x35, "DARVANT", "Darvant", nullptr},
{EnemyType::DARVANT_ULTIMATE, EP1, 0xFF, 0x39, "DARVANT_ULTIMATE", "Darvant (ultimate)", nullptr},
{EnemyType::DE_ROL_LE, EP1, 0x2D, 0x0F, "DE_ROL_LE", "De Rol Le", "Dal Ral Lie"},