add qdefault codes in ar-codes.txt
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@@ -1007,3 +1007,69 @@ Inventory debugging code
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0400A040 38210020 // addi r1, r1, 0x20
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0400A044 4E800020 // blr
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041A39B8 4BE66648 // b 8000A000 // main_phase_0E_exec_frame return - chain to hook at 8000A000
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Load qdefault.bin quest script from disk in offline free play
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(Don't use this on a disc image where qdefault.bin doesn't exist; there is a bug in the quest script environment constructor that will leave the current directory set incorrectly if the file doesn't exist, and the game will softlock)
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3OE1 => 041A3A30 4BE6656D
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041A3088 4BE66F1D
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04009F9C 38600002
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04009FA0 48000008
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04009FA4 38600000
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04009FA8 7C0802A6
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04009FAC 9421FFE0
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04009FB0 90010024
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04009FB4 90610008
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04009FB8 386001A4
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04009FBC 4821F581
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04009FC0 28030000
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04009FC4 41820018
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04009FC8 808DBD20
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04009FCC 3CA08000
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04009FD0 60A59FF0
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04009FD4 38C00000
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04009FD8 481EC171
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04009FDC 80610008
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04009FE0 80010024
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04009FE4 38210020
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04009FE8 7C0803A6
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04009FEC 4E800020
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04009FF0 71646566
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04009FF4 61756C74
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04009FF8 2E62696E
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04009FFC 00000000
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3OE2 => 041A3B5C 4BE66441
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041A31B0 4BE66DF5
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04009F9C 38600002
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04009FA0 48000008
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04009FA4 38600000
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04009FA8 7C0802A6
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04009FAC 9421FFE0
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04009FB0 90010024
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04009FB4 90610008
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04009FB8 386001A4
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04009FBC 48220635
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04009FC0 28030000
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04009FC4 41820018
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04009FC8 808DBD40
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04009FCC 3CA08000
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04009FD0 60A59FF0
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04009FD4 38C00000
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04009FD8 481EC309
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04009FDC 80610008
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04009FE0 80010024
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04009FE4 38210020
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04009FE8 7C0803A6
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04009FEC 4E800020
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04009FF0 71646566
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04009FF4 61756C74
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04009FF8 2E62696E
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04009FFC 00000000
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Enable quest board menu in free play (for use with the above code)
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3OE0 => 04262B44 38600001
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3OE1 => 04262B44 38600001
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3OE2 => 04263F04 38600001
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3OJ2 => 0426226C 38600001
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3OJ3 => 04262E44 38600001
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3OJ4 => 04263EB8 38600001
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3OP0 => 0426374C 38600001
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+2
-2
@@ -2302,8 +2302,8 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
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// overlay is not deleted until the player changes areas or leaves the game, but it can be overwritten with another
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// overlay with this same opcode. The overlay is under 2-dimensional objects like the HUD, pause menu, minimap, and
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// text messages from the server, but is above everything else.
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// regA, regB, regC, regD = red, green, blue, alpha components of color (00-FF each)
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// regE = fade speed (number of frames; 30 frames/sec)
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// valueA, valueB, valueC, valueD = red, green, blue, alpha components of color (00-FF each)
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// valueE = fade speed (number of frames; 30 frames/sec)
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{0xF92D, "add_color_overlay", "color_change", {I32, I32, I32, I32, I32}, F_V3_V4 | F_ARGS},
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// Sends a statistic to the server via the AA command. The server is expected to respond with an AB command
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