describe Ruins enemies
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+69
-21
@@ -2648,7 +2648,7 @@ const char* MapFile::name_for_enemy_type(uint16_t type) {
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// param5 = quest label to call when interacted with (if zero, NPC does
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// nothing upon interaction)
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// param6 = if nonzero, NPC walks around; if zero, stands still
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// TODO: setting param4 to 0 changes something else about the NPC, figure
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// TODO: setting param4 to 0 changes something else about the NPC; figure
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// out what this does (see TObjNpcBase_v57_set_config_from_params)
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{0x0001, "TObjNpcFemaleBase"}, // Woman with red hair and purple outfit
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{0x0002, "TObjNpcFemaleChild"}, // Shorter version of the above
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@@ -2784,9 +2784,6 @@ const char* MapFile::name_for_enemy_type(uint16_t type) {
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// not, but the value is also used directly in some places)
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// param3 = TODO (see TObjGrass_update_case8)
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// param4 = TODO (see TObjGrass_update_case8)
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// It seems there was support for multiple models at one point via
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// param6, but the final game overwrites param6 with 0 before selecting
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// the model.
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{0x0060, "TObjGrass"},
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// Poison Lily or Del Lily. Del Lily is constructed if the current area
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@@ -2798,9 +2795,6 @@ const char* MapFile::name_for_enemy_type(uint16_t type) {
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// param1 = TODO (seems it only matters if this is 1 or not)
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// param2 = TODO (defaults to 50 if param2 < 1)
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// param7 = TODO (set in init)
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// It seems there was support for multiple models at one point via
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// param6, but the final game overwrites param6 with 0 before selecting
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// the model.
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{0x0062, "TObjEneNanoDrago"},
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// Evil Shark, Pal Shark, or Guil Shark. Same params as 0x0044
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@@ -2830,8 +2824,10 @@ const char* MapFile::name_for_enemy_type(uint16_t type) {
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// Sinow Beat. Params:
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// param1 = disable mirage effect if >= 1.0
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// param2 = is Sinow Gold if >= 1.0
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// param3 = TODO (clamped to [0, 10]; see TObjEneMe3Shinowa_v76)
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// param4 = TODO (see TObjEneMe3Shinowa_v76)
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// It appears that param3 (clamped to [0, 10]) and param4 are used in
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// this enemy, but they ultimately have no effect. This may have been a
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// debug feature, or it may have just never been implemented. (See
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// TObjEneMe3Shinowa_v76 for the usage.)
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// Note: All params are on the base class (TObjEneMe3Shinowa).
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{0x0082, "TObjEneMe3ShinowaReal"},
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@@ -2846,20 +2842,72 @@ const char* MapFile::name_for_enemy_type(uint16_t type) {
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{0x0084, "TObjEneMe1CanadinLeader"},
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// Dubwitch. Destroying a Dubwitch destroys all Dubchics in the same
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// room. THere appear to be no parameters.
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// room. There appear to be no parameters.
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{0x0085, "TOCtrlDubchik"},
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// Delsaber. Params:
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// param1 = jump distance delta (value used is param1 + 100)
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// param2 = prejudice flag (these values directly correspond to the
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// bits in PlayerVisualConfig::class_flags; see below for details):
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// 0 = males
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// 1 = females
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// 2 = humans
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// 3 = newmans
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// 4 = androids
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// 5 = hunters
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// 6 = rangers
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// 7 = forces
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// 8 = no prejudice
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// If any player is within 30 units of a Delsaber, it will target that
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// player. Otherwise, the Delsaber will target the nearest player that
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// matches its prejudice flag; if no player matches this flag, it will
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// target the nearest player.
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{0x00A0, "TObjEneSaver"},
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// Chaos Sorceror. There appear to be no parameters.
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{0x00A1, "TObjEneRe4Sorcerer"},
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// Dark Gunner. Params:
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// param1 = group number (there should be between 1 and 16 Dark Gunners
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// and one control enemy with the same group number in the same room)
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// param2 = TODO (number within group? possibly unused?)
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// param7 = TODO
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{0x00A2, "TObjEneDarkGunner"},
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// Dark Gunner control enemy. This enemy doesn't actually exist in-game;
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// it only has logic for choosing a Dark Gunner from its group to be the
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// leader, and then changing this leader periodically. Params:
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// param1 = group number (see above)
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{0x00A3, "TObjEneDarkGunCenter"},
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// Dark Bringer. There seem to be no parameters, but this has param1 and
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// param2 used in a similar way as TObjEneMe3ShinowaReal. It's unlikely
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// that these parameters have any noticeable effect in-game.
