implement BB EXP requests properly
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@@ -4199,8 +4199,8 @@ struct G_AttackFinished_6x46 {
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le_uint16_t unknown_a1 = 0;
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le_uint16_t unknown_a2 = 0;
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} __packed__;
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// The client mauy send a shorter command if not all of these are used.
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parray<TargetEntry, 11> targets;
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// The client may send a shorter command if not all of these are used.
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parray<TargetEntry, 10> targets;
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} __packed__;
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// 6x47: Cast technique
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@@ -5574,13 +5574,13 @@ struct G_ChargeAttack_BB_6xC7 {
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le_uint32_t meseta_amount = 0;
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} __packed__;
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// 6xC8: Enemy killed (BB; handled by the server)
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// 6xC8: Enemy EXP request (BB; handled by the server)
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struct G_EnemyKilled_BB_6xC8 {
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struct G_EnemyEXPRequest_BB_6xC8 {
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G_EnemyIDHeader header;
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le_uint16_t enemy_index = 0;
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le_uint16_t killer_client_id = 0;
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uint8_t unknown_a1 = 0;
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le_uint16_t requesting_client_id = 0;
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uint8_t is_killer = 0;
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parray<uint8_t, 3> unused;
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} __packed__;
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