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{0x00A4, "TObjEneDf2Bringer"},
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// Dark Belra. There seem to be no parameters, but this has param1 and
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// param2 used in a similar way as TObjEneMe3ShinowaReal. It's unlikely
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// that these parameters have any noticeable effect in-game.
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{0x00A5, "TObjEneRe7Berura"},
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// Dimenian / La Dimenian / So Dimenian. Same parameters as 0x0044
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// (TObjEneBeast), except:
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// param6 = type (0 = Dimenian, 1 = La Dimenian, 2 = So Dimenian)
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{0x00A6, "TObjEneDimedian"},
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// Bulclaw. There appear to be no parameters.
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{0x00A7, "TObjEneBalClawBody"},
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// Claw. There appear to be no parameters.
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{0x00A8, "TObjEneBalClawClaw"},
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// Dragon (if in Episode 1) or Gal Gryphon (if in Episode 2). There seem
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// to be no parameters, but these have param1 and param2 used in a
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// similar way as TObjEneMe3ShinowaReal. It's unlikely that these
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// parameters have any noticeable effect in-game.
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{0x00C0, "TBoss1Dragon/TBoss5Gryphon"},
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// TODO: Describe the rest of the enemy types.
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{0x00A0, "TObjEneSaver"}, // Constructor in 3OE1: 800A6E98
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{0x00A1, "TObjEneRe4Sorcerer"}, // Constructor in 3OE1: 800F0280
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{0x00A2, "TObjEneDarkGunner"}, // Constructor in 3OE1: 800A2B70
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{0x00A3, "TObjEneDarkGunCenter"}, // Constructor in 3OE1: 800A0C70
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{0x00A4, "TObjEneDf2Bringer"}, // Constructor in 3OE1: 800999E4
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{0x00A5, "TObjEneRe7Berura"}, // Constructor in 3OE1: 80095814
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{0x00A6, "TObjEneDimedian"}, // Constructor in 3OE1: 800A7E28 // Note: subclass of TObjEnemyV8048ee80
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{0x00A7, "TObjEneBalClawBody"}, // Constructor in 3OE1: 8008FF78
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{0x00A8, "__TObjEneBalClawClaw_SUBCLASS__"}, // Constructor in 3OE1: 800917D8
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{0x00C0, "TBoss1Dragon/TBoss5Gryphon"}, // Constructor in 3OE1: 8002A434
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{0x00C1, "TBoss2DeRolLe"}, // Constructor in 3OE1: 80035D10
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{0x00C2, "TBoss3Volopt"}, // Constructor in 3OE1: 8003EDB0
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{0x00C3, "TBoss3VoloptP01"}, // Constructor in 3OE1: 80043FC4
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@@ -2885,7 +2933,7 @@ const char* MapFile::name_for_enemy_type(uint16_t type) {
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{0x00DF, "TObjEneRecobox"}, // Constructor in 3OE1: 8031E7A0 // v3+ only
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{0x00E0, "TObjEneMe3SinowZoaReal/TObjEneEpsilonBody"}, // Constructor in 3OE1: 803197AC // v3+ only
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{0x00E1, "TObjEneIllGill"}, // Constructor in 3OE1: 8036685C // v3+ only
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{0x0100, "__UNKNOWN_NPC_0100__"}, // Constructor in 59NL: 0060E128 // v4 only
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{0x0100, "__MOMOKA__"}, // Constructor in 59NL: 0060E128 // v4 only
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{0x0110, "__ASTARK__/TObjNpcWalkingMeka_Hero"}, // Constructor in 59NL: 005A3D60; 3SE0: 80271DB0 // Ep3/v4 only
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{0x0111, "__YOWIE__/__SATELLITE_LIZARD__/TObjNpcWalkingMeka_Dark"}, // Constructor in 59NL: 005AE7CC; 3SE0: 80271790 // Ep3/v4 only
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{0x0112, "__MERISSA_A__/TObjNpcHeroAide"}, // Constructor in 59NL: 005B6B24; 3SE0: 802F4888 // Ep3/v4 only
